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Topics - turritom

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1
i have updated my project from unity 2017.4 to 2019.3.14f1

i use a send event broadcast all if the player die.



in unity 2017 is it working fine

in unity2019 causes following errror:

Quote
ArgumentException: Type cannot be null.
HutongGames.PlayMaker.Actions.EnableBehaviour.DoEnableBehaviour (UnityEngine.GameObject go) (at Assets/PlayMaker/Actions/EnableBehaviour.cs:59)
HutongGames.PlayMaker.Actions.EnableBehaviour.OnEnter () (at Assets/PlayMaker/Actions/EnableBehaviour.cs:41)
HutongGames.PlayMaker.FsmState.ActivateActions (System.Int32 startIndex) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:205)
HutongGames.PlayMaker.FsmState.OnEnter () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:175)
HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2771)
HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2718)
HutongGames.PlayMaker.Fsm.UpdateStateChanges () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2643)
HutongGames.PlayMaker.Fsm.DoTransition (HutongGames.PlayMaker.FsmTransition transition, System.Boolean isGlobal) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2685)
HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent fsmEvent, HutongGames.PlayMaker.FsmEventData eventData) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2253)
HutongGames.PlayMaker.Fsm.BroadcastEvent (HutongGames.PlayMaker.FsmEvent fsmEvent, System.Boolean excludeSelf) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2521)
HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2402)
HutongGames.PlayMaker.Actions.SendEvent.OnEnter () (at Assets/PlayMaker/Actions/SendEvent.cs:42)
HutongGames.PlayMaker.FsmState.ActivateActions (System.Int32 startIndex) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:205)
HutongGames.PlayMaker.FsmState.OnEnter () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:175)
HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2771)
HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2718)
HutongGames.PlayMaker.Fsm.UpdateStateChanges () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2643)
HutongGames.PlayMaker.Fsm.UpdateState (HutongGames.PlayMaker.FsmState state) (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2787)
HutongGames.PlayMaker.Fsm.Update () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1995)
PlayMakerFSM.Update () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:594)

but he does send it to some FSM Playmaker scripts, but apparently he breaks it off at some point ... at least he stays where he is in the script and some scripts don't get the event sent... of course the event is global.



2
PlayMaker Help / Array Maker Easy Save 2 error[WONTFIX]
« on: March 27, 2016, 01:04:35 PM »
hi, i have a problem if i use the array list easysave function.

i use some array pools of prefab gameobject to spawn random game objects in my levels

if i save the arrays ..and then load the arrays back .. they are all NULL

see the screenshots










3
PlayMaker Tutorials / German Playmaker Tutorial
« on: October 06, 2015, 02:16:08 AM »
i have made a Playmaker beginner tutorial in german

have fun :)

https://www.youtube.com/watch?v=bJu8vVfrcmI

4
PlayMaker Help / my player moves judder[SOLVED]
« on: May 28, 2015, 05:37:06 PM »
i dont know why ..i use set velocity to move my player .. and if you look to my video you will see that my player is moving jerk


can you help me ?

5
Action Requests / Audio Fade IN/OUT
« on: March 26, 2015, 01:42:59 AM »
thats would be a nice action  ;)

regards tom

6
Work In Progress... / Dark Dungeon - Random Dungeon Crawler
« on: March 12, 2015, 03:08:59 AM »


Hi,

We are 3 Friends (3d Artists) and work since 7 Months in our freetime on a dungeon crawler with action gameplay like dark souls and random dungeon creation like the binding of isaac.

i use playmaker for the complete programming (visual scripting)

i have made some videos who shows the development process.

here are the latest development video


for more information and some screens look at indiedb

http://www.indiedb.com/games/dark-dungeon

and in the evening i stream my development live at twitch .. but most in german

http://www.twitch.tv/turritom

at the moment i work on the switch to unity5.

if you have some questions or suggestion i will enjoy your feedback :)

7
PlayMaker Bug Reporting / Sound objects to loud
« on: March 12, 2015, 01:56:17 AM »
hi,

i used often the play random sound action from playmaker ..here unity creates a audio object who plays the sound. in unity 5 the audio range are to big (500m) and the sounds are to loud . Are there a global option for this to change the range of this audio source ???

8
PlayMaker Bug Reporting / Set Property in Unity 5
« on: March 10, 2015, 03:39:05 AM »
i try to convert my Unity 4 Projekt to Unity 5 .. here i use the Set Property often.

you will see in the screenshots ..that in unity 5 the set property choice are diferent ..and in unity 5 the set property content are not assumed

unity 4

https://dl.dropboxusercontent.com/u/514672/unity4_property.JPG

unity 5

https://dl.dropboxusercontent.com/u/514672/unity5_property.jpg

where are the rigidbody propertys ;) ???

thank you very much
Thomas

9
PlayMaker Help / [SOLVED] Global Game Object Variable
« on: January 13, 2015, 02:30:43 AM »
Hi,

i have a problem with a global game variable .. i want to save the sword object what the player takes for the next level to load from the variable.

but if i save the object in the global variable in runtime ..it saves a clone object ..

see the screenshot

https://dl.dropboxusercontent.com/u/514672/playmaker1.jpg

if i load the next level ... the global game object variable is none

see the next screenshot

https://dl.dropboxusercontent.com/u/514672/playmaker2.jpg

so how can i fix this problem :)

thank you very much for help

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