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General Discussion / Unreal4 Blueprints & Playmaker
« on: March 26, 2014, 07:45:18 AM »
I think is great to have competition, for unity and also for playmaker. With a top engine advertising Visual scripting to the world more users will look to VS.
Was waiting some of the more learned folks would pick the tab on this one as i´m only a very light user..so; from looking at the videos:
Blueprint use a bit more giberish for English (more programmer oriented) and the spaghetti goes all over the place but its native and being actively develop by Epic and the community (with source code available to pick in).
Is still in beta, so far Epic is being very open and proactive, if this "new beginning" model stays i expect the engine/ tools to grow exponentially in users and usability.
How do they compare?
Was waiting some of the more learned folks would pick the tab on this one as i´m only a very light user..so; from looking at the videos:
Blueprint use a bit more giberish for English (more programmer oriented) and the spaghetti goes all over the place but its native and being actively develop by Epic and the community (with source code available to pick in).
Is still in beta, so far Epic is being very open and proactive, if this "new beginning" model stays i expect the engine/ tools to grow exponentially in users and usability.
How do they compare?