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Topics - Seiryu33

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PlayMaker Help / Custom save scene action
« on: September 23, 2019, 12:01:59 PM »
I don't know if this goes here. Okay so i'm dabbling in coding, and I'm trying to write an action that saves and loads the last scene that was played but at specific points. I was able to write an action for ES3 but it only saves and loads the CURRENT scene, I want to be able to load any scene. Here's the code I got from EasySave:

Code: [Select]
using System;
          [ActionCategory("Easy Save 3")]
          [Tooltip("Triggers Auto Save's Save Method.")
          public class ES3AutoSaveSave : FsmStateAction
                 public override void OnEnter()
                          GameObject.Find("Easy Save Manager").Get component<ES3AutoSaveMgr().Save();

              [ActionCategory("Easy Save 3")]
              [Tooltip("Triggers Auto Save's Load Method")
              public class ES3AutoSaveLoad : FsmStateAction
                    public override void OnEnter()
                             GameObject.Find("Easy Save 3 Manager").Get component<ES3AutoSaveMgr>.Load();

How would I modify this to work with scenes instead of objects. Would replacing GameObject with SceneIndex work? Or if there's a better script that would make it more efficient that would be helpful.

PlayMaker Help / Create an Episode Select Screen
« on: August 04, 2019, 02:23:59 PM »
This kinda ties into an earlier post but I guess I need to be more specific about my issue. I'm trying to create an Episode Select Screen like the one used in Walking Dead. Problem is, the build won't read the assetbundles correctly. It's either including the assetbundles with the build or not reading it at all. This only seems to be an issue with UWP apps.  It works perfectly fine in the Editor (I only need to move the file outside the project folder.) Is there a more efficient way to load assetbundles in UWP builds? I recently upgraded to Unity 2018.3.1 so I don't if it's an issue with that version of Unity or I just never noticed the problem before.

PlayMaker Help / UWP building including assetbundles
« on: August 02, 2019, 10:21:13 AM »
So I don't really know how to explain this one, I hope someone knows what the problem is. I recently discovered my uwp app was including assetbundles in the build instead of as an add-on. I use the Asset Bundle Load From File action which should just read your the file locally but after I sent it to Windows Store for certification the build was going including the Asset bundles even without the file being local and was causing the app to crash. It works fine locally but there's no reason for the app and to be reading assetbundles if the first one doesn't exist. Is there a step I'm missing? I tried using Asset Bundle load from Cache or Download but Unity can't seem to find the file.

PlayMaker Help / [SOLVED]Character stays static from x/y-axis input
« on: July 09, 2019, 06:59:57 PM »
Hi. This is a new issue. For whatever reason input from the left control-stick won't move the player character. It will transition to the next event but the character remains static (not moving in the x or y axis.) There's been no changes to my settings. It will however respond to input from the D-pad and any other input. This issue only seems to effect the left-control stick. Creating a new project file and even changing Unity versions fails to fix the issue. I have no explanation for this issue. Anyone know what's going on? I

PlayMaker Help / Create game file system
« on: June 25, 2019, 04:12:48 AM »
I don't know if I asked about this before, but it was something that I never really got a handle on: how do I create a game file system that records game data like in Zelda or Shantae Half-Genie hero? I use EasySave2, which I used to do a simple auto-save function but my next project uses a more complex system. I haven't seen any tutorials on it. So far the only thing that comes close is character selection, which isn't what I need. Any pointers is greatly appreciated.

PlayMaker Help / Jumping within camera
« on: April 07, 2019, 09:58:11 PM »
I might've asked before, but how do you make a 2d character jump within the camera but still follow the character? I can make things like the status bar follow the character and then parent the camera to the status bar but not totally sure beyond that.

PlayMaker Help / Animated backgrounds
« on: March 16, 2019, 12:01:40 PM »
So this is a tricky one. Like I know how to make scrolling backgrounds from still images, but how do I create animated backgrounds? Like you have a stage with moving water that rises and falls like in Sonic. So far I've only found things about programming.

PlayMaker Help / Controller detection
« on: January 30, 2019, 03:12:53 PM »
This one I've never seen, but it specifically relates to controller detection on PC in Unity. Are there any actions to pause the game when controllers aren't detected? On X-box, most gamers use wireless controllers anyway, so it's not as critical, but for PC it's a little more important. I don't even know where to start with it.

PlayMaker Help / Make a 2d top-down Zelda game
« on: December 30, 2018, 09:51:48 PM »
So I have a new project planned but it's a top-down 2d Zelda-style game. I'm not totally sure where to start with it. Most of the tutorials I've seen used only 3d game-ojbjects. Any suggestions are where to start?

User Showcase / Dragons Be On X-box and Windows 10!
« on: October 12, 2018, 06:38:26 PM »
Hey guys! It's here! After a lot of trial and tribulation, Dragons Be is now available for X-box and Windows 10! 100% done with Playmaker!  It's a Megaman-style platformer. Show time! Download it below!

PlayMaker Help / UWP loading Assetbundles in Build
« on: September 03, 2018, 01:48:20 PM »
So I got my assetbundles to work in the editor, but not in the Build in the UWP platform. Is there an additional step I need to take? At present it's loading from File.  How do I get it to load assetbundles in the Build?

PlayMaker Help / Possible UWP bug?
« on: July 30, 2018, 11:16:07 AM »
This might not be so much a Playmaker bug as it is a Unity bug, but it effects my builds. I use Unity 2017 3.0 and Visual Studio 2017 to build my apps. Documentation says to go Store>Create  App Packages. The appxbundle launches perfectly fine but then I upload the appxupload file, which is the only thing Windows Store accepts and it fails Functionality Certification. When I asked for more info Microsoft sent the linked video. It was too large to attach. Launching from the appxbundle doesn't reproduce this issue so I have no way to fix it. Is this a Unity Issue or a Playmaker issue? Tried asking on the Unity Forum AND MSDN forums, but not one response. It's been an ongoing issue for several months now and I have no answer for this problem.

PlayMaker Help / UWP loading Assetbundles
« on: July 22, 2018, 09:14:34 AM »
This kinda ties into an earlier post, but this relates to loading. For UWP, what would be the best method to load new assets: Web Request or Load from Download? Not sure which action would work best. I was thinking of linking my game to a hosted assetbundle on my Google Drive but don't know if it'll link from there or from my Windows Store account since I think add-ons require a specific URL. Any suggestions would be appreciated.

PlayMaker Help / Save GameObject state
« on: June 29, 2018, 04:13:18 AM »
So here's a dilemma: my game uses a life counter that uses mecanim transitions rather than UI like scoring. When the player dies, the level restarts but it also resets the counter to the default state. Is there anyway to save the transition state of the counter so that when the player loses a life the counter matches the float variable? The float variable saves but not the counter itself. Would it work better to use UI instead?

PlayMaker Help / Character moves one direction
« on: June 07, 2018, 07:23:21 PM »
This is a new development. I upgraded to Unity 2017 2f3 and now my character will only move in one direction. It's a 2d platformer. Obviously the input isn't effected because character will turn the right direction but won't move. Nothing has changed in my setup. Anyone know if it's a bug in my version of Unity?

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