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Topics - kavery

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PlayMaker Help / Find last GO in the hierarchy?
« on: November 27, 2019, 03:00:16 PM »
I'm using the OBJ importer at runtime. It's a little awkward turning the imported OBJ into a GO variable, in order to access it with PM.

Since it appears last in the hierarchy upon import, that's one way I could find it. Is there a way to find last GO in the hierarchy?

Currently I figured a way involving find any object with "xx" somewhere in the name. But I'd rather not rely on having to put some unusual tag into every imported file name. It's a more expensive process as well.   

PlayMaker Help / Add UV Map at runtime?
« on: August 06, 2019, 08:37:28 PM »
Is it possible to add a UV map during runtime, like a basic box map or planar map?

In my situation a user imports an .fbx, and applies materials to each part. Would be great to add a base UV map when the imported file lacks one.

PlayMaker Help / Disabled FSM still runs?
« on: July 24, 2019, 03:51:10 PM »
I have an FSM that is set to disabled. Nothing activates it. Its has a box collider. When I run the game it still shows being active! And does the actions. Never seen this.

Unity 2018.4
PM 1.9.0 p18

PlayMaker Help / Touch Axis Input - make 0 to 1 instead of -1 to 1?
« on: March 04, 2019, 09:29:02 AM »
I'm using a Vive controller and getting the touchpad axis V2. I'm then converting that to an HSV value so you can change the Hue of something by sliding around on the touchpad.

But instead of -1 to 1, I would like it to be 0 to 1 (but actually 0 to 255 after I set a multiply of 255, which right now becomes -255 to 255)

Any help would be swell, thanks! 

The shader pack is great, but would be much more useful if i could use PM. Is there a trick to controlling the dissolve and edge parameters? I only get the generic properties when I drag and drop the component into PM.

Is it faster to use get closest within an array vs finding by tag? If so is it significantly different in overhead?

Thanks   8)

PlayMaker Help / Specify Game Object - Peformance?[SOLVED]
« on: January 17, 2019, 12:02:38 PM »
Kind of a general question. I attached an image of an example action. Is it slower to use direct game object input like this vs using a GO variable?

Just wondering if this method requires a game object search every time the action is used.


PlayMaker Bug Reporting / Very Slow PM editor after updating to 1.85 or 1.9
« on: December 28, 2018, 09:58:11 PM »
I'm having a problem with this using different versions.. With Unity 2017.4. I finally got PM to update to 1.85 and 1.9 but in both versions the editor runs very slowly for large fsms. It might take 30 seconds to make a simple change.

It also takes a really long time to engage play mode in editor and exiting play mode.

I was using 1.7xx before with no problems.

I tried all of the preference options.   

I should mention I was also using 5.3.4 with 1.7xx.

PlayMaker Help / Move By - Itween - Inconsistent
« on: July 23, 2018, 10:40:08 AM »
I have many situations where 'move by' is totally reliable. But there's one state where it fails 5% of the time. The other actions in the state still fire. Best guess is another GO somewhere is instructing movement, preventing the itween even though I can't imagine where this is happening.

Is there a way to clear a game object of any current itween transforms going on anywhere just before enacting a new one?   

I have a series of VR apps for various clients. I'm tasked to create a unity touchscreen menu that allows our sales guy to touch an icon to launch any given VR app.

I know I could do this with scenes, but each app is its own project and some are very large. They also get tweaked at various times, so merging and updating all apps to a larger app would suuuck. Not to mention many collisions if projects were merged.

Any ideas would be greatly appreciated!   

General Discussion / Atari VCS? Linux
« on: June 27, 2018, 06:10:53 AM »
Would be cool to put something out for the VCS. Since Playmaker works with Linux should we expect it to work with VCS?

using playmaker
unity 5.3.4f1

Getting this error which breaks the demo:

Assets/PlayMaker Animator/Actions/GetAnimatorBody.cs(9,39): error CS0246: The type or namespace name `FsmStateActionAnimatorBase' could not be found. Are you missing a using directive or an assembly reference?

This seems to be the best method for detecting moments of engagement or disengagement. Is there currently a way to do this with PM, or would a custom action be needed?



There is also:
In Unity using the OpenVR plugin, the function to check is: OpenVR.System.GetTrackedDeviceActivityLevel(0)

PlayMaker Help / Can't check 'global' event?
« on: May 18, 2018, 11:48:54 AM »
For some reason I can't check the 'global' box in the events panel.

PlayMaker Help / How to listen for system event
« on: May 18, 2018, 11:29:52 AM »
How do you listen for 'system events'? For example when an android build pauses.

"you need to listen to the system event "APPLICATION FOCUS" and or "APPLICATION PAUSE"


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