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Messages - hoyoyo80

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1
PlayMaker Help / Re: Exit condition
« on: November 09, 2019, 06:53:15 PM »
as Abend said, check it every frame

2
Would love to take a look at this :-*Strictly Unity 2019.2?

3
PlayMaker Help / Re: Typewriter/Auto type effect
« on: November 06, 2019, 11:03:44 PM »
Hi bro...If you want dialogue system please look at Fungus in asset store, its support playmaker also

4
General Discussion / Re: Is the Playmaker visual scripting asset worth it?
« on: November 02, 2019, 06:31:11 AM »
PM really different from other VS. Bolt is something that i imagine what VS will be look like, although at that time,Bolt is not release yet. PM use state(s) where in the one state,indicate one or more thing that CURRENTLY occur AND the thing POSSIBLY occur that lead to change of state.


5
Work In Progress... / Re: Dark Light
« on: November 02, 2019, 06:16:16 AM »
Impressive :-*

6
PlayMaker Help / Re: Moving a 2d object in a forward direction
« on: October 21, 2019, 07:18:35 PM »
If it is only left and right as you said, u can:
1.Get current facing direction of the sprite via scale value
2.Apply positive or negative X direction force base on 1

7
PlayMaker Help / Re: Moving a 2d object in a forward direction
« on: October 20, 2019, 05:40:34 PM »
Forward direction? Any other detail? Are you making 8 direction game? Or SideScroll?

8
Action Requests / Re: Cinemachine Get Active Virtual Camera
« on: October 17, 2019, 06:30:25 PM »
Phew...Thanks for the action. Ive use other method to get current active camera but it works. Before this i had lag when switching camera,sudden spike.After change to this action the spike gone 8) Thanks again

9
Official Action Updates / Re: Screen Resolution actions
« on: October 17, 2019, 06:19:26 PM »
Thanks for this 8) I set my android project to 540p to support down to snapdragon 400 series devices:)

10
User Showcase / Re: Antap Of Borneoland
« on: October 08, 2019, 11:16:26 PM »
Update:Level 1 Initial Design

A little bit off schedule due to health problem,back to work:)

11
Action Requests / Cinemachine Get Active Virtual Camera[SOLVED]
« on: September 01, 2019, 05:27:17 AM »
Hi all,

Ive in dire need to Get Active Virtual Camera, since i have multiple Virtual Camera in my game.

Beside, there a lot of actions that my require acces via PM like transposer offset etc.

Thanks

12
Share New Actions / Re: Logic: One Bool is True AND One Bool is False
« on: August 18, 2019, 02:27:17 AM »
That was quick ;D Contributor like you should earn badges 8)

13
Share New Actions / Re: Logic: One Bool is True AND One Bool is False
« on: August 16, 2019, 06:34:48 PM »
Love this...Any chance to made it multiple comparison using Size..e.g Size 3 and it can compare 3 like true,true,false. But yours should be good:)

14
User Showcase / Re: Antap Of Borneoland
« on: August 01, 2019, 11:31:24 PM »
Thanks for following.First post edited ;D

15
PlayMaker Help / Re: Smooth Look At Direction Not Finishing
« on: July 29, 2019, 04:47:59 PM »
Im not really good with this, but i ever made a detector by raycast for a character to navigate.
I made 3 raycast, straight in front of character and the other 2 is about 30/45 degree from the first ray to the left and right. When collide, check the first first:P and then the other two.

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