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Topics - Unisonkid

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General Discussion / Another Suggestion
« on: August 18, 2016, 04:43:08 AM »
Hey another Question/Suggestion. Would there be a way in which you can add Color for the Actions to kinda setup a category when making FSMs? Please Find Info for better understanding.

General Discussion / Eco Suggestion
« on: August 16, 2016, 08:21:50 AM »
Hey would it be possible to have a field on the Eco that states that you need a particular asset if there is an additional asset needed? Please Find image as to reference of what I'm suggesting

PlayMaker Help / Event System ?
« on: July 18, 2016, 10:12:47 AM »
Hello I am trying to understand the new "Event System Execute Event" action, but I dont really get what I am doing. I am assuming that when you set the event handler to cancel handler it would be waiting for the cancel button to be pressed to then execute success event, but it works even when I press nothing. Any help with this?

Share New Actions / MultiFSM Enable/Disable Action
« on: July 06, 2016, 12:40:36 PM »
Rik and I a friend of mine have created a Action that consist of the ability to Enable/Disable multiple FSMs from Different Game Objects. Please feel free to adjust the script as needed and also if possible can anyone edit this to enable Game Object array.

 ;D 8)

General Discussion / Add Check box for Inspector
« on: June 18, 2016, 01:32:47 PM »
Hey is there anyway on the next update of PM that you guys can add a checkbox for exposing variables to inspector when you create a new variable(See Image Below) from the context Menu? Thanks in Advance

PlayMaker Help / Disable/Enable actions in state during Runtime?
« on: March 10, 2016, 08:17:00 AM »
Can you disable/enable actions in a state during Runtime so that if the state is returned to for any reason it will have that action turned on or off? I want to be able to test things, so I turn off actions that I don't need within a state, but sometimes I would like to enable them and so far I have to manually click to enable the action during playmode. can this be accomplished thru a playmaker action? Thank you in advance.

PlayMaker Help / Adding Comma to String
« on: January 26, 2016, 10:18:00 PM »
Hello PM community how do I add a comma to a int converted to a string once it reaches the thousands?

Welcome to the world of Cyber Goblins.

Game Story Summary

Four Companions are Exiled by a Evil Wizard that holds the keys to time and space and has sent them into the far future with a portal conjured from life-force energy which he is harvesting from the creatures of the land. Our heroes are mysteriously thrown into the future thru a rift in the time/space continuum. These heroes that are removed from the fantasy lands of their origin are now battling to return home from the cybernetic future that they are trapped in. Battle your way thru hordes of sci-fi cyber imbued enemies that have only one sole objective, to destroy you. "

Game-Play Mechanics

Gameplay will be as follows:

Hack and Slash/Adventure
Sci-Fi/Fantasy Based Theme
2D Side Scrolling Action RPG
3D Characters and Assets with a 2D Perspective
Battle System with upgradable attacks and techniques
Swimming, Climbing, Puzzles and many other environment interactions
Witty Dialogue with Interesting Unique Characters...

About Us

Hello, My name is Malykai and we are making a game (already in-progress) and I think you would be a great addition to it. It is Open Concept game, meaning you are able to add you input and ideas into the game to shape its outcome. So the GDD I have but will change as we create more and more. I am a 3D Modeler/ Animator/2d Concept Artist/Sound Engineer/Visual Scripter. I want this team to be full of ambitious Individuals, so that the hunger to create drives us. The Style and format of the game is hack and slash adventure (2D Side Scroll with 3D Characters.) With this project the goal is to get a finished title under your belt and from there you can branch out and with your new experience build a bigger and better game. Thanks for your interest in the project.

Now this is where you come in. We need artist (which I myself am also one) to help us realize this Vision which is already in progress. We need concepts including environment pieces, Character works and the two combined. Also if you possess the skill to do 2D maps that's a plus but not mandatory. If you feel like this is a fit for you and have been wanting to add more to your portfolio, and work with other exceptional artist then this is the place. For compensation we will be splitting Royalties if, we go for funding, but as of right now it is a non-paid project in which you can add that you have " Worked on game that is shipped." to your portfolio.(Why not right?)

Playmaker thanks to you, you've been a great asset helping us move forward. I just wanted to let you know that we are moving into getting the animation pipeline rolling for the Main characters and Enemies and setting up a small prototype to work out all the kinks before we move on. Things have been moving great and we have received a great amount of contribution from the team.
We are now looking mainly for these Positions:

3D Character Modelers: 2
Rigging Artist: 2
Animators: 2
Sound Engineers: 1
Voice Talents: 2
Dialogue Artist: 1
Writer: 1

Currently Have:

2D Concept Artist 1/4
3d Modelers 3/4
3D Character Modelers 2/3
Rigging Artist 1/2
Animators 1/3
Programmers 2/3
Level Designers 2/4
Sound engineers 1/2
Writer 0/1
Dialogue Artist 0/1

The Roles are being filled just fine but we still would like to add you. Thanks

Thank you, will have an update coming up here in the next couple days. Thanks again for all the help and support and if you see a position full please don't hesitate to apply we could always use the help.

Keep following us @
Feel free to view our progress and to Contact me at the following:…

Contact Me @
Skype ID : Xardyon0 (That is a zero at the end)Carto ID : Xardyon
Or here on DeviantARt @

General Discussion / Help with Array[SOLVED]
« on: December 10, 2015, 06:35:58 PM »
Hey is there any way to get the amount of Items located in the Array?

General Discussion / Hello Looking For Help
« on: December 01, 2015, 03:18:29 PM »
Hey All, I have been using unity for quite some time now and have grown fond of it. I do realize games can be made solo but I feel that having a team is a much better option for me as I have been developing my projects. So at this time I am looking for someone who is familiar with Unity and Playmaker. I have a good amount of experience with Playmaker and am able to create pretty much anything I want with it and so comes the point of collaborating with someone that has the same mind-state and experience.

For any who are interested in working with me Skype me @ SkypeID: Xardyon0

I will have a website going up soon to show off the various projects that I have created in Unity.

General Discussion / Need Action for Unity UI
« on: November 28, 2015, 09:36:10 PM »
Hello All. I was wondering if there was anyone who could write an action to do an OnCancel like the OnClick button action for the Unity UI. From what I know there is a submit, cancel, etc. in the event trigger. I'm looking for an action that does what the cancel function does like in the event trigger component. Thanks in advance

Work In Progress... / Looking for Help ! ! !
« on: October 02, 2015, 07:08:07 PM »
First and foremost thank you for taking the time to visit EVERWONDER. We are a small 2 person indie team building a tremendous experience with EVERWONDER. EVERWONDER is a Semi-Open World RPG with an influence of some of the great JRPG titles. Our aim and interest is to deliver a compelling story with elements that drive the game play to different levels of enjoyment. The elements of EVERWONDER work as small gears driving the machine and when playing it the advantage of this allows you to unlock game play through your personal preference of play. Alyaes Our Protagonist is an enjoyable Care-free wanderer that will capture your heart, from being the underdog in certain situations to completely responding to a any given scenario unexpectedly. So come join us make something special for the new generation of games. ;)
This project is a work of passion and don't have funds to supply to multiple individuals upfront. If and I stress if the campaign is a success we can discuss Royalties or compensation for work provided.
Above Link for Pre-Alpha Build as of August. More has been done since then.
Site will be down until July 1st.

Needed Positions:
-Mainly a Playmaker Artist (Knows how to use Playmaker)
-Level Designer
-Texture Artist
-Sound Engineer

Mind you I can do these Talents but having an extra hand in the fields helps out tremendously. Thanks

Game-Play Videos coming Soon....

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