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Topics - therewillbebrad

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PlayMaker Help / Missing Action after asset update
« on: May 11, 2020, 03:29:20 PM »
Updated the asset coregame kit and I get 100s of errors because I relied on fsms that interacted with this asset.

The issue is it's saying missing action when I can see the action in the action browser. Is there something I'm missing to get these fsms to recognize these actions?

2
PlayMaker Help / Trying to fix build errors
« on: June 10, 2019, 02:53:43 AM »
Trying to narrow down what is causing my build to be screwy and wondering if it's this playmaker error that I can't pin down.

Assertion failed on expression: 's_AssetProgressBar.dialog'
UnityEditor.PrefabUtility:SaveAsPrefabAsset(GameObject, String)
HutongGames.PlayMakerEditor.ProjectTools:DoPreprocessPrefabFSMs() (at Assets/PlayMaker/Editor/PlayMakerProjectTools.cs:90)
HutongGames.PlayMakerEditor.ProjectTools:PreprocessPrefabFSMs() (at Assets/PlayMaker/Editor/PlayMakerProjectTools.cs:57)
HutongGames.PlayMakerEditor.PlayMakerPreProcessBuild:OnPreprocessBuild(BuildReport) (at Assets/PlayMaker/Editor/PlayMakerBuildCallbacks.cs:27)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)


Thanks for the help.


3
PlayMaker Help / Ecosystem browser error 2018.1
« on: July 03, 2018, 03:29:59 PM »
Hi I can't seem to get the ecosystem working in 2018.1 here's the error I keep getting.

`EditorCoroutine.routine' is inaccessible due to its protection level
error CS0122: Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/Tools/ProjectScanner/ProjectScanner.cs(208,40)

`EditorCoroutine' does not contain a definition for `startManual'
error CS0117: Assets/net.fabrejean/Editor/PlayMaker/Ecosystem/Tools/ProjectScanner/ProjectScanner.cs(205,60)

Any help would be greatly appreciated as I need some custom actions off of there.
Thanks!

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