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Topics - Tinker

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PlayMaker Help / Loop Actions while Mouse input is held? [SOLVED]
« on: April 02, 2012, 03:23:07 PM »
Hello! I am working on a top-down shooter.

The main object instaniates a projectile on mouse down input like it is suppose to.

However, i cannot figure out how to constantly instaniate the projectile while the mouse is held down because it only instaniates the projectile once until I re-click again.

At the moment, I have a Listener state for the object that waits for a "Get Mouse Button Down", Which once held, sends a event to a state that performs the "Create Object" which then waits for "Get Mouse Button Up" to return back to the Listener state.

Thank you!   ;D

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