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Topics - kavery

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PlayMaker Help / XR Settings - Get VR device?
« on: August 26, 2020, 11:59:10 AM »
I need to be able to detect if a player has VR equiptment. Any type. Getting the XR setting - device type - (or no device) would make sense but I don't see it anywhere? There used to be a VR device type but it's depreciated.

Any help would be great.

Pic attached (using Unity 2019.3.5f1 and PM 1.9 p19)

I'm instantiating a prefab that gets viewed over the PUN. The scene's Connection Controller FSM (borrowed from the Demo) has custom states added to the "on joined room" global event to do the instantiate. All worked great for a while. But now I'm getting events sent by other FSMs on the instantiated game object. If I disable an offending FSM, the next FSM on the object will send the event. But none of these FSMs are setup to send ANY events.

What could possibly be causing the bogus events? In the example screenshot, Spectator2:IsMine contains no send event actions anywhere in the FSM. It ends up causing the object to keep instantiating and gets stuck in a loop.   

Any help would be terrific.

PlayMaker Help / Using an action to override a button function?
« on: June 19, 2020, 11:58:11 AM »
Is it possible to use an action or call to trigger a button w/out clicking on it?

I can't figure out why it takes me many attempts to get a connection. I have two copies of the project (and instances of Unity) running on my machine. I connect to server and create a room. Then move to the other project, connect to server and join random room. But more times than not this fails. I make sure to wait until it connects to the master server before joining random room. I can't see any methodical order of operation that improves my odds.

Scenes are added to the build settings.

I attached a picture of the demo I'm using provided with playmaker photon.

PlayMaker Help / Photon 2 - getting version 2.16?
« on: June 05, 2020, 03:22:20 PM »
I'm seeing a warning that the newest version I have is unsupported. How do I get version 2.16?

Also, does it REALLY matter? What errors might I run into?

Could it be why joining random room only works sometimes?

PlayMaker Help / Actions for Simple Mesh Combine
« on: March 29, 2020, 08:55:03 PM »
I asked the author of simple mesh combine but he's not PM savvy. Is there any way to trigger a 'combine' or 'release' during runtime? I've tried everything. I have an app where you import .obj files and it needs to be able to combine and revert meshes on the fly.

Thanks for any help.

PlayMaker Help / Unintended action duplication in PM editor
« on: March 04, 2020, 11:11:36 AM »
Playmaker 1.9 v.19  Unity 2018 or 2019.

I'm getting some strange but consistent PM editor behavior.

For example if I copy an action and then delete another action, when I paste it pastes the deleted action. It's also really easy to accidentally duplicate an action, or sets of selected actions by mistake, just by clicking on the panel (in an effort to select a different action).

What could possibly be up? It's been leading to some errors in the logic when it happens unnoticed.   

Thanks for the help.

PlayMaker Help / Error typing characters into text fields inside actions
« on: February 05, 2020, 03:14:01 PM »
Unity 2019
PM 1.9.0 p19

I keep getting this problem where I can only type one letter at a time into an entry field within an action (ie. child name). After typing one letter, the cursor vanishes and I have to re-establish the cursor to type another. It also won't let me type in a period.

Happens on both of my machines, and different versions of Unity.

Any hep would be fab.

Is there a way, or available action that allows BOTH controllers, rather than having 10 actions to listen for any press, with either hand?

See Pic

PlayMaker Help / Find last GO in the hierarchy?
« on: November 27, 2019, 05:00:16 PM »
I'm using the OBJ importer at runtime. It's a little awkward turning the imported OBJ into a GO variable, in order to access it with PM.

Since it appears last in the hierarchy upon import, that's one way I could find it. Is there a way to find last GO in the hierarchy?

Currently I figured a way involving find any object with "xx" somewhere in the name. But I'd rather not rely on having to put some unusual tag into every imported file name. It's a more expensive process as well.   

PlayMaker Help / Add UV Map at runtime?
« on: August 06, 2019, 11:37:28 PM »
Is it possible to add a UV map during runtime, like a basic box map or planar map?

In my situation a user imports an .fbx, and applies materials to each part. Would be great to add a base UV map when the imported file lacks one.

PlayMaker Help / Disabled FSM still runs?
« on: July 24, 2019, 06:51:10 PM »
I have an FSM that is set to disabled. Nothing activates it. Its has a box collider. When I run the game it still shows being active! And does the actions. Never seen this.

Unity 2018.4
PM 1.9.0 p18

PlayMaker Help / Touch Axis Input - make 0 to 1 instead of -1 to 1?
« on: March 04, 2019, 11:29:02 AM »
I'm using a Vive controller and getting the touchpad axis V2. I'm then converting that to an HSV value so you can change the Hue of something by sliding around on the touchpad.

But instead of -1 to 1, I would like it to be 0 to 1 (but actually 0 to 255 after I set a multiply of 255, which right now becomes -255 to 255)

Any help would be swell, thanks! 

The shader pack is great, but would be much more useful if i could use PM. Is there a trick to controlling the dissolve and edge parameters? I only get the generic properties when I drag and drop the component into PM.

Is it faster to use get closest within an array vs finding by tag? If so is it significantly different in overhead?

Thanks   8)

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