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Messages - Sujetoso

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1
I just tested it and it works great! Thank you so much Jean! ;D

2
I will give it a try in a couple of hours, thanks a lot Jean!

3
Thanks djaydino and jeanfabre!

Here is a zip with a prefab and the animator I used as an example, it doesn't contain any playmaker scripts, again thanks a lot!

4
Still can't figure it out ):

5
Hello! I'm using the PlayMaker Animator State Synchronization from the ecosystem, is working great even in a sub-state machine but if I use one sub-state machine inside another it doesn't work anymore, which is really important because that's the way I'm organizing all my character attack actions.

Hope you can help me to fix this issue Thanks!!

Image attach for reference.

6
PlayMaker Bug Reporting / Re: Animator Match Target not working
« on: November 08, 2018, 01:34:38 PM »
Thanks!  :D

7
PlayMaker Bug Reporting / Animator Match Target not working
« on: November 02, 2018, 07:16:21 PM »
Hello! i been playing with the animator match target action and i think it doesnt do what is supposed to. When i use it the character with the animator jumps everywhere in a crazy way, and the examples i could find not longer work with unity 2018... well thanks!

8
PlayMaker Help / Smooth lookt at direction and cinemachine jitter
« on: January 19, 2018, 03:55:20 PM »
Hi! i was testing cinemachine with my workflow of third person character controller in playmaker and i found out that cinemachine and smooth look at direction are not compatible with each other. when i disable smooth look at, the movement of my character is smooth, but when  i enable smooth look at the character starts to jitter, are there any alternative action to smooth look at direction that Works with cinemachine?

My actual state is in the attachments. Thanks!


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