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Messages - BDFgames

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PlayMaker Help / Re: Question about using Asset Bundle's prefabs
« on: July 04, 2020, 03:06:02 AM »
Cryptic is a good way to describe it. The docs certainly "gloss over" a lot of the background as to the "why", focusing instead on the "how".

Having said that, I think I've finally gotten my head around it, and I'm pretty sure what I had intended to do with asset bundles is not how they actually work. Bummer.

Thanks for your responses anyway, guys.  :)

PlayMaker Help / Re: Question about using Asset Bundle's prefabs
« on: July 01, 2020, 04:13:58 AM »
I am, yes, but currently working in C# to get a better understanding of Asset Bundles, as the actual implementation I was hoping would work (i.e. having a set of prefabs in an Asset Bundle that could be made available en masse in different projects) doesn't seem to be aligned with how they actually work (i.e. you appear to have to load and use the assets you want in a single FSM or script). I'm keen to know if I'm correct.  :)

PlayMaker Help / Question about using Asset Bundle's prefabs
« on: June 30, 2020, 04:29:46 AM »
Hi. I'm evaluating Asset Bundles and I've gone through every document I can find, but I feel like I'm missing something conceptually: the step from loading the asset bundle to actually using its assets.

I have successfully created and loaded an Asset Bundle that consists of a set of prefabs. However, now that I have the bundle loaded, I don't seem to be able to use the prefabs with a Create Object action outside of that FSM.

I seem to be missing some critical concept.  :)

It looks like that step may be LoadAllAssets, but if I do a LoadAllAssets in a different script, how do I make those assets available to the various other FSMs and scripts that previously used them?

Any advice gratefully accepted. Thanks in advance for your help.  :)

iOS Help / Re: Assetbundle workflow?
« on: June 29, 2020, 07:48:34 AM »
Hi tcmeric. Just trying to get my head around Asset Bundles. Thanks for your work on the Actions for them.  :)

Once you've loaded an Asset Bundle that has, say, a set of prefabs, do you then need to somehow perform a Load Asset for the prefab before you can use Create Object, or is there some implicit loading of the assets (e.g. prefabs) contained in the bundle so you can use Create Object immediately?

Looking forward to your reply. Thanks in advance.  :)

Share New Actions / Re: Steamworks.NET
« on: August 23, 2018, 07:47:42 PM »
Thanks, djaydino! You're a champion!  :)

if you wish to help alpha/beta testing me (you must have a discord account)

I'll be happy to alpha-test with you. I'll need to set up a Discord account, though, so I'll PM you as soon as I've got that in place.

Thanks again!

Share New Actions / Re: Steamworks.NET
« on: June 28, 2018, 10:38:36 PM »
I have it planned to dedicated the next big chunk of my time on this.


Hey Jean, you're our savior man! Our own personal Jesus. Have you had the time already to give those actions a shot?

We'll be eternally thankful!

Seconded! Any update for us, Jean?  :)

Excellent! Thank you, djaydino!  :D

Awesome! Thanks, djaydino!  :D

PlayMaker Help / Re: Advice on Multiplayer.
« on: May 20, 2018, 08:31:22 PM »
Completely agree with djaydino. PUN is great—even a newbie like me was able to get MP working seamlessly.  :)

So I've got a standard minimap in my strategy game prototype (it's an RTS, so a whole world-style minimap), but I haven't been able to figure out how to make it clickable, so you could click a spot on the minimap ahd have the camera jump to that point.

Has anyone else tackled this? Any hints or tips?

I found this thread as to how to achieve it in script:

—but I'm not much of a script guy and would love to be able to achieve this with Playmaker.  :)

Share New Actions / Re: Steamworks.NET
« on: May 20, 2018, 03:59:51 AM »
Any progress on this, Jean ?  :)

PlayMaker Help / Re: Int Add 1 is adding 2
« on: May 08, 2018, 01:02:56 AM »
Was this issue ever resolved? I've started seeing the same behaviour in one of my FSMs (which was previously working fine!).

Share New Actions / Re: Steamworks.NET
« on: April 27, 2018, 06:25:00 AM »
Intently watching this thread, guys...hoping something is happening?  :)

PlayMaker Help / Re: iTween shake position parent
« on: February 12, 2018, 11:12:56 PM »
H Caesar. Did you ever find a solution to this?

Share New Actions / Re: Steamworks.NET
« on: February 01, 2018, 04:01:50 PM »
yes, I have it planned to dedicated the next big chunk of my time on this. I first want to finish the meFace sample for DataMaker, and then I can tackle support for steamworks.

This is excellent news! Thanks, Jean. You've made my day.  :D

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