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Topics - traitorjoe

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OK I've spent the last 36 hours trolling these forums and the internet for a way to trigger 2D animations in PlayMaker.

I've learned that it's a known issue that some people have found ways around, but there seems to be no clear or proven path.

I've also learned that PlayMaker is hoping to update their older tutorials and/or make new ones at some point... but in the mean time, would any one please mind sharing their step by step guide on how to make this work? There are easily 15 older threads on this topic, but none of them have any clear resolution.

My situation:
I have built several animations, created in the "Animation" pane with various tweened sprites. I have very complex PlayMaker game logic setting various states and such. I really need to be able to say from PlayMaker while in this state, play this animation. The states and such are no problem, but I just can't get the animation to fire, despite trying many many different solutions. I'm panicking a bit because I'm basically dead in the water on my project until I can get this figured out.

Any help is much appreciated!

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Playmaker Help / Adding Conditional Buttons?
« on: June 28, 2014, 09:00:51 PM »
I've been searching for this and can't find a solution so I thought I'd post -

I've got a list of four GUI buttons I want on screen, but all four of them should appear or not appear based on a conditional integer value.

So if I try to add them all to one state, which seems like the correct thing to do, I'm not sure how to work the conditions in there (I'm using Int Compare).

I've been trying crazier things like a big tree where I add GUI buttons across multiple states. That works well as far as setting the conditions, but that doesn't seem to work right because GUI button 1 will disappear by the time I get to the state with GUI button 2.

So going back to the single state idea, is there a way to interject conditions in to GUI button creation process?

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Playmaker Help / Struggling with greater than / else if in Playmaker
« on: June 28, 2014, 01:46:53 AM »
Hello!
I'm new to Playmaker but am fumbling my way through. However, I've spent hours trying to figure out the Playmaker approach to comparing variables in an "if / else if" sort of way, and I'm so stumped. I've found some juicy actions like Int Compare, but it still doesn't seem to be what I want.

How do you approach simple variable comparisons to say basically:
If var1 > 0, do a thing? The next part I'm stumped on is multiple variables like:
If var1 > 0 && var2 > 0 && var3 > 0 && var4 > 0, do a thing.
And lastly, is there a concept of "else" or "else if" when comparing variables?

Thanks in advance for any help you can offer!

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