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Messages - mikeaillen

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PlayMaker Help / PLEASE HELP! PUN2 for PlayMaker
« on: March 02, 2020, 02:55:42 PM »
Help me to understand!
"Pun Connect To Master" Is this an obsolete method?
I was able to connect using the address "" and port 5055.
But for example, get Clound Region no longer works.

"Pun Connect Using Setting" Works - Great! But constantly jumping between two regions - this can divide friends - not good

And finally!
"Pun Connect to Region"
What is this all about? What to write in the "Region" field?
"string serverAddress, int port, string uniqueGameID)" - what is it? Where is it used? What for?

I beg you for help - with an extended answer!

PlayMaker Help / PlayFab + P-Vue (array type, object type)
« on: November 02, 2018, 09:54:13 PM »
I'm trying to connect the playfab through the play market
I already managed to connect and register players
Now about the bad:
I downloaded the P-Vue asset, the author says that these scripts are completely working.
But alas, when I try to get a list of items, I don’t see anything in the VARIABLES tab, and in the STATE array it is only commas.

here is the script that does the loading of directories
Code: [Select]

using System;
using System.Collections;
using UnityEngine;
using PlayFab;
using PlayFab.ClientModels;

namespace HutongGames.PlayMaker.Actions{

[ActionCategory("P-VUE (PlayFab Visual Unity Extensions) - Client")]
[Tooltip("Retrieves the specified version of the title's catalog of virtual goods, including all defined properties.")]

public class PVUEActionsClientGetCatalogItems : FsmStateAction{

[ActionSection("Request Properties")]
[Tooltip("Name of catalog being requested.")]
public FsmString catalogVersion;

[ActionSection("Response Properties")]
[Tooltip("User statistics for the requested user. (Read Only)")]
public FsmArray catalog;

[ActionSection("Miscellaneous Properties")]
[Tooltip("Gets the error string fired.")]
public FsmString error;

[Tooltip("Turn on the provide the debug info.")]
public bool log;

[Tooltip("Fire this event when a Login error is received.")]
public FsmEvent errorEvent;

public override void OnEnter(){

GetCatalogItemsRequest request = new GetCatalogItemsRequest(){
CatalogVersion = catalogVersion.Value

PlayFabClientAPI.GetCatalogItems(request, (result) => {

var catalogItemWrapper = new JrDevAssets.ClientModels.CatalogItem[result.Catalog.Count];

for(int i = 0; i < result.Catalog.Count; i++){

catalogItemWrapper[i] = ScriptableObject.CreateInstance<JrDevAssets.ClientModels.CatalogItem>();
catalogItemWrapper[i].catalogItem = result.Catalog[i];


catalog.Values = catalogItemWrapper;


Debug.Log("PVUELog - Getting Catalog Items was successful (Client)!");



},(errorCall) => {

Debug.Log("PVUELog - There was an error Getting Catalog Items (Client)! The error is: '" + errorCall.Error + "'!");

error.Value = errorCall.Error.ToString();







I'm at a dead end! Help!
The created array has type "object" object type "catalogitem"

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