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General Discussion / How to structure game setup?
« on: March 29, 2014, 11:44:12 AM »
I am making an adventure game where there will be a lot of levels or rooms. There are some things like my camera, player, health manager etc. that will need to be there in each scene.

What's the best way to go about transitioning levels and keeping a bunch of default items active? Prefabs? Player prefs? Any other tricks?

I'm new to Unity and Playmaker so before I start building a bunch of levels I am trying to get a plan together to make it easier.

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I'm having a hard time getting an animation to play when my character dies. I have an animator with a death animation inside. How would I go about playing that when health = 0? (Already have the health = 0 check done, just need to figure out animation.)

Any information is appreciated.

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