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Topics - Hayato

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When I using some action like TriggerEnter or Translate with FixedUpdat or LateUpdate . They work fine in editor test play , but don't work in WebGL build .
That is not a always case , seems will only happen in a complex scene , if I creat a new scene in the same project and simple to test those actions , the build just work well in simple scene !

I have found a dirty solution for it . To add the component that actions needed manually .

But I would like to know is there a way to avoid the problem , because it hard to check every action if it work well  or not in long-time building WebGL builds.

I'm using 2018.3.3f1 with playmaker 1.9.0p6 , but the problem have happen some times before.
By the way, I have tried Linker Wizard , doesn't help about it .

When creat Enum Variable and set to a Enum Type that has Description. (ex.  SteamVR_Input_Sources )
The Variable value locked as 1st enum value and can not switch to others.
And the value shows wrong as the Description of 1st enum value.

See the screenshot below :

Enum Variable shows wrong and can't switch.

If hide the Descriptions the Variable works fine.


Unity Info:
Unity Version: 2018.3.0f2
Playmaker Version: 1.9.0.p5
BuildTarget: StandaloneWindows64

System Info:
OS: Windows 10  (10.0.0) 64bit
Processor: Intel(R) Core(TM) i5-6600 CPU @ 3.30GHz
System Memory: 16336
Graphics Device: NVIDIA GeForce GTX 980 Ti

PlayMaker Help / Mecanim "Set Animator Look At" can't work in Unity5
« on: April 23, 2015, 08:23:37 AM »
Hello I'm using  Mecanim Animator actions in unity 5 and find the "Set Animator Look At" Action can't work.
It got warning massage below:

Code: [Select]
Setting and getting IK Goals should only be done in OnAnimatorIK or OnStateIK
HutongGames.PlayMaker.Actions.GetAnimatorIKGoal:DoGetIKGoal() (at Assets/PlayMaker Animator/Actions/GetAnimatorIKGoal.cs:109)
HutongGames.PlayMaker.Actions.GetAnimatorIKGoal:OnUpdate() (at Assets/PlayMaker Animator/Actions/GetAnimatorIKGoal.cs:95)

The Animator IK Proxy has added and other IK actions like "SetAnimatorIKGoal" can work well.
How can I fix it ?

*Using playmaker  and Unity 5.0.0 Mecanim Actions in Unity 5.0.1f1 (

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