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Messages - EverySingleSoldier

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General Discussion / gameobject reference when name changed ?
« on: October 01, 2021, 01:55:43 AM »
Hi,

If I take a few gameobjects (hex tiles path) and store it in an array list on the "unit gameobject" for later use (movement) , if the names of the original gameobjects (the hex path) are changed in real time in the game, will the array on the "unit gameobject" still reference the same gameobjects regardless of the subsequent name changes ?

3
I am using the gameobject name to store some information, so the first 6 digits are the unique gameobject's name, followed by a few digits that can be modified in game.

With Arraymaker, is there a way to find the gameobject by searching for it in the array using the partial string (first 6 digits), so  something like 'Array List Contains' or is it the same as me just iterating through the array and physically taking the string left 6 and doing a comparison ?

4
General Discussion / Re: Can't import packages from Asset Store ??
« on: September 09, 2021, 04:44:15 AM »
Using via the Hub

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General Discussion / Can't import packages from Asset Store ??
« on: September 07, 2021, 03:06:29 AM »
I am currently getting this error whenever I try import my assets from the Asset Store, anyone got a solution please ?


6
Thanks for the assistance, I am just using a Wait command of .2 real time, which is about the time it takes the GO to move to the next hex.

7
Using the Move Object to move an object but want to moving object to complete its move first and then the state machine can continue. The Move Object does have a Finish Event, but I only want it to activate the finish event once the actual transition is completed, due to speed settings etc

8
PlayMaker Help / Re: UI image order of display
« on: February 25, 2021, 10:29:27 AM »
I have these objects embedded in a loop and moving them down will result in the get parent / get child actions not being generic

9
PlayMaker Help / UI image order of display
« on: February 25, 2021, 01:28:45 AM »
Can you get a UI object/image to be displayed in front of all other UI without it being  below the other objects in the hierarchy ?

In other words, force it to be displayed as if it was lower in the hierarchy and thus display it in front of everything on screen?


10
I have searched the forums and the web and I can't find any definitive solution for handling pathfinding on a hex based grid.

A* , Unity Navmesh etc.

I am looking for a pathfinding solution that will take terrain cost of each type of hex into consideration when calculating the most efficient path.

Any help would be appreciated.

11
PlayMaker Help / Re: Auto returning after every key press ?
« on: November 02, 2020, 11:42:57 PM »
Hi, still having this problem. Started a brand new project in Unity 2020.1.10f1 and latest version of Playmaker.

Any suggestions, is this a windows setting that is causing the problem ???

Thanks

12
PlayMaker Help / Re: Auto returning after every key press ?
« on: September 18, 2020, 03:41:11 AM »
2019.3.1of1

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PlayMaker Help / Re: Auto returning after every key press ?
« on: September 18, 2020, 12:35:04 AM »
ok thanks, will try

14
PlayMaker Help / Re: Auto returning after every key press ?
« on: September 17, 2020, 10:18:35 PM »
Tried that but no difference  :-[

15
PlayMaker Help / Auto returning after every key press ?
« on: September 17, 2020, 12:03:05 AM »
When I am working on the FSM's inside the Playmaker editor window only, every keypress either is scanned or auto returns. So I can only type only one character at a time or its very very slow as it seems like some logic is being applied to very keystroke. If I restart Unity, it defaults to the slow check every keystroke mode in the Playmaker editor window only then something triggers it to auto return after every keystroke.

The other windows like Action browser etc are unaffected, all other Windows are in fact unaffected, only occuring in the PlayMaker Editor window ?

Is there some setting in prefs that I am missing??

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