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Getting errors at runtime, when instantiate or just having objects with Photon View in scene.

Please find attached screenshots, the one with instantiate is from my project and other from Playmaker PUN demo.
Both are on Unity 2018.4.14f1 and latest Playmaker 1.9, together with PUN Classic v1.101. Fresh Playmaker and PUN installs.

Tried the demo in a clean empty project with same results.

Thank you for checking!

PlayMaker Bug Reporting / [Action bug] Set Sphere Collider Radius[SOLVED]
« on: October 07, 2019, 07:08:35 AM »
An action from Ecosystem SetSphereColliderRadius do not react on Every Frame check, works just once.
Thanks for checking!

PlayMaker Help / Photon RPC Broadcast Target FSM[SOLVED]
« on: January 17, 2019, 04:58:06 PM »
I am trying to target a specific scene game object's FSM as RPC target. I understand it can not reference an object directly. Tried adding Photon View and proxy, also instantiate the object similar as players, still getting the error.
Profiler shows that RPC broadcast all events are creating CPU spikes and now researching a way to send them directly to the manager, which deals all the RPC.
How those dropdown options are intended to be used (target as gameobj or FSM), any tips appreciated.


(Photon Classic)
Code: [Select]
NullReferenceException: Object reference not set to an instance of an object
HutongGames.PlayMaker.Actions.PhotonViewRpcBroadcastFsmEvent.DoREC () (at Assets/PlayMaker PUN/Actions/PhotonViewRpcBroadcastFsmEvent.cs:94)
HutongGames.PlayMaker.Actions.PhotonViewRpcBroadcastFsmEvent.OnEnter () (at Assets/PlayMaker PUN/Actions/PhotonViewRpcBroadcastFsmEvent.cs:44)
HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:205)
HutongGames.PlayMaker.FsmState.OnEnter () (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:175)
HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2695)
HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2642)
HutongGames.PlayMaker.Fsm.UpdateStateChanges () (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2570)
HutongGames.PlayMaker.Fsm.UpdateState (HutongGames.PlayMaker.FsmState state) (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2711)
HutongGames.PlayMaker.Fsm.Update () (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1934)
PlayMakerFSM.Update () (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:539)

Action Requests / Target Frame Rate[SOLVED]
« on: January 31, 2018, 09:03:43 AM »
On the Ecosystem there is this action Target Frame Rate,
I have used it long time ago in older Unity, but now seems to be not working in Unity 2017+, no errors or any reaction.
Could someone check, thanks!


Just tested my assets with Playmaker 1.8.8.
Unfortunately all Float and Bool variables are reset in actions as missing variable fields.
Is this to be normal with this release and here to stay? There are more than 1100 errors - missing set variables.
Could you please check, I think you have keys for my assets, but I can give you another if needed for testing.


Array List Build String Fast
Action on Ecosystem.
It never sends Done or Failure events, but the Result string is filled correctly, can see with Debug.


PlayMaker Bug Reporting / Vector 3 Lerp Advanced[SOLVED]
« on: September 29, 2016, 01:52:10 AM »
Downloading Vector 3 Lerp Advanced from Ecosystem, it shows a Parsing Error from internal script and the script is blank, please see attached screenshots.

New fresh project:

Unity 5.4.0f1
Playmaker 1.8.3
Ecosystem 0.4.8


A game about emergency services, where you will choose your role to play as police officer, firefighter or medic. Open world environment with random missions to respond to.
Single player and multiplayer gameplay is available that will have AI assistance that can be toggled on or off in online games.

Link to Steam page


When a role is chosen, you will pick a vehicle that only you can drive.
You must look after the vehicle's condition i.e. the gas, engine, tyres. You can also change cars and roles in the same game session.
If a car is broken down or lost, you have the ability to call a mechanic AI or other player for a lift to the depot to pick a new vehicle.
Successfully completing missions will grant you Respect Points for your town’s departments in the region, leading to the government funding new vehicles and gadgets.

Target platform - PC/Mac
Network - Photon

External links:

PlayMaker Help / Photon Network Connect Manually
« on: April 06, 2016, 10:16:50 AM »

Anyone have an experience with «PhotonNetworkConnectManually» action?
Or how do you make it so a user can choose a server/region?
I had Best Region with «ConnectUsingSettings» action and this works, but I can't control where to join.
Any tips would be appreciated.

I am on Unity 5.2.2 with Playmaker and Photon 1.66 (Free)


Share New Actions / SphereCast2
« on: February 02, 2016, 10:10:30 AM »
With a help from Lane made a SphereCast2 action based of original SphereCast + Jean’s Raycast2.

Get it on Snipt or Ecosystem or in the attachment.

Share New Actions / Get Audio Pitch
« on: July 09, 2015, 11:20:52 AM »
Hi, needed to get a pitch value for audio so I edit the SetAudioPitch action.

User Showcase / Modular Traffic [Asset]
« on: May 13, 2015, 05:34:33 PM »

Traffic asset with modular road pieces
prepared for AI cars and pedestrians.
Functions made 100% with Playmaker.

Asset Store:

Modular Roads
(3d models only, can update to traffic pack)

Modular Traffic
(includes road pack)

Webplayer demo scene Click here
Android build - download here (~20mb)
Standalone Demos (Pc, Mac, Linux)

Youtube Link

Now with prefabs for Simple Town & Simple People assets*

Youtube Link
Simple Traffic demo

Traffic import notes:
Requires Unity 5 or higher + PlayMaker

#1 - create a new 3d project in Unity
#2 - open Asset store inside Unity (Window>Asset Store)
#3 - import PlayMaker
#4 - import Traffic asset

When importing in existing project make a Backup of your files!
There will be New Project Settings needed to function.

* SIMPLE assets need to be imported. Modular Traffic pack will hold prefab setups only, no recourses from Simple assets (models, textures etc.).

If you have Modular Traffic you can upgrade to Car Setup for Playmaker with 30% discount!

User Showcase / Car Setup for PlayMaker [Asset]
« on: December 17, 2014, 05:46:52 PM »

Youtube Link

U5 Demo v1.4 // U4.3 Demo v1.2
Standalone Demos (Pc, Mac, Linux)
Link to Asset Store

Use this setup to make your own racing, drifting, stunt or other games.

———————————— Features ————————————

- AI Racer - Fuel system - Nitro - Oil Spill -
- Coin collect - Open/close doors, trunk, hood -
- Car lights and indicators - Car wheel animations/reactions -
- Skid marks - Basic dust particle effect -

———————————— Prefabs ————————————

- Car Controller - Camera Controller -
- Keyboard/Touch inputs -
- Dashboard - Race Mode -

- Simple Town car prefabs*
- 1Poly car (no.8) & cars (no.3) prefabs*
*works if you have these assets

Link to Asset Store

Mobile test (Unity5) for Android - download here (.apk file, ~25 mb)
Mobile test (Unity4.3) for Android - download here (.apk file, ~11 mb)

Logic 100% PlayMaker

Features may differ for versions:
Asset 1.4 for Unity 5
Asset 1.2 for Unity 4.3

Car Setup import notes:

#1 - create a new 3d project in Unity
#2 - open Asset store inside Unity (Window>Asset Store)
#3 - import PlayMaker
#4 - import Car Setup asset

When importing in existing project make a Backup of your files!
There will be New Project Settings needed to function.

Tutorial "How To Setup a New Car" Youtube Link

If you have Modular Traffic asset,
you can upgrade to Car Setup for Playmaker with 30% discount!


I'm having a little trouble with Charecter Controller enable/disable property.

- 3D environment.
- Capsule with CharController comp + simple move.
- Dropping a cube with rigidbody component on character.

Using CollisionEnter to detect collision with rigidbody gameObject.
It works all good the first time, then after enable/disable Character controller wont detect any collisions.
Any tip for this how to correctly do this? Or its a bug?

I'm doing this when character goes to ragdoll and back, also for getting in car.

Checked with CharacterCollisionHit event, but this one detects the ground and goes in loops..

An idea for getting around this, is to set the CharController position -600 on Y axis for that "off" time for example..

Thank you for reading, any help/tip please?

[Unity 4.3.4f1 + PM 1.7.7.f6 on a Mac]

PlayMaker Help / Photon Network RPC send int/float ? [Solved]
« on: September 09, 2014, 11:25:18 AM »

Does PhotonView RPC event and RPC to Player actions have an option to send int and float variables?
There are only String Data options,
do you always convert numbers to send and recieve?
Is it better to send Strings than numbers around the network?


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