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Topics - wetcircuit

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Is there any way to find a location (X,Z) of the highest point on a terrain?

If the entire terrain is too much, maybe the highest point within a defined area?

PlayMaker Help / Boids with Playmaker?
« on: March 28, 2020, 08:04:30 AM »
Has anyone made boids with pm?
How could I get started…?

I'm pretty good with PM, and I've done some nav/agent character movement, but not avoidance or the other things boids do...

PlayMaker Help / How do I 'subscribe' to a script's event?
« on: February 18, 2020, 07:47:56 AM »
A helpful developer explained:

The music generator provides an event "OnNotePlayed()" you can subscribe to whenever a note plays, containing the relevant information. You can suppress the playing of the note by returning false to the event and route that information wherever.

Ok, so I am near zero at scripting ability, but I know how to drag a component into an FSM and hunt through the dropdown options to Get and Set variables, and Call Method on whatever is available. I also hunted through Playmaker's Event browser, and of course this script's events are not listed there…

I think I am missing a Unity interface/function/thing, where I can tell PM to listen for this script event "OnNotePlayed()", but search is failing me ("event" is too common to get meaningful searches).

The component itself has a section for events, but "OnNotePlayed()" is not among them. (see attached)

Can anyone point me in the right direction…? How do I 'subscribe' to a script's event?

PlayMaker Help / How can I make an off-line renderer for Unity?
« on: January 28, 2020, 10:41:19 AM »
Can I get some advice (pseudo-code or simplified action flow) how I can make an offline renderer with PM?

The idea is that I need to pause Unity at regularly-timed intervals (30 or 60fps) and save an image to hdd. Setting aside the actions that would save the image, how do I stop time so I can do the save-image actions, then advance time by an increment (1/30th second)…?

I own a few 3rd-party tools to do this in Unity, but I'd like to try to control it myself through PM. What actions do I need?

I build interactives and media installations (1-off projects, not commercial games)

I'd like to send variables/strings and playmaker events across a local network to another device – specific examples:

1: a Unity project running on a computer/AppleTV where 1 or more players can interact via their phone/tablet on the same network.
2: trigger/sync several devices from a master controller.

I'm looking for the lightest/easiest way to do this, without 3rd-party servers or coding. I feel that Unity's multiplayer/lobby/mmo systems are too much, since there will be no random "players" logging in, just known devices. Projects need to stay on the LAN and not require outside internet access.

I need to send full text strings, as well as simple variables and event triggers.

Thank you, any advice is appreciated.

I have a float variable that ranges from 8 - 15.
I need to keep another variable synced to it, with the range of 2.15 - 3.75.
The interpolation is linear.

Does this function have a name? How can I do this with Playmaker?

PlayMaker Help / Too many Every Frame actions in a single state?
« on: July 03, 2019, 05:11:02 AM »
I'm using Playmaker to Get blendshape values from one model and Set them on another. There are 50+ blendshapes. My Get/Set actions are all in 1 big FSM state, running every frame.


Is it a problem having so many actions in a single state running every frame?
Should I break up the actions across multiple FSM?

I'm running this in the editor (not a build), would that make a difference, one way or other?

Thank you!  :D

I'm trying to build for WebGL with image textures pulled from an URL – Unity2017.3.0f3

WWWPOST works in Editor but throws "MovieTexture" errors that stop the build. I have to delete the .cs before I can successfully build a WebGL project.

WWWPOSTMobile also works in Editor but fails gracefully in the final WebGL project (texture doesn't load but Is Error event fires correctly).

Is there a different action/method I should use with WebGL? Is there something I have missed? Thank you for advice.

PlayMaker Help / "Record" blendshapes for Offline Rendering?
« on: September 12, 2017, 06:11:50 AM »
I use an audio-reactive tool for lipsync (SALSA), but this doesn't work for offline rendering. I'm looking for a way to "record" blendshape data during a realtime pass, to play back during the frame-by-frame render process. I'm using Unity5.6…

I was thinking I could GET BLENDSHAPE WEIGHT and save to an array during a low-res realtime pass, then PUT BLENDSHAPE WEIGHT during the offline pass…, but I'm at a loss how to make sure the data is recorded at regular intervals (30 or 60fps for instance, but I doubt it actually needs to be that fast). The important thing is to keep the timing consistent across several minutes worth of animation.

Appreciate any advice, or to be steered in a better direction if you have a suggestion...

PlayMaker Help / Set Property dropdown menu: "more…" doesn't open
« on: July 10, 2017, 08:20:22 AM »
I'm trying to use a Set Property action, but the property I need is behind the "more…" option alphabetically. But when I select "more…" (it flashes as selected) nothing seems to happen. I'm expecting to go deeper into the menu or open a new window, but instead the dropdown menu closes with nothing selected.

Hovering doesn't open new options either.

What am I doing wrong?

General Discussion / Recommend video/media plugin? Do I need one?
« on: February 21, 2017, 07:14:05 AM »
I am able to use Playmaker's built-in movie texture actions just fine, but I am looking for a solution that might run a little smoother with HD videos (1080p), and I can't import longer videos because Unity won't import large files. There are too many options on the Asset Store, with a broad range of prices that all more or less claim to do the same thing…. I have been trying demos, but many seem to be problematic on osX, and at least one (AVPro) threw an error when I had Playmaker installed.  ::)

Is there a Playmaker-compatible video plugin for osX and ios that anyone recommends? Hardware acceleration is great, but mostly I need Playmaker compatibility. Thank you for suggestions.

PlayMaker Help / Oops! uninstall ecosystem?
« on: December 20, 2016, 08:06:25 AM »
Hi, I just installed the ecosystem (to track down some actions suggested here on the forums) and my projects has borked and Playmaker isn't loading. I've lost the Playmaker menu options and my editor/action windows couldn't load….

Can I manually uninstall the Ecosystem? Which folders should I remove/delete?

Thanks, and yeah, I should have backed up before loading ANYTHING, but I never had any conflict with the Ecosystem before…. I am getting some errors that block running, but they are very vague (JSON Serializer from another asset).

Thanks to forums I have an idea how to ask the question, but I'm not able to answer on my own.

I have a PlayMaker action supporting a 3rd-party asset, but it does not accept Playmaker variables in the input fields. For instance, the input "Text" uses public string, not public FsmString, another input uses public int, not public FsmInt, etc.

I believe (?) that I need to input the playmaker variable and convert it to a regular variable…. Anyone know a newbie tutorial for non-coders along these lines?

Community Wiki Suggestions / add Blendshape actions to Add-Ons page?
« on: June 24, 2015, 07:48:14 AM »
Maybe add a link to the blendshape actions on the wiki Add-ons page?

General Discussion / recommend multi-player option?
« on: May 29, 2015, 09:36:31 AM »
I'm trying to research the "best" option for a Playmaker-based multi-player solution. But I'm not really sure the right questions to ask.... I'm thinking:

>20 players on a local network (probably >10)

it's a 3D walk-around environment – I understand this is essentially just sending transform and Mechanim data across... Is syncing variables enough?

I haven't had much success getting Playmaker even to retrieve files from my hdd, much less files on my server. Are there any tutorials for the www functions?

Thank you. I'm a bit confused.  :-[

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