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Messages - vidi

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1
PlayMaker Help / Re: PM JoyStik Package
« on: July 27, 2013, 05:46:34 AM »
Is there are working examples that describe how joystick work with playmaker
if I downloaded this example(* ControllerSimpleMoveMobileJoystick.unitypackage) and play not happens and I get this warning.
Quote
Assets/Scripts/Joystick.js(62,20): BCW0012: WARNING: 'UnityEngine.GameObject.active' is obsolete. GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.

2
PlayMaker Help / Re: Load Prefab by Name?
« on: July 19, 2013, 03:11:42 PM »
In the actionbrowser you can find in the tab GameObject create object .
I think that is what you are looking for

3
PlayMaker Help / Re: Playmaker not FSM displayed (SOLVED)
« on: July 19, 2013, 02:40:54 PM »
 ::) Whenever I post a problem here after many attempts ,  I get  to the solution myself

I have restart the default settings .That was the trick  I'm Sorry for the posting !!! :-[

4
PlayMaker Help / Playmaker trouble (not FSM displayed )
« on: July 19, 2013, 02:28:12 PM »
 >:(  suddenly PM does not work anymore. I have no FSM Display
I have tried already  created a  new project. PM re downloaded, PC restarts, but does not work. Also I can not download more from my link. (blocked)

I have so often play with PM properly ,but today I have only trouble  :'(

Please help that I can work again with PM.

It is difficult to describe for me,  because I  can not english,  therefore  here is a video with the problem


5
PlayMaker Help / Re: NGUI Playmaker broken ?(SOLVED)
« on: July 19, 2013, 11:59:53 AM »
phew !  ??? I have now solved the problem with this custom action now
http://hutonggames.com/playmakerforum/index.php?topic=1356.0

first  I use this from Manual
https://hutonggames.fogbugz.com/default.asp?W1111

but with this proxy I get a error message and it can not build for android target.

Is there a Playmaker custom action for NGUIwith  touch events too ? 

because I get the hint
Quote
Game scripts or other custom code contains OnMouse_ event handlers. Presence of such handlers might impact performance on handheld devices.
UnityEditor.HostView:OnGUI()

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PlayMaker Help / Re: NGUI Playmaker broken ?(SOLVED)
« on: July 19, 2013, 10:24:40 AM »
I despair. :-\  I do not know why this does not work anymore

Here you can see it has worked in an early version, but now I can it not do more

Also Event Receiver mask is correct

http://mjmedia.de/guimenue/guimenue.html

Why has MouseDown no effect more ?

Worked it for you ?

Create a NGUI Button and use MouseDOWN systemevent > not happens

7
PlayMaker Help / NGUI Playmaker broken ?(SOLVED)
« on: July 19, 2013, 12:15:05 AM »
With the earlier release of Playmaker I could use mouse events to trigger the actions Now with newest version not happens.

-. Mouse Down transition on a NGUI Button has no effect .But if I do the same thing with a older release of Playmaker that works

I mean not the proxy thing from Jean,  I mean playmakers native touch or system event

So my question how can I use playmaker and NGUI for android target ?

With the proxy from Jean do it not work because Unity not build with this

8
Official Action Updates / Re: NGUI Integration (WIP)
« on: July 10, 2013, 04:11:46 AM »
I get a error message if I start the NGUI Playmaker Example

I don't know what is my mistake

Edit:

Ok my fault. I have re download Playmaker and now it works  :)

9
For me it work
I have chosen rig animation type legacy

10
PlayMaker Help / Re: NGUI Popuplist (SOLVED)
« on: June 12, 2013, 01:49:28 AM »
I see  !!! Thank you ! Finally,  I understand how it works now . I'm been so stupid ;D

That's cool, Thank you again !

11
PlayMaker Help / Re: NGUI Popuplist (SOLVED)
« on: June 09, 2013, 11:29:36 PM »
Quote
NGUi fires a special call when you use a popup list that only fires when you selected something within a popup list,


Yes I know, and it work for me if I do how I describe in  my  the first post .

But I want now to know  what you mean with   
Quote
just updated the playmaker proxy for this, and now you can get the selection directly.

I upload your example file  and it  confuse me  now more as before .

I dont not understand how I trigger a action with this.

12
PlayMaker Help / Re: NGUI Popuplist (SOLVED)
« on: May 30, 2013, 06:05:46 AM »
Quote
Hi,

 I also just updated the playmaker proxy for this, and now you can get the selection directly.

Hmm? I have no Idea to use this selection proberty . I understand on click... press ... etc event, but not this selection thing.

13
PlayMaker Help / NGUI Popuplist (SOLVED)
« on: May 19, 2013, 01:44:30 PM »
Hi, I  have no Idea how I trigger the NGUI popuplist with playmaker .
I have tried with get and set (List selection) , but without success.
Is here a example already?

Thank you for help !

Edit: I found the answer self. :)
Sometimes I think too complicated. :o

Solution > Get property selection
                 store string and compare

14
PlayMaker Help / Re: Set Mouse Curser
« on: March 05, 2013, 01:14:35 PM »
I have solve my problem now with 2 States set Mouse curser Action
one  State with none image setting  and the another one with a Image. Maybe that was not clear for me what this mean
Quote
The custom cursor only draws while the state is active,


Also I found out, The curser will disappear only after Build And Run.

15
PlayMaker Help / Re: Set Mouse Curser
« on: March 05, 2013, 09:20:37 AM »
Quote
but are you sure there's a playmakergui component in the scene


Yes I'm sure.
If it for you work , could you explain how ?

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