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Topics - johannastephen

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PlayMaker Help / Fsm Double ?
« on: February 27, 2016, 05:59:21 PM »
Hi. I want to write a custom action. I didnt see any FsmDouble for Double variable type. FsmFloat, FsmString is there. FsmDouble? Where is it?

Share New Actions / Get State Name Action
« on: February 27, 2016, 04:36:02 PM »
Hi all, I write a basic custom action. Just use it.

Thank you.

PlayMaker Help / [SOLVED BY ME] U Gui Scroll Bar Set Value Problem
« on: February 22, 2016, 03:43:16 PM »
Hi. I add items with spawning at a scroll rect. I want that when each object is added then scroll bar follows it. Like a messaging app.

After spawning I use U Gui Scroll Bar Set Value to 0 or 0.1 for following. But it doesnt have value properly. It jumps a little but value doesnt set properly. Where is problem?

Action Requests / [SOLVED] ArrayList Size
« on: February 22, 2016, 09:16:15 AM »
Hi. I need a method of the number of elements in an ArrayList. How many items are there in our Array. Thank you.

PlayMaker Help / ScrollView Looping Pooling and Array Logic
« on: February 21, 2016, 03:46:35 PM »
Hi folks! I'm trying to make a scrollable list with buttons. I have 8 buttons and only 4 of buttons are visible in scrollview. Other buttons are for pooling; spawn or despawn.

Problem is here: I have 5 array lists. They have prefilled string items. My buttons should get strings from array one by one.

I mean that, for example in my scrollview's last button gets 4th index of 1st array. When i scroll down for more, the button at the top should move to bottom(set last sibling index)  and get the next index of this array. Of course when scrollbar is dragged to up, process goes reversed. Also app runs again, app checks which arrays has been selected. And for the last 6th one, buttons should be modified again. I'm at stuck. How should i do this? Thank you.

Unity ver: 5.3 Playmaker: 1.8 Pool Manager 5 Easy Save 2.8

PlayMaker Help / Mobile Game-Create Object Performance Issue?
« on: September 06, 2015, 09:29:46 AM »
Hi. I develop a mobile game with Unity and Playmaker. I run it in Unity Editor and no problem is here. But i build it for Android. I tested it with Android emulator and Galaxy S3 Mini. The game is very slow. I check Unity Profiler. Draw calls are high. Game creates 4-5 objects and 3-4 seconds later, it destroys them. And again creates. Reason of the problem Create object action and destroy object action? Or sprite sizes are big? Sprites are single and they are approx. 472x512 px. Thanks for your helping.

PlayMaker Help / FingerGestures and Raycast How To Match Objects
« on: March 01, 2015, 05:12:11 AM »
Hi, i am using playmaker and fingergestures which has playmaker support. i have 4 cubes. two one is ingored from dragging with layer. i drag other 2 cubes. i use trigger enter/exit events for triggering. but this dont help me i wanna use raycasting. i use raycast and raycast get info but they dont work. is this fingergesture issue? thanks.

Pages: [1]