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Topics - VascBogdan

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User Showcase / Aircraft Attack [Android]
« on: November 21, 2015, 03:44:57 PM »
Android Attack is a 2D arcade game developed by myself alone with the great help of Playmaker and it's forum helpers.
About the game:
- Take the control of a spaceship and destroy as many enemies as you can. You have as your help 4 abilities (Shield, Health regeneration, Ally and Black Hole) upgraded by collecting coins generated after enemies are destroyed. Pass waves by destroying all enemies in your way . There is no limit in the game! Over 5 types of enemies and 5 player spaceships bought with Tech (coins obtained by playing the game). A lot more are described on google play and of course in the game it-self.
- The game costs only 0.99$ so it's accessible to anyone. Also, it does not have ads or any other annoying source of profit in it, and all in-app purchases are based on game-money.
- All the scripts in the game are made with Playmaker. This project was also my main source of learning Unity and Playmaker, so my next projects will be for sure better.

It would be very kind of you guys to take my game and rate it, but if you think the price is big, giving me advices about the game is useful as well ! :)

PlayMaker Help / Screen To World Point problem
« on: September 13, 2015, 09:51:10 AM »
I want to set a sprite to be in the corner of the screen, regarless of phone's resolution.
I transformed normalized screen's X = 0.1 and Y = 0.1 into World Points and Set Position every frame. However, my sprite is far outside the screen both in editor and on a testing phone after building.
For more test I tried to set normalized screen's X = 0.5 and Y = 0.5 in order to set the sprite exactly in the middle of the screen. However, the result is wrong, the sprite is not in the middle and not even close to it. I also tried getting screen's width and height and halving the results. Then, I transformed the results into world position (without normalizing them). The sprite should've been in the middle of the screen, but again, is not, it is exactly where it was with the previous test.
Am I doing something wrong or it is a bug ?

PlayMaker Help / Missing Action ?
« on: September 11, 2015, 03:27:05 PM »
I use PlayerPrefs and PlayerPrefsX (for array lists) for my Android game, but my saves never saves.
I found out that the action "PlayerPrefs Save" or whatever doesn't exist in my Action Browser. However, I found something like "WiiU PlayerPrefs Save" and I used that one instead. It still didn't work but however in my console it says that this action works properly only on WiiU platforms.
Can someone help me with this ?

I just installed Array Maker Easy Save2 and I got some errors (attachment).
I am not that good with C#/JS so I cannot repair them. Can someone ?

PlayMaker Help / Errors
« on: August 07, 2015, 04:35:49 AM »
When I change some states in a FSM and I play the game, they change back to what they were before, even if I delete/replace actions. In the console I have some errors but if I clear the console, they disapear (usually, if there is an error I can't clear the console and play the game until I get rid of it). I uploaded an attachment.

PlayMaker Help / Offline Highscores
« on: August 05, 2015, 05:14:53 AM »
I am pretty stuck here. I want to do an offline Highscores for my android game but I am not that good with php and mySQL. I checked Playmaker actions, custom actions and add-ons but I found nothing related.
Can someone give me an example project/scene for a highscore page, or show me some simple instructions ?

PlayMaker Help / state.Fsm != ActiveFsm
« on: July 11, 2015, 07:05:34 AM »
I get this error a lot and I don't know what is it about and it harm my FSMs: "state.Fsm != ActiveFsm". It appears in my console almost everytime.

PlayMaker Help / Check if an object is activated or not
« on: July 10, 2015, 06:12:52 AM »
I tried it with "Gameobject is null" but it didn't work, plus it don't make sense to work as long as a deactivated object is not null. I checked 3 times Playmaker's actions and I find nothing related to this except "Activate GameObject" but I don't see how I can check it with this action.
What I actually need is to send to different events regard to GameObject's status, if it is activated or not.
Is there an action I don't have/didn't see or I should do it another way ?

PlayMaker Help / Logo on objects is annoying
« on: July 10, 2015, 05:25:33 AM »
I have some small objects in my 2D Game Scene and the Chinese/Japanese letters (Playmaker logo) are blocking me from seeing them. It's not quite a very big problem but it's pretty annoying because I have to zoom a lot until the logo disappears.

Is there a way to remove them (without removing the FSMs of course)?

PlayMaker Help / Wonder about the globals
« on: June 28, 2015, 10:34:48 AM »
Are ALL global variables saved after the game is closed on an Android device ? Is it OK to let global variables do my save-games, or I should buy/download some other addons who do it for me ? (I am working only with visual-scripting, so I won't be able to create complicated scripts via JavaScript or C#)

PlayMaker Help / Move Towards only in state
« on: May 03, 2015, 12:53:14 PM »
I see that if I leave the state where a Move Towards action is running, the action stop and the object stop moving as well. Is there a way to prevent this ?

PlayMaker Help / Set Mouse Cursor pivot
« on: April 26, 2015, 03:06:32 AM »
I want to set my mouse cursor, but not in the center of the picture but somewhere a bit down. Is there a way for that ? I tried to change the pivot of the imagine but it didn't solve the problem.

PlayMaker Help / Loop count exceed
« on: April 20, 2015, 07:55:38 AM »
I get this error when I press a button in my game, related to the script:
"Loop count exceeded maximum: 1000 Default is 1000. Override in FSM inspector.

This is how my FSM looks like :,H4o6Xdx,aiGEAkv,KNMbG5e (I uploaded photos for each state)

I worked a lot with loops and "Next frame event" before but I never got this problem. Please try and help me ASAP, I need it done soon, I didn't expect to get this kind of error.

PlayMaker Help / Mouse Button hold down
« on: April 18, 2015, 03:53:51 AM »
Is there a way to check if a mouse button is held down ? I tried to loop "Get Mouse Button Down" and store the result in a boolean but it is not working (the boolean is changing to true only for for a bit, then even if I hold it remains on false). Is there a solution ?

PlayMaker Help / Check if mouse is moving
« on: April 18, 2015, 02:12:54 AM »
How can I check if the mouse is moving ? I need it for a rub, first I check if mouse is holded down then if it is moving. Is there a way ?

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