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Topics - Budde88

Pages: [1] 2 3 4
1
Playmaker Help / PUN setup (Lobby + VS menu)
« on: October 24, 2018, 11:31:57 AM »
Let me start off by saying that I have been able to create and join rooms with separate buttons, but I need a more tailored Multiplayer setup.

In my game players will select a room from the Lobby (Please see attached 'Lobby')

Next, players will be placed in a 'VS' Menu (Please see attached 'VS' Menu)

This is what I need help with:

1. Show player count in a specific room.
    Example: Room 1 player count = 63
                   Room 2 player count = 22

2. How to create and join a room with a single button.

Thanks :)

2
Playmaker Help / Set Animation curve key value
« on: August 25, 2017, 05:42:33 AM »
I was wondering if there was an action out there that let's me edit the animate float curve value in real time and adjust according to a float. I just need access to the curve key values. I posted a picture to explain better.

I think it has something to do with this ---> AnimationCurve.Evaluate

3
Playmaker Help / Default Variables - Easy Save 2
« on: August 14, 2017, 03:37:56 AM »
I'm using ES2 with Playmaker.

It's all working great, I was just wondering how to reset all my saved data to Playmaker default variable value. So when I launch, all the values are as they should be.

Thanks

4
Playmaker Help / NGUITools.Destroy - REQUEST[SOLVED]
« on: August 09, 2017, 04:38:19 AM »
Hey Devs,

So basically we have the NGUITools.Addchild action that allows us to spawn prefabs into NGUI tables, but we don't have NGUITools.Destroy to destroy items in tables.
The regular destroy action doesn't work as mentioned here.

http://www.tasharen.com/forum/index.php?topic=12175.0

Thanks

5
So the title says it all,

The Resources Load action seems to find the Prefab I am referencing, but it does not store the Prefab into my pre-defined Gameobject Global Variable.

I have attached an image so it's more clear.

I need help as this is how I want to Save and Load Gameobject variables.

Thanks

6
Playmaker Help / NGUITools.MarkParentAsChanged
« on: April 29, 2017, 09:12:42 AM »
I was wondering if I could put in a request which is rather urgent, I need it before Tuesday :/  (I have a meeting with a potential investor)

I am aware that there is an action called NguiToolsAddChild, and I was hoping
someone could make an action for NGUITools.MarkParentAsChanged.

This action will help when I reparent a gameobject into a table, so that the table will update it's items inside.

Thanks a million if you can help me out in time!

7
Playmaker Help / Set Tag to a string variable (SOLVED)
« on: December 21, 2016, 10:59:58 AM »
Hey,

I need to set the tag of an instantiated prefab to a string variable.
But when I try to do it it gets stuck in that state.

See attachment

8
Playmaker Help / Animation Update
« on: December 20, 2016, 01:24:39 PM »
Hey,

I have an animation with 100 keyframes.
The animation is the liquid inside of a test tube.

I want to control it using a float variable called 'potion'.

So if I add +5 to 'potion' it will animate through keyframe 0-5
and if I add another +20 it will animate through keyframe 6-25
So basically it will play a smooth animation.

I'd just like to know what actions I would need, and which script variable
should I link with the 'potion' variable.

Thanks

9
Playmaker Help / Find FSM variables of the SAME instantiated prefab.
« on: December 20, 2016, 05:43:26 AM »
So I need to find the variable of an instantiated prefab, and that's fine I know how to do it, but my problem is more specific.

How do I find the variable of an instantiated prefab if I have spawned mutliple versions of the same prefab.

For example I have one prefab with a FSM that holds numerous variables.

Booster (Prefab)
- FSM string variable
- FSM int variable
- etc...


I can access these variables by storing their values right, but when I spawn mutliple versions with new values each time, I can only access the last instantiated prefabs variables because the values are updated every time a new one is spawned.

Attachment added for more clarity

10
Playmaker Help / Set Image by string variable?
« on: December 20, 2016, 03:11:46 AM »
Is it possible to set an objects Image by a string variable?

11
Playmaker Help / Int Operator (I need an extra field)
« on: December 15, 2016, 01:32:57 PM »
Hey Everyone, can someone please adjust this code so I can operate on 3 fields instead of the default 2 fields. I tried myself, and it added an extra field but it just didn't calculate the 3rd field, probably something to do with the (Min ,Max)

Thanks


// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.

using UnityEngine;

namespace HutongGames.PlayMaker.Actions
{
   [ActionCategory(ActionCategory.Math)]
   [Tooltip("Performs math operation on 2 Integers: Add, Subtract, Multiply, Divide, Min, Max.")]
   public class IntOperator : FsmStateAction
   {
      public enum Operation
      {
         Add,
         Subtract,
         Multiply,
         Divide,
         Min,
         Max
      }

      [RequiredField]
      public FsmInt integer1;
      [RequiredField]
      public FsmInt integer2;
      public Operation operation = Operation.Add;
      [RequiredField]
      [UIHint(UIHint.Variable)]
      public FsmInt storeResult;
      public bool everyFrame;

      public override void Reset()
      {
         integer1 = null;
         integer2 = null;
         operation = Operation.Add;
         storeResult = null;
         everyFrame = false;
      }
      
      public override void OnEnter()
      {
         DoIntOperator();
         
         if (!everyFrame)
            Finish();
      }
      
      // NOTE: very frame rate dependent!
      public override void OnUpdate()
      {
         DoIntOperator();
      }
      
      void DoIntOperator()
      {
         int v1 = integer1.Value;
         int v2 = integer2.Value;

         switch (operation)
         {
            case Operation.Add:
               storeResult.Value = v1 + v2;
               break;

            case Operation.Subtract:
                    storeResult.Value = v1 - v2;
               break;

            case Operation.Multiply:
               storeResult.Value = v1 * v2;
               break;

            case Operation.Divide:
               storeResult.Value = v1 / v2;
               break;

            case Operation.Min:
               storeResult.Value = Mathf.Min(v1, v2);
               break;

            case Operation.Max:
               storeResult.Value = Mathf.Max(v1, v2);
               break;
         }
      }
   }
}

12
Playmaker Help / OnScrollbarChangeEvent NGUI
« on: December 14, 2016, 12:38:30 PM »
I just wanted to let you know that the  script 'NGUIeventstoPlaymaker' is something I use daily and I love it.

If you wouldn't mind adding 'OnScrollbarChangeEvent' I would be extremely grateful.

In the meanwhile maybe someone can help tell me what I am missing in the
in the NGUI scrollbar. I have attached a picture with a description.

Thanks
 

13
Playmaker Help / TIZEN IAP
« on: December 01, 2016, 04:49:23 AM »
https://www.assetstore.unity3d.com/en/#!/content/40219

Hey guys, are there any actions currently available on Playmaker for the Tizen IAP's?

Thanks

14
Playmaker Help / Playmaker error Unity 5.5[SOLVED]
« on: November 30, 2016, 08:10:00 AM »
Hey guys, I have updated my project to Unity 5.5.0f1 from 5.4.4f1.
And I now get this error related to playmaker, can someone help?
It seems I have to remove one of the references or sign the assembly
but I'm not sure exactly how to go about it.

error CS1704: An assembly with the same name `PlayMakerEditorResources.resources' has already been imported. Consider removing one of the references or sign the assembly
Assets/PlayMaker/Editor/de/PlayMakerEditor.de.resources.dll (Location of the symbol related to previous error)
Assets/PlayMaker/Editor/es-ES/PlayMakerEditor.es-ES.resources.dll (Location of the symbol related to previous error)
error CS1704: An assembly with the same name `PlayMakerEditorResources.resources' has already been imported. Consider removing one of the references or sign the assembly
Assets/PlayMaker/Editor/de/PlayMakerEditor.de.resources.dll (Location of the symbol related to previous error)
Assets/PlayMaker/Editor/fr/PlayMakerEditor.fr.resources.dll (Location of the symbol related to previous error)
error CS1704: An assembly with the same name `PlayMakerEditorResources.resources' has already been imported. Consider removing one of the references or sign the assembly
Assets/PlayMaker/Editor/de/PlayMakerEditor.de.resources.dll (Location of the symbol related to previous error)
Assets/PlayMaker/Editor/it/PlayMakerEditor.it.resources.dll (Location of the symbol related to previous error)
error CS1704: An assembly with the same name `PlayMakerEditorResources.resources' has already been imported. Consider removing one of the references or sign the assembly
Assets/PlayMaker/Editor/de/PlayMakerEditor.de.resources.dll (Location of the symbol related to previous error)
Assets/PlayMaker/Editor/ja/PlayMakerEditor.ja.resources.dll (Location of the symbol related to previous error)
error CS1704: An assembly with the same name `PlayMakerEditorResources.resources' has already been imported. Consider removing one of the references or sign the assembly
Assets/PlayMaker/Editor/de/PlayMakerEditor.de.resources.dll (Location of the symbol related to previous error)
Assets/PlayMaker/Editor/nl/PlayMakerEditor.nl.resources.dll (Location of the symbol related to previous error)
error CS1704: An assembly with the same name `PlayMakerEditorResources.resources' has already been imported. Consider removing one of the references or sign the assembly
Assets/PlayMaker/Editor/de/PlayMakerEditor.de.resources.dll (Location of the symbol related to previous error)
Assets/PlayMaker/Editor/pt-BR/PlayMakerEditor.pt-BR.resources.dll (Location of the symbol related to previous error)
error CS1704: An assembly with the same name `PlayMakerEditorResources.resources' has already been imported. Consider removing one of the references or sign the assembly
Assets/PlayMaker/Editor/de/PlayMakerEditor.de.resources.dll (Location of the symbol related to previous error)
Assets/PlayMaker/Editor/sv-SE/PlayMakerEditor.sv-SE.resources.dll (Location of the symbol related to previous error)
error CS1704: An assembly with the same name `PlayMakerEditorResources.resources' has already been imported. Consider removing one of the references or sign the assembly
Assets/PlayMaker/Editor/de/PlayMakerEditor.de.resources.dll (Location of the symbol related to previous error)
Assets/PlayMaker/Editor/zh-CN/PlayMakerEditor.zh-CN.resources.dll (Location of the symbol related to previous error)
error CS1704: An assembly with the same name `PlayMakerEditorResources.resources' has already been imported. Consider removing one of the references or sign the assembly
Assets/PlayMaker/Editor/de/PlayMakerEditor.de.resources.dll (Location of the symbol related to previous error)
Assets/PlayMaker/Editor/zh-TW/PlayMakerEditor.zh-TW.resources.dll (Location of the symbol related to previous error)

Compilation failed: 9 error(s), 0 warnings

15
Playmaker Help / Playmaker & Tizen Build Error (SOLVED)
« on: November 29, 2016, 08:11:55 AM »
Hey guys,

I have built my current Project "Hiro in Winterland 2" to both IOS & Android stores with no issues, but when trying on Tizen I seem to have hit a wall.
I have set everything up from the Tizen SDK side (I have built to it from another gaming programme before). But when I hit Build in Unity, I get compile errors for days from Playmaker actions only, which is strange considering it built to IOS & Android perfectly. I attached an image so you can check it.

P.S - I cannot delete 577 actions as I use a good portion of them in my game.

Please let me know if you have any suggestions for a fix :)

Thanks a Ton!

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