Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - LordHorusNL

Pages: [1] 2 3 ... 11
PlayMaker Help / Re: Find last GO in the hierarchy?
« on: November 28, 2019, 08:35:56 AM »
I'm not sure i follow but wouldn't "Get Last Child" from the ecosystem do the trick?

Action Requests / Re: action for speech recognition (windows,uwp)[SOLVED]
« on: October 30, 2019, 09:12:04 AM »
Latest asset store PlayMaker version
Clean project

Still getting the error, not that i'm using the action right now but i just thought you should know in case somebody else runs into this problem.


Action Requests / Re: action for speech recognition (windows,uwp)[SOLVED]
« on: October 29, 2019, 07:53:41 AM »
I am getting the update however i'm also getting the following error on the "SpeechRecognitionSetKeywords" action where the FsmArray variable is suppose to be.

Error editing fields: Keywords
Unknown FsmArray Type: Use ArrayEditorAttribute to specify a VariableType


Action Requests / Re: action for speech recognition (windows,uwp)[SOLVED]
« on: October 28, 2019, 08:15:04 AM »
Are you sure you updated the speech recognition package jean?

I'm not seeing the new action when updating, just the proxy script.

General Discussion / Re: playMaker license for $15 ?
« on: September 27, 2019, 09:24:53 AM »
It's a great deal, just like last years bundle.

Anybody that's interested in developing with unity is crazy not to pick this up.

PlayMaker Help / Re: Performance : 'event' vs 'go to'
« on: August 16, 2019, 03:38:42 PM »
Are you talking about the Goto State actions?

There shouldn't be much of a difference in performance i would think.

But seeing that the Event System is the backbone of unity, this should really be your default means of communicating between FSM's and GameObjects.

I don't really use Goto State between FSM's because it just seems more messy than Send Event, but that's just me.

Feature Requests / Re: Send Event to GameObject exclude self
« on: August 16, 2019, 10:11:38 AM »
Broadcast Event is being deprecated, however i have no idea if the action is actually being removed anytime soon. It's still in the latest releases.

That's why i'd like the "exclude self" option added to Send Event. No reason why it shouldn't be there.

I'm hoping Alex or Jean can answer these questions. ;D

Feature Requests / Re: Send Event to GameObject exclude self
« on: July 26, 2019, 06:13:28 AM »
I don't have any problems with my action setup jean.

I was wondering if the "exclude self" option could be added to the Send Event and Send Event By Name actions.

When you choose "Game Object" as the event target. Under Send to children, it should really also say exclude self.

So that the event does not also get sent to the FSM that sent it.

Broadcast event had this option.


Feature Requests / Send Event to GameObject exclude self
« on: July 25, 2019, 08:53:04 AM »
Now that the "Broadcast Event" action is being deprecated, can the "exclude self" option be added to the FsmEventTarget GameObject option?

For Send Event and Send Event By Name.

Pre-release Discussion / Re: Playmaker 2.0
« on: July 15, 2019, 01:00:03 PM »
Any news on this?

At this point we can only assume PM2 comes out around the same time as Half-Life 3 ;D


Problem solved how? The action is not working for me. Is not deleting the array when I iterate through all of it.

Well the action was functioning properly last year when i was dealing with this issue.

Are you sure the action isn't working properly in gameplay and you're just not seeing the result reflected in the inspector?

Delete At works fine on my end when in playmode.

Just to confirm, when using 2019 a while back i also experienced this problem.

PlayMaker Help / Re: PlayMaker Photon not working?
« on: April 20, 2019, 11:57:52 AM »
The Photon actions on the ecosystem are for PUN Classic, not PUN 2.

I believe the update for PUN 2.0 is being worked on so for now just download PUN classic from the asset store and it should work.

Pre-release Discussion / Re: Categories are reset in the Template.
« on: March 21, 2019, 10:25:19 AM »
In the past it seemed to happen to both upgraded and new projects, however i've not tried the latest PM release yet.

Pre-release Discussion / Re: Categories are reset in the Template.
« on: March 20, 2019, 04:42:07 PM »
I'd just like to add that i've been having the same issue in normal Fsm's and templates for a long while now in multiple versions but have not been able to pinpoint the exact circumstances to trigger this. Thus no bug report.

It just seems to happen randomly in situations where variable names get copied or new variables added and it somehow causes the variables to switch to different categories.

Pages: [1] 2 3 ... 11