Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - jellyam

Pages: [1]
PlayMaker Help / get material action not getting material for some reason
« on: December 21, 2017, 10:45:19 PM »
hey playmakers out there. I've been fiddling with a health script and i'm having a little trouble putting some effects on my script for when my game object dies.

I'm trying to use the action get material in order to get everything i need to gradually fade out the game object before deleting it. Problem is when I run my script it doesn't look like its picking up the material on the game object. I did see this action has a material index thingy on it but I don't know if that has anything to do with my problem

Best, Jelly

PlayMaker Tutorials / lets build a health system//Unity playmaker tutorial
« on: December 02, 2017, 12:18:01 PM »

This is a tutorial i made showing how you'd make a health system using local variables.
I hope you enjoy it.

Best, Jelly

PlayMaker Help / add force isn't doing what i want[SOLVED]
« on: December 02, 2017, 08:33:03 AM »
hello playmaker folks. I have quite a problem with add force not really doing what i want it to. I've set my add force to use self space when its adding force but it seems like i'm stuck in world space. It is adding force to a newly created object.

here's a clip showing what i mean

i also have my playmaker setup attached

PlayMaker Tutorials / how to make a timer and a basic turn system
« on: October 08, 2017, 09:59:02 AM »
hey guys, I've mostly been lurking here but I recently made some playmaker tutorials you guys might be interested in

simple turn system


PlayMaker Help / ugui mouse hover issue [SOLVED]
« on: June 22, 2016, 10:30:16 AM »
 I'm trying to make a little start menu for my game and I'm trying to get an image to show up behind the the text of button when someone  has their mouse over that button. The trouble is if The mouse is over any button my background image shows up on every button. I've attached some images of what my fsm looks like. I've looked around for a solution to my problem but nothing was clear enough for me to replicate.

Best, Jelly

I'm making a little side scrolling game with an enemy that shoots a bullet object at the player every couple of seconds, however i want the bullet clones to be removed once they hit anything in the scene. I did create an fsm that has a trigger 2d event that sends a destroy self action on the bullet prefab but it doesn't seem to be working. maybe its something with wrong with my spawner fsm which i've got on my enemy guy. I hope this made sense

i've attached a couple of pictures for reference

Pages: [1]