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Topics - IceMaker

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General Discussion / Playmaker Flash Support
« on: June 10, 2014, 08:09:43 AM »
The last thread on this was January 2013.

Have there been any workarounds figured out?

My dreams of uploading to newgrounds is crushed!

(And they are such an easy source of steady traffic.)

2
PlayMaker Help / Sending Events From Prefabs
« on: May 21, 2014, 05:02:07 AM »


Im bad at explaining things so included a picture

Upon start game FSM 00SetupGame, 01CreatureSpawner, and 02CombatSystem are created.

WipsEnemy prefab is also created, upon hitting the player will send an event to these three prefabs.

The problem is that they are now renamed with (Clone) so the event is never received.

First I tried to store them all as global game objects but doing this per FSM is going to get ridiculous quickly.

And now secondly I'll be trying to rename it without the (Clone) ending.

Is this the best way to go or is there a cleaner solution ...  ;D


... Renaming didn't work either. Kind of figured.

I had to make the FSM's as prefabs as trying to send events from other prefabs isn't possible, in that case global variables must be used.


-------

Solved this issue by instead of sending an event using a global Boolean instead and having the FSM check the state of that Boolean every frame.

This is an okay solution but I wonder, how do experienced programmers normally handle it?



3
Work In Progress... / Menu Driven Game W/ Database
« on: January 23, 2014, 07:28:42 PM »
Hey everyone! As primarily an artist I've been absorbing a lot of C#, SQL, and now Arrays in an attempt to put together a game that's simple in concept but has a lot of stats to keep track of.

The active team of wolves are kept in a database, I have the number of active members saved as a variable. This variable is updated as members are removed or added.

Clicking on the arrow should load the next member into the GUI (Name, Portrait, Stats, etc.) Allowing you to scroll through them and when reaching the last member, it cycling back to team member #1.

I can't use SQL for it because if you go past the real number of members it will trigger an error.

First

SELECT * FROM wolfStats WHERE isActiveParty=1;

Then I check how many rows there are. In this case "3". Which means there are 3 members in the party.

Now I want it to default to member #1 while allowing player to click Right Arrow to load #2, then #3, and afterwards return to #1. Or at any time press Left Arrow to go the other direction.

Is an Array my only option to achieve this? I was able to store values in an array but still figuring out how to view the values in a way that would be useful to this problem.

4
General Discussion / Using Playmaker for more than just games?
« on: January 05, 2014, 11:39:11 PM »
One of Unity's most impressive features is the publishing to multiple devices.

I'm thinking of funding a bitcoin wallet app that can be used by merchants and restaurants to list their goods and services on this app, the customer selects what they want before even arriving at the store, and by the time they arrive it is ready. With food when your done eating instead of calling over a waitress just select the option and they know to visit your table. Another button to "Get Receipt" which saves a copy to the smartphone and prints it off at the front counter.

It would be convenient and perhaps not too difficult for development and be released to the various smartphones.

What do you think?

I've been using playmaker for awhile but not entirely confident on my own abilities but more importantly would want to get it developed quickly so I could be more involved in the marketing and getting customer and store acceptance.

Is this a crazy idea that should be done by seasoned java developers, or is there a way to make it stable and secure?

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