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Messages - hoyoyo80

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1
Action Requests / Cinemachine Get Active Virtual Camera
« on: September 01, 2019, 05:27:17 AM »
Hi all,

Ive in dire need to Get Active Virtual Camera, since i have multiple Virtual Camera in my game.

Beside, there a lot of actions that my require acces via PM like transposer offset etc.

Thanks

2
Share New Actions / Re: Logic: One Bool is True AND One Bool is False
« on: August 18, 2019, 02:27:17 AM »
That was quick ;D Contributor like you should earn badges 8)

3
Share New Actions / Re: Logic: One Bool is True AND One Bool is False
« on: August 16, 2019, 06:34:48 PM »
Love this...Any chance to made it multiple comparison using Size..e.g Size 3 and it can compare 3 like true,true,false. But yours should be good:)

4
User Showcase / Re: Antap Of Borneoland
« on: August 01, 2019, 11:31:24 PM »
Thanks for following.First post edited ;D

5
PlayMaker Help / Re: Smooth Look At Direction Not Finishing
« on: July 29, 2019, 04:47:59 PM »
Im not really good with this, but i ever made a detector by raycast for a character to navigate.
I made 3 raycast, straight in front of character and the other 2 is about 30/45 degree from the first ray to the left and right. When collide, check the first first:P and then the other two.

6
PlayMaker Help / Re: How to ignore parent's rotation?
« on: July 27, 2019, 01:40:23 AM »
Dont parent it. Use Get Position and Set Position every frame of the object you want to follow👍

7
Pre-release Discussion / Re: Playmaker 2.0
« on: July 25, 2019, 07:05:45 AM »
I could use the grouping of actions inside a state just to get more organize.


8
User Showcase / Antap Of Borneoland
« on: July 25, 2019, 03:52:26 AM »
Hi playmakers  ;D
 
Currently, i am heavily developing a game named Antap Of Borneoland 8)

It is a 3d cartoony brawler/beatemup game.

Aiming to release the game on mobile platform  since all the characters asset are tailored and suitable for mobile.
Here is some footage of the battle mechanic.

Update:Add on face animation.voice,sound and scripting mini boss that can stun the player

And this is my development page:
https://www.facebook.com/OyoGamesDevelopement/
I request humbly to follow the developement of the game page😁

Thanks to PlayMaker and very helpful community here.

9
PlayMaker Help / Re: Camera Follow Lock to one position.
« on: July 13, 2019, 08:29:03 AM »
Hi, i suggest you use cinemachine package. And watch this:


This is 2d right?

10
Hi.. I recommend use cinemachine. SAve a lotof times.

11
Hi,

manage to solve but maybe it is not so neat but it is working.
what i did is : every time i use Look At i will use Get Forward Direction action to get new facing vector3 and set the vector3 value of variable that is used in Smooth Look at direction.Now the player wont snap back to previous facing direction before using look at.

But JeanFabre, im interested in your method. Care to come out with tutorial.Its sound like a clever solution.Thanks BTW

12
I kindof get it. But thats mean Get axis vector will use these dummy object as a reference for Smooth Look At Direction?

Thanks for the idea, is kinda lit something😁

13
Hi and thanks to you.

Any detail suggestions to combat the above siuation? It useful if the player move and come with contact an npc/switch and want to face at that direction. 😅

14
Hi all,

I think the problem is simple, maybe due to over immersive into developement i get clueless about this.

Let say i have two state.

State 1 - Wait Input key for direction using Get Axis Vector and Smooth Look at           
              Direction
            - Wait for a key down and to turn the direction of the player(Player     
              Facing) and go to State 2

State 2 - Rotate the player for a certain angle and finished go back to State 1

Here, after go back to State 1,the player dont preserve the new facing angle,instead it goes back to its previous facing direction.

Anyway to override this?

Thanks

15
PlayMaker Help / Re: Pause the system and specific object/character
« on: July 09, 2019, 09:41:06 PM »
I ended up purchasing Chronos.Havent dive into it really deep but hope its worth the money.

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