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Messages - tom3d

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1
PlayMaker Tutorials / Re: Character motor jump
« on: November 26, 2012, 12:26:59 PM »
Thank you very much!

2
Ok thanks for your reply

3
Bump, Still can’t get flash to work any chance of a fix?

4
User Showcase / Re: Roll.Roll
« on: September 25, 2012, 09:26:20 PM »
I love it! Very playable well done!

5
User Showcase / Re: [unity package] ChocolateBoy
« on: September 25, 2012, 04:05:03 AM »
Great much appreciated !

6
User Showcase / Re: [source files] ultra-simple platformer "ChocolateBoy"
« on: September 24, 2012, 11:52:46 PM »
Thank you, this will be very handy, I’ll wait for the unity package.

Tom

7
User Showcase / Re: Dissertation project
« on: September 24, 2012, 11:39:37 PM »
Great thanks ! brendanq.

Tom

8
User Showcase / Dissertation project
« on: September 24, 2012, 03:41:10 AM »
I would like to show you the start of our dissertation project for our University Couse in computer games design.
We intend to release the game once the marking process is complete.
All made with Playmaker, the game has a steampunk theme.
We decided to make a test scene to satisfy ourselves that we could actually make the game as neither of us had used unity extensively for game making before.
We also had no experience at coding.
We can’t go into the game play in great detail until we have done our presentation in a few weeks;
this is more of a proof of concept.
But I can say the main character “Rusty” needs to pick up coal and water to keep his boiler going,
so he can complete the tasks. While avoiding “Cog” one of the worker robots has a water pistol that would put out his boiler,
no partials for the water yet.

Normal keys W A S D for movement, space bar for jumping double tap for double jump, left mouse button or Ctrl. To run, Right mouse to drop coal, that will attract the worker robots in gameplay. The satellite dishes give you a boost jump. For PC controller left joystick for movement, R2 for jumping again double tap double jump, I'm not sure if it's just my controller but the jump doesn't seem to work as well as it does on the keyboard. L2 for running, X button to drop coal

Any critique would be greatly appreciated.

Tom and Phil.


https://dl.dropbox.com/u/44826938/PC_07.rar

https://dl.dropbox.com/u/44826938/WebPlayer.html


steampunkrobots.blogspot.co.uk


9
PlayMaker Bug Reporting / Re: [SOLVED] EditorWindow could not be Loaded
« on: August 27, 2012, 09:05:38 AM »
OK Fixed it, I just I just kept trying the fixes a few more times. I definably want open another project unless it has playmaker loaded. Thanks, Tom

10
PlayMaker Bug Reporting / Re: [SOLVED] EditorWindow could not be Loaded
« on: August 27, 2012, 05:52:26 AM »
I’ve just got the same problem, none of the fixes posted here worked for me. Are there any other ideas for a Fix?

11
User Showcase / Re: Ball Game 3D
« on: August 25, 2012, 04:54:06 AM »
The whole thing is great!  Gameplay Controls Graphics, spot on. Well done!

12
General Discussion / Re: Welcome! Please introduce yourself!
« on: August 18, 2012, 06:09:52 AM »
Hi all, my name is Tom, I was born in Australia but have lived most of my life in sunny England.
I am studying computer game design at university. I’m just about to start my final year.
First of all I must say how great Playmaker is! I am dyslexic and I have spent too many hours trying to learn how to code,
now playmaker has answered all my preys. My partner and I will be using it to make our dissertation and group game project.
I am ok at 3d modelling, texturing rigging and animation etc. Now with playmaker I have the full package.

Thank you very much! Tom



http://tomwhite3d.blogspot.co.uk/

13
General Discussion / Re: TargetPro playmaker integration, alpha version
« on: August 18, 2012, 12:51:33 AM »
Wow just found this, great Job! 

14
PlayMaker Tutorials / Re: Character motor jump
« on: August 17, 2012, 12:20:05 AM »
Thant you very much, Very clear instructions!

15
iOS Help / Re: Creating dual pad controls only using PlayMaker
« on: August 07, 2012, 10:42:34 PM »
Great thanks!

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