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Topics - Uttpd

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General Discussion / Unreal4 Blueprints & Playmaker
« on: March 26, 2014, 07:45:18 AM »
I think is great to have competition, for unity and also for playmaker. With a top engine advertising Visual scripting to the world more users will look to VS.

Was waiting some of the more learned folks would pick the tab on this one as i´m only a very light; from looking at the videos:
Blueprint use a bit more giberish for English (more programmer oriented) and the spaghetti goes all over the place but its native and being actively develop by Epic and the community (with source code available to pick in).
Is still in beta, so far Epic is being very open and proactive, if this "new beginning" model stays i expect the engine/ tools to grow exponentially in users and usability.

How do they compare?

Action Requests / 2D Toolkit v2.0
« on: June 03, 2013, 11:20:09 AM »
2D Toolkit is now on 2.0
It includes some important changes and features including an UI solution.
The API as changed somewhat, so i guess it will require more work to get it up to date.,1796.0.html

Just an heads-up  ;)

Playmaker Help / Theory for a "Radar-alike" [Solved]
« on: December 17, 2012, 05:34:38 AM »

I´m trying to build the above image in to my game.

A is the center of a radar window (the big circle). Object B is moving around out of the circle window. I need to get the position Marker (green) to move, tracking object B, along the window circle path.
So that A knows the direction to B, although B is out of sight.

If you can throw in some theory's on how to do it, or maybe some of you have already done something alike? please share

Action Requests / "... Changed" Action & send event optional
« on: November 28, 2012, 12:43:25 PM »
The "Float/ Int/ Boll etc Changed" action could also detect "NO Change" and  Send an Event should be optional
Sometimes the Bool output is just enough.

User Showcase / ShadowSamurai
« on: September 04, 2012, 02:19:54 PM »
Hello, I'm showcasing my game early-build, ShadowSamurai, WIP

Its a Survival game, action oriented with a tactical mindset rendered in 2d, top down,  (hoping to become something more  Adventure/ Sandbox/ Mp down the line).

I´v streamlined the gameplay to the very basic showcasing a mini-game.  You have three days (ingame time = 6mt)  to kill as many enemies as you can. Hopefully I can convince some of you to try it and post your thoughts and overall experience.
Targeting PC, Mouse & Keyboard required

have fun

using Unity Free +: Playmaker, 2DToolkit and 2DVolumetric Lights. It would be very hard to pull this off with other game engine besides Unity but it would be impossible without Playmaker ( not a single line of code has been butchered), Thanks.

PS: Hints/ Tips:
If you hit the left-Control your character will follow the cursor (always defaulting to walk);
Watch out for your stamina level, if it gets to zero you can only walk out of whatever situation you are (i.e won't be able to use your weapon or run);
Refresh page to re-play;
Although the game world is virtually infinite, there is nothing to find out there so don't wander off.

Playmaker Help / Projectile moving past target
« on: August 16, 2012, 06:32:23 AM »
I have my guy shooting arrows to a "target" defined by my right mouse positing while pressed.
Using "Move Towards" action, the arrow moves stopping at the target.. as i told her to do.
I want the arrow to move past the target for a bit more

Need to add some value/ vector3 to my Target to offset some distance in the same direction the arrow was traveling. Or any other way!
Thats where my math skills leave me in the cold any help appreciated.

Setting the finish distance to a negative value does not work. (it results in the object never reaching the "Finish Event" and thus never leaving the state)

PS: Ofcourse all this would be fixed if the Finish Distance accepted negative values.. jean hint jean
PS2: "Get Vector Length" and "Set Hands Position" have the same tooltip and are missing the description on the Action Reference docs.

Action Requests / 2D Volumetric Lights
« on: July 21, 2012, 10:26:33 AM »

Very nice effect and  a sea of possibilities using the event sender! wish I can´t cause scripting ... and get property thing did not help

Kind of a niche don´t know if many more users have/ use it t but if anyone is also looking please join the request, thanks

After watching the new tutorial get/ set property...

The  "Get Property" from the material does not have the option to store the color (other parameters work fine) --> Bug?
I´v manage to acess the color parameter and  work out interpolating colors with the 2k get color/ set color
But this will only work if using a 2kd shader.
If a unity shader is used I can only change the color using "Set Material Color" ....but ther´s no "Get Material Color" action so; no interpolation, no Alpha (transparency) access...
new Action --> Get Material Color

General Discussion / meshCollider as Triger!
« on: July 16, 2012, 06:38:02 PM »
Trigger Enter; Trigger Exit; Trigger Stay and Trigger Event wont work properly on mesh colliders? 

They "trigger" while standing still over the "line" so going in/ out triggers the event and resets it.

They do work fine with Box Colliders. I dont know wish to blame Unity, Playmaker or the 2DToolkit Collider Tool.  ???

Accessing the animation Clip Frames p/ Second (int variable)

Or advise how to change it with the "Send Message" action.. posted on help but no luck.

Update. The last 2dToolkit Beta (1.76.1) breaks the animation actions, could be a bug on 2DToolkit part. so probably better to wait on next final release 1.8 before updating playmaker actions.

PS: This action as been posted in  thanks to  jeanfabre

Playmaker Help / [Solved]Access Script function/ variable
« on: July 13, 2012, 07:08:00 PM »
Need to alter a variable on a script
Been toying with the "Send Message" action but cannot find/ access the function I need

In concrete:
trying to access the "Clip frames per second" Float value on a 2dToolkit sprite animation, so I can control the animation speed.

Playmaker Help / [SOLVED] Revert state / transparent over time
« on: July 08, 2012, 11:30:42 AM »
Trying to get my character transparent over time/ move dependent

I´m using "Time In Current State" to get the seconds) my character is idle, when this value is higher than 5 --> I change the color/ alpha of my character (a 2dToolkit sprite) using "float Compare"
when is 0 (when the character moves) it should go back..

I can change the color of the character with "TK2d Sprite Set Color" action, But cannot revert it back!! After applying this action it always stays with the new color

My FSM works --> the states change as expected but the sprite does not go back to his original ???

b) I just want to change the Alpha Value allowing me to control only the transparency on my sprite.


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