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Messages - @_rgkd

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PlayMaker Help / Re: How to Share Playmaker Projects
« on: February 04, 2015, 01:21:37 PM »
Thanks so much for this, exactly the explanation I needed. I knew it was possible, I just didn't want to accidentally export the full version of playMaker attempting to figure it out myself.

I'd like to know the necessary steps one must take to correctly share a unity project without bundling a working copy of playMaker along with it?

I would like to release some of the mini-games I create using playMaker under a copyright free type license so others might be able to peer into the various mechanics and see exactly how each part is made. I've read this is possible, if I remember correctly, by removing particular files but I don't know which and searching isn't bringing up any answers.

Thanks in advance for any help towards figuring this out.

Official Action Updates / Re: Character Controller Settings action
« on: July 01, 2011, 07:46:23 AM »
You say simple, I (non-coder) say thankyou! Should be able to set up some sort of FSM that handles the character controllers transition from a standing collider to a crouching collider.

Keep the simple Actions coming ^^

EDIT: Just seen the thread in playMaker Help! that inspired this Action lol

PlayMaker Help / Re: fluid movement [SOLVED]
« on: June 01, 2011, 03:19:23 AM »
Mind me asking where said found solution actually is? I'm interested in creating something that could benefit from this.

PlayMaker Help / Re: Mouse Drag the Camera
« on: June 01, 2011, 01:20:26 AM »
Hey Jean,

Good work on the script and the explanation for how it works. The more I read and see how others set up their FSM's seems to help. I just wanted to chime in and ask about the frame rate drop during testing if you leave the inspector and the playMaker editor open, any idea why this happens? Is it something to be concerned about if we experience it elsewhere?

Any information from the creators of playMaker would be great as well.

Action Requests / Play Random Animation
« on: May 31, 2011, 11:34:31 PM »
Hopefully it's possible to implement a "Play Random Animation" Action please. Currently I'm attempting to break up my characters Idle animation and maybe I'm doing it wrong but I transition away from the state after a Wait period with FINISH, perform a Random Int Action and depending on the outcome branch off to different other Play Animation states then loop back.

Main problem is I have to set up even more transitions and Actions since I now have multiple States rotating, its messy and hard to expand. Ideally I think it could work like the "Select Random Colour" Action that would allow you to choose/expand the amount of animations, assign them and give each an individual weight/chance to play. Extra properties might be an option to Delay at the end before repeating and allowing the user to override the animation default wrap mode with something else.

I'm no code genius, hence the reason I bought playMaker.

Hopefully this will help me achieve the player control I want. I only recently downloaded playMaker and this Action didn't come bundled with it, maybe needs to be put with the package.

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