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Topics - app_advisory

Pages: [1] 2
1
Share New Actions / Very Simple Ads with Playmaker actions
« on: May 09, 2016, 12:43:10 AM »
Get it here: http://u3d.as/oWD

"Very Simple Ads" is a feature that lets you serve ads to your apps from multiple sources, including the AdMob Network, third-party ad networks, and house ad campaigns. "Very Simple Ads" helps maximize your fill rate and increase your monetization by sending ad requests to multiple networks to ensure you find the best available network to serve ads.

NO CODING REQUIRED

ALL NETWORKS INCLUDED ARE FREE TO USE

COMPLETE AND POWERFUL MONETIZATION AND MEDIATION SYSTEM

Get it here: http://u3d.as/oWD

2
PlayMaker Help / Pool Manager Pro : Despawn Issue
« on: November 17, 2014, 03:42:53 PM »
Hi,

I can't despawn my object because the action to despawn doesn't make the link with my "pool manager" ...

The object is in the pool manager, as a child, I named (I think...) correctly my pool... but it doesn't work.

I attached 2 screenshots who explained everything.
There is my FSM, my pool manager inspector, my pool manager in the current scene and the error message.

Thank you very much, I'm sure it's simple but I don't get it at all ...

Thanks again.

Best regards,

AB

4
Hi,

On Mobile (not tested on desktop) the player who closed the app is not automatically disconnected.

How can I handle this ?

Thanks a lot !

5
PlayMaker Help / Bad frame rate for object moving fast
« on: November 04, 2014, 02:20:38 PM »
Hi,

I don't know why, I spent a day on it, but I have a terrible frame rate for my moving object.

All my GUI animation have a perfect frame rate.

So I don't understand why the "tiles" in my game have a bad frame rate.

I checked the profiler, there is no issue.


I use pool manager pro to spawn my object.

My game is very simple. There is no lights, no shadows

The shadows you can see are fake (just an image)

I have only 8 draw calls.

Here a video of my game to understand what I see and what is my issue.



I tried to desactivate all the physics it doesn't change anything

I tried to move the tiles with the translate action, nothing good

I tried to move the tiles with Gravity (set velocity) and it's exactly the same.

The tiles have a box collider, and are triggers.
And a rigid body with no Gravity (in my sample video).
In the video I move the tiles with the translate action.

The ball have a box collider and a rigid body and use gravity.

At each jump, I change the gravity.

Thanks a lot for your help, I really try to find a solution myself during at least 10 hours :(

Thanks again.

6
Action Requests / Kii cloud service Playmaker Actions
« on: October 30, 2014, 05:32:43 AM »
Hi,

This service is a partner of Unity.

Is it possible to have some action for this ?

Thanks !

7
Hi,

I have this message on Xcode :

MissingMethodException: Method not found: 'Default constructor not found...ctor() of ExitGames.Client.Photon.PingMono'.
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  at PhotonPingManager+<PingSocket>c__Iterator2B.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<PingAvailableRegionsCoroutine>c__Iterator2A:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
PhotonHandler:PingAvailableRegionsAndConnectToBest()
NetworkingPeer:OnOperationResponse(OperationResponse)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update()
 
(Filename:  Line: -1)

MissingMethodException: Method not found: 'Default constructor not found...ctor() of ExitGames.Client.Photon.PingMono'.
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  at PhotonPingManager+<PingSocket>c__Iterator2B.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<PingAvailableRegionsCoroutine>c__Iterator2A:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
PhotonHandler:PingAvailableRegionsAndConnectToBest()
NetworkingPeer:OnOperationResponse(OperationResponse)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update()
 
(Filename:  Line: -1)

MissingMethodException: Method not found: 'Default constructor not found...ctor() of ExitGames.Client.Photon.PingMono'.
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  at PhotonPingManager+<PingSocket>c__Iterator2B.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<PingAvailableRegionsCoroutine>c__Iterator2A:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
PhotonHandler:PingAvailableRegionsAndConnectToBest()
NetworkingPeer:OnOperationResponse(OperationResponse)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update()
 
(Filename:  Line: -1)

MissingMethodException: Method not found: 'Default constructor not found...ctor() of ExitGames.Client.Photon.PingMono'.
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  at PhotonPingManager+<PingSocket>c__Iterator2B.MoveNext () [0x00000] in <filename unknown>:0
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
<PingAvailableRegionsCoroutine>c__Iterator2A:MoveNext()
UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator)
UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
PhotonHandler:PingAvailableRegionsAndConnectToBest()
NetworkingPeer:OnOperationResponse(OperationResponse)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update()




Any idea ?

Thanks a lot !!

8
Action Requests / 2 dimensions array with Arraymaker ?
« on: October 27, 2014, 12:11:16 PM »
Hi,

Is there a way to make a 2 (or more) dimensions array ?

Thanks !

9
Pre-release Discussion / Unity 5 compatibility ?
« on: October 27, 2014, 02:52:08 AM »
Hi,

I tried Unity 5. There is a lot of issue.

Do you plan to upgrade the 1.7.7.2 ?

Thanks a lot !

10
Action Requests / A way to create a chat app ?
« on: October 24, 2014, 09:56:56 AM »
Hi,

Any advice to create a chat app ? Like a messenger ?

Thanks !

11
PlayMaker Help / Photon server is set up properly but ... [SOLVED]
« on: October 21, 2014, 10:01:14 AM »
Hi,

My server is set up properly but I have this message when I run my game :

"The appId this client sent is unknown on the server (Cloud). Check settings. If using the Cloud, check account.
UnityEngine.Debug:LogError(Object)
NetworkingPeer:OnOperationResponse(OperationResponse) (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/NetworkingPeer.cs:1058)
ExitGames.Client.Photon.PeerBase:DeserializeMessageAndCallback(Byte[])
ExitGames.Client.Photon.EnetPeer:DispatchIncomingCommands()
ExitGames.Client.Photon.PhotonPeer:DispatchIncomingCommands()
PhotonHandler:Update() (at Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonHandler.cs:83)"

Any idea ?

Thanks a lot!

Best regards,

AB

12
User Showcase / Pixel Tank 3D
« on: October 19, 2014, 04:23:53 AM »
Hi,

Just the video trailer of my last game, made at 100% with Playmaker.

It's a multiplayer game, made with Photon.

I will let you know when the game will be validated by Apple.

Thanks !


13
Action Requests / Create list on ngui
« on: October 12, 2014, 03:53:58 PM »
Hi,

Is there a simple way to create dynamic list on playmaker ?

Thanks.

14
Action Requests / PlayMaker Parse Proxy : Missing script in package
« on: October 02, 2014, 04:27:34 AM »
Hi,

Please see the image attached.

Thanks.

15
Action Requests / Player hidden by objects : make them transparent
« on: October 01, 2014, 07:13:31 AM »
Hi,

In my third person game, sometimes my player is hidden by a wall.

Is there an action to set the object between my player and the camera transparent, and unhidden this object when there is not between the cam and my player anymore ?

Thanks a lot !

Best regards,

AB

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