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1
Android Help / Oculus Go Build?
« on: June 23, 2018, 03:22:59 AM »
Hey guys!

This is not 100% PlayMaker related but it's on a project that it's 100% relying on Playmaker :D

Originally I did this project for GearVR. Now I have to upgrade it for Unity 2018.1 & make it run on Oculus Go.

The project has to run only on 1 Oculus Go. I don't own & don't have access to that Oculus Go.

So I need somehow to make the apk and send it over for it to be installed & run.

Any idea how to do this? How do I build for Oculus Go?

Thank You

2
PlayMaker Help / Send Event to another FSM + a Value
« on: September 21, 2017, 05:19:54 AM »
Hello there!

I'm having a coin, that when it's colliding with the Player, I want to send an event to the player FSM to "gain some coin". However, I also want to send a value (an INT) to that PlayerFSM.

Is something like this possible with playmaker?

Basically each of my coins can have a different INT. When I collide with that coin, that INT value has to be sent to my main Player FSM so I can do some "currentCoins + receivedCoin".

Thanks <3

3
PlayMaker Help / Modify a shader's parameters
« on: August 23, 2017, 07:13:24 AM »
Hello brothers!



I have this shader let's say. It has that Dissolve Amount. I would like to "animate" that float over time. How can I do this?

Also, in general... how do i access shader parameters so I can manipulate them?

Thanks <3

4
VR Help / Re: Gaze Timer
« on: May 15, 2017, 10:17:04 PM »
I have no idea what's the problem yet... but until then I have another question.

I'm trying to make my system less hardcoded. I have a system now that is Using Array Maker List, etc etc. Basically I'm able to check and activate the appropriate buttons for PLAY or DOWNLOAD.

So if I look at a button that says Play, it will send an event for Play. My problem is that I need to know what Button send the Play event, as I will have multiple buttons that can have the Play state.



As you can see here. Both buttons are in the "Play" mode, so both of them can send the Play Event.

-----------------------------------------

I did this by using Get Event Info. I'm getting the Game Object, and then I'm checking the Tag of the Game Object which is already set up by me. SO I'm good :)

5
Any documentation on Set & Get Event Properties?

6
Hello guys!

Who wants to help me improve this. I'm using some logic stuff... and I want to optimize this and see how can I do this better.

I don't like to do stuff like this in playmaker because of some reasons below... and I want to see if maybe I'm doing something wrong and maybe There is a better way.



I have this thing of beauty. This is what I'm trying to do:

1. I have some Game Objects that have an Array Maker. Something like this:


2. Some GOs only have a list of 1. Some can have a list of multiple HTTP links (as seen in the above screenshot).

3. Those links link to an .mp4 file.

4. My goal is to check if the link is in 1 part, or multiple parts.

5. So basically I LOOP trough the GAME OBJECTS checking if their Array Maker List is SOLO or Multiple Parts.

6. If it's SOLO, I just take the link, extract the name of the File, then I...

7. Check if the file EXISTS on the SD card or on the App Folder.

8. Dependign on the restult, I show a PLAY button or a DOWNLOAD button.

9. If the file has Multiple Parts, I loop trough all the parts, checking each part if it exists on the SD card or on the App Folder. If any part is missing I imediatly show the Download Button, if not, I check trough all of them and if all of them EXISTS, I just show the Play Button.


What I find annoying is that I have to create multiple variables that are just temporary. This is basically gloging my State Machine.


Those are the Variables I currently use. Sometimes I don't even don't know how to name them. Since Playmaker is not flow based, I can't pull the info of the variable from one Node to Another, I need to store it into a variable, so the next State can use it.

At least that's how I understand that Playmaker works. And here is one of my questions. Did I understdood right? Is there an easyerway or I'm overcomplicating myself?

Another problem is that on my first LOOP, some of the Variables I use, remain "Set Up", so when the next Loop comes, those Variables are already set, so my checkup Fails.

I think I have to make a state before my Loop, where I "set those variables back to null".

Do you know an easyer way to do this?


Thank You

7
VR Help / Re: Gaze Timer
« on: May 09, 2017, 02:25:39 AM »
Damn. After the latest upgrade to 5.6 the whole Gaze thing is not working anymore. Now I have to debug this again :D

Yea. Did an update from EcoSystem... demo scene doesn't work. And I made sure to disable the mouse look (since I'm moving the camera with oculus)

EDIT: But it works if I unplug the Oculus. WTF MAN

8
PlayMaker Help / Re: Reading Variables from another FSM
« on: May 05, 2017, 04:19:13 AM »
I made some progress. I see that I can use "Get FSM XXX" where XXX is the type of variable you want.

I still think it's a bit messy to do what I want to do with PlayMaker.

What I would like to do is just have 1 game object with some variables then the FSM will do the rest.

The rest would be:

- Instatiate an UI Button
- Set up the TEXT of the UI Button to the "Variable Name"
- Detect if an Array has more than 1 items, because if it does I will have to go on another path...
- Place the Button on the Scene... but know the old position, so when you plkace a new button add 2 units on the Y axis...

Stuff like this. It seems that I have many small elements and somehow it seems pretty strange to do with PlayMaker.

9
PlayMaker Help / Reading Variables from another FSM
« on: May 05, 2017, 12:34:43 AM »
Hello there,

I'm trying to make something "the right way". So I will create an Game Object with a FSM where I want to add some variables. Then I will clone that Game Object, change the variables, etc.

A variable for example might be:
- Name [String]

Another more complicated variable... where I think I need to use an array is or a LIST or something...

I want to have a field where I nput let's say ... 3. Then I want it automatically to show me 3 fields as a STRING.

Then I would like my Main FSM to do a "FOR EACH" ... game object I have and check those values. Go to the first one, do something, GET the Variable that has the String "Name"...

... GET to this array where I check if that number is < than 1, do a for each where I take each of those fields... and do something else.

Basically I will have multiple game objects that have the "Name" of that Game Object and an Array String that will have from 1 to X strings that will create a HTTP address.

I will use those addresses later to download that particular file.

Any idea how to approach this?

10
I also had a similar problem (if I remember correctly) ... but I just updated to 1.8.4 and the error seems to be gone.

11
PlayMaker Help / Re: MouseLook - for mobile
« on: April 21, 2017, 03:46:35 AM »
Well... just got Easy Save. Now I have to see how to use it. There are no tutorials out there ... and the demo scene is not helping me that much. :(

12
PlayMaker Help / Re: PlayerSettings Validation
« on: April 18, 2017, 01:48:55 AM »
Well the proejct was fine on 5.5.3. I updated to 5.6 and I get this:


13
PlayMaker Help / Re: MouseLook - for mobile
« on: April 18, 2017, 12:23:22 AM »
Thanks. It's on the list to purchase :D

14
PlayMaker Help / Re: Spam Messages
« on: April 13, 2017, 01:37:14 AM »
XenForo has some plugins to enhance spam protection... besides the capcha. It has a plugin that checks multiple steps and if the user is passing a trashhold it's stopping the registration.

XenForo is really really cool :)

15
PlayMaker Help / Re: PlayerSettings Validation
« on: April 13, 2017, 01:35:17 AM »
I noticed those errors in some Android projects.

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