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Messages - hoyoyo80

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PlayMaker Help / Re: Wall jump 2D
« on: April 26, 2020, 06:42:44 PM »
So now ur character jump already?

if so i try to help by pseudocode:
1.Create a trigger mesh(a box) that will detect "wall" and attach it to ur character and ensure it flip together with ur character
2.When jumping, trigger event to check whether the trigger in 1 collide with a wall
3.if 2 is true, change state to check whether u press another jump button
4. if 3 is true, flip character and make another jump

Work In Progress... / Re: Dark Light
« on: March 18, 2020, 05:49:52 AM »
Really love the detail art bro ;D when come to sci-fi, i lack of imagination, superb work :-*

Work In Progress... / Re: Dark Light
« on: March 17, 2020, 09:12:04 PM »
If u dont mind answering...Is this in 3d or 3d pre-rendered sprite?Thanks

Hi all,

I have a problem here. I have a grab and throw animation, where the animation involve rotation 180 from its initial facing direction.
My question is, how can i snap the rotation to its facing direction after the animation end?


using dummy sprite that set its position as right analogue work like charm ;D

But is there anyway to maintain its position after i release the right analogue stick? Any action to check this?

Thanks A Millions:)

PlayMaker Help / Re: Third person controller jump i need help???
« on: February 05, 2020, 11:49:29 PM »
in 3d or 2d? if 3d theres an fps playmaker tutorial at YouTube and specific about jumping inside the video.

bump for my own topic:

I manage to get input for the right stick, but unable to get the right rotation for my sprite.

I use get axis vector(using XY plane,relative to Camera), convert vector3 to vector 2 and use smooth look at 2d. It doesnt really point to right analogue direction.

Help pls.Thanks

Hi all,

After searching for days, regarding this matter, found similar problem but unclear solution so i beg for your help ;D

im taking some rest from main project and try to make 2d topdown shooter control(just the control, for now)

I manage to move the sprite with left analogue stick, in hierarchy the player has
empty  as parent,then the sprite as child. I manage to move the parent and now i want to make the sprite(child) to look the direction that the right analog is pointing.What action(s) should i look into?


I forgot where i read the instruction, install PM first then import the project.
Some of the errors but there hundreds of it

Assets\PlayMaker Custom Actions\__Internal\PlayMakerActionsUtils.cs(5,14): error CS0101: The namespace '<global namespace>' already contains a definition for 'PlayMakerActionsUtils'

Assets\PlayMaker Custom Actions\__Internal\FsmStateActionAdvanced.cs(8,24): error CS0101: The namespace 'HutongGames.PlayMaker.Actions' already contains a definition for 'FsmStateActionAdvanced'

Assets\PlayMaker Custom Actions\Array\GetGameObjectChildrenInArray.cs(13,15): error CS0101: The namespace 'HutongGames.PlayMaker.Actions' already contains a definition for 'GetGameObjectChildrenInArray'

Assets\PlayMaker Custom Actions\Camera\SetSortingRendererLayer.cs(14,15): error CS0101: The namespace 'HutongGames.PlayMaker.Actions' already contains a definition for 'SetSortingRendererLayer'

Assets\PlayMaker\Actions\RectTransform\RectTransformContainsScreenPoint.cs(10,15): error CS0101: The namespace 'HutongGames.PlayMaker.Actions' already contains a definition for 'RectTransformContainsScreenPoint'

Assets\PlayMaker\Actions\RectTransform\RectTransformFlipLayoutAxes.cs(9,15): error CS0101: The namespace 'HutongGames.PlayMaker.Actions' already contains a definition for 'RectTransformFlipLayoutAxis'

Assets\PlayMaker\Actions\RectTransform\RectTransformGetAnchoredPosition.cs(17,15): error CS0101: The namespace 'HutongGames.PlayMaker.Actions' already contains a definition for 'RectTransformGetAnchoredPosition'

Hi @jeanfabre,

Download the package to learn, but it shows a lot of errors in unity 2019.2.17, around 304 errors pointing at playmaker action,custom action and some global namespace.

What could be the problem?


User Showcase / Re: Zombie Shooter Prototype for Playmaker [Asset]
« on: November 14, 2019, 02:19:23 AM »
Yup.Its nice to have a tutorial like this.Good Job! But since it is a PAID asset(or even a free asset) with the intend for the user to learn/adapt, its better to name the state or make some note on hows thing happen. Good luck BTW :)

PlayMaker Help / Re: Exit condition
« on: November 09, 2019, 06:53:15 PM »
as Abend said, check it every frame

Would love to take a look at this :-*Strictly Unity 2019.2?

PlayMaker Help / Re: Typewriter/Auto type effect
« on: November 06, 2019, 11:03:44 PM »
Hi bro...If you want dialogue system please look at Fungus in asset store, its support playmaker also

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