Wow Jean,
Sounds amazing so far, and thank you for your support, it is very kind of you to assist in this way.

What I need to be able to implement is a swipe which allows a series of 'cards' like 'cover flow' to move through screen, from one end of a range of objects (to be determined as objects in a selection menu) to the other. They need to stop and not be able to move at each end stop. So if it were numbers 1 to 20, 1 would not be able to scroll passed the last centred number '0' to reveal lower numbers such as -1, -2. The swipe would do no more work in that direction, equally, when swiped to reveal 1,2,3,4,5,6,7...16,17,18,19,20 - at 20 (in the centre) it would no longer scroll off to try to reveal bigger number. It would not be swipable and it would not move. 1 and 20 would be 'end stops'.
So, I need to be able to determine from the swipe, how much movement and in which direction the cover flow like objects will move. Currently the swipe gesture in Playmaker does not generate a response until the finger has lifted off the screen, this is too slow for my use. I need it to move with the finger and have some amount of momentum once the finger has lifted off the screen, to allow movement onto the next object or settle back to the last object if not enough swipe energy. So what you have sounds like it would work fine. A big swipe should in a direction should result in a faster movement in the direction of the swipe.
Ideally I would like to swipe the screen, not a gui component. The player will touch the sprite/button which make up the main cover flow objects to select it or activate it once it has settled. I need to be able to make the range move just one at a time for accuracy and generally swipe with some momentum, to move through a series of objects in one swipe.
I intend to use EZGui for the button objects, these will move through the screen revealing all the options in my range. I need three objects on screen at a time, one left, one centre, one right.
I have tried a few different ways to get something slick working and I have failed. I did try different methods, code and PlayMaker, but could not get a good enough result.
Any help with this either as a PlayMaker fsm or code would really be appreciated.
Thanks again!
IPete2.