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Messages - Padenlee

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PlayMaker Help / Playmaker and Firebase
« on: February 26, 2020, 10:13:43 PM »
Ok, I'm doing it... I'm finally bitting the bullet and getting Firebase and Unity/Playmaker working together! Wish me luck!

Ok community! I'm going to be updating people on progress here and hopefully we all can work together to make this happen!

Why Firebase? Because all my friends in Silicon Valley say "It's the best and to not worry about anything else."

The Plan:
1. Start with getting a REST API up and working
2. Create a tutorial for other PM users to follow
3. Get custom actions and the Firebase SDK working
4. Make a tutorial on how to use the actions with the Firebase SDK

Any suggestions are insanely welcome! Let's all pretend I was not on Apple's first TV show with an app coded entirely in PM, please treat me like I'm 5 years old and have no idea what I'm doing when it comes to REST API's and hooking up the Firebase SDK with Playmaker actions... Because I totally am 5 years old when it comes to this stuff XD

For anyone wanting to follow along, here is the documentation I'm starting with:

All suggestions welcome!

Here we go!

Action Requests / Re: HTTPS REST API actions
« on: February 26, 2020, 07:35:59 PM »
I’m also not against using the Parse actions that were created a little while ago, the only problem is I’ve tried to get that working before and was met with a bunch of errors. I’m also not sure about security.

Action Requests / Re: PlayFab Action Request
« on: February 26, 2020, 03:46:06 PM »

Action Requests / Re: HTTPS REST API actions
« on: February 26, 2020, 03:44:45 PM »
Duh Paden, it might be helpful to give the project details that need a secure database. I'm making a therapy related app for depressed humans that needs to have secured information for it's users. I'm guessing HTTPS is the fastest way but having something like Firebase hooked up directly would be best eventually.

Action Requests / HTTPS REST API actions
« on: February 26, 2020, 02:09:34 PM »
I’m wanting to setup Firebase and Unity with Playmaker. Beings there’s to good secure method of server data handling I can find with Playmaker I was thinking of going the HTTPS method. I’m also open to any suggestions of alternative secure methods.

PlayMaker Help / Re: cinemachine target group
« on: January 16, 2020, 11:52:09 AM »
Bump my dude

Unity 2019.1.1f1  8)

PlayMaker Bug Reporting / Re: PUN2 error after instantiation
« on: October 11, 2019, 08:01:53 PM »
Unity 2019.1.1f1
Playmaker 1.9.0.p19

PlayMaker Help / Re: How to Share Playmaker Projects
« on: October 11, 2019, 08:00:43 PM »
I'm working on sharing a bunch of playmaker projects with my YouTube audience and I'm wanting to do it right. Here is my assumed process from reading this thread, I go to Assets>Export then uncheck:


This will export a playmaker project that will not run on other peoples computers unless they also have Playmaker or Playmaker Preview installed? I want to include PlaymakerPreview.unitypackage so someone can install it and run the project.

Is there a way to send the exported package with the PlaymakerPreview installed so it will work out of the box in anyones project?

If imported into an existing project it will not overwrite anything existing FSM's right?

Thanks again for any assistance awesome PM community!

When joining and leaving rooms in PUN2 scenes are added to the Hierarchy and do not disappear after stopping play mode. The screenshot is during edit mode.

If the scene says (is loading) it can not be deleted. You need to start and stop the game a few times to change it to (not loaded) in order to delete it. Luckily you can delete multiple at a time.

Is there a way to remove these scenes automatically?

PlayMaker Bug Reporting / PUN2 error after instantiation
« on: October 07, 2019, 01:25:53 PM »
I just added PUN2 and the Playmaker PUN2 package to my Ludum Dare jam game and I'm getting this error every time I instantiate a game object:

InvalidOperationException: Collection was modified; enumeration operation may not execute.

Along with this error the Play Maker Photon Game Object Proxy gets disabled.

I was working with PUN2 last week and this error did not occur.

Feature Requests / Re: Default FSM reference Template
« on: October 03, 2019, 02:08:45 PM »
Thanks for the replay Jean, always a pleasure to get feedback from ya!
Reading back over my post it sounded a bit aggressive I think, must have not had my coffee that morning XD My bad! I always try and keep it chill.

I want to start with I can be totally be wrong and have no idea of what I'm talking about, it has been known to happen from time to time XD

The point I'm trying to make is to have the Playmaker team pick the "best" solutions for issues listed, then make those best solutions always supported. I get that it will take picking sides but it needs to be done I personally think. I honestly don't mind if its Google, Amazon, Parse, etc. Just that there is a solution supported.

With the category of online databases/storage not being supported is the most striking, the idea of "There are so many possibilities" is the reason for not supporting any of them is odd to me. I know Parse was supported for awhile, but I've tried twice to get that working again to no avail, definitely a lack of skill on my part as an artist. I also think using Google Sheets is just not an option for a production product.

  • Load/Save - EasySave handles this for the most part. Encryption is a must so PlayerPrefs won't work because they are insecure (I believe I heard that somewhere).
  • Databases - I suggest Firebase because it's what most new startups use and its built on AWS, the entire idea is to remove the headache of DB management. It also has an awesome dynamic database and push notifications out of the box.
  • Social integration - I'd suggest supporting a few of the big ones Facebook, Twitter, Instagram would be a good start.
  • Login - Would be easy if there was 1 primary online database solution for PM
  • MVC - I thought MVC was your personal favorite structure when using PM, braking FMS's into those roles? Regardless, the spirit is to create a PM FSM architecture for new users to follow.

I'm moving into a new apartment now and will have a dedicated YouTube room for making PM tutorials and game dev vids. I'm hyper dedicated on helping make PM a go-to tool for indies, the above reasons are some of the largest hurdles I can think of that prevent it from happening. I'm going to try and help as much as I can to find the solutions to these myself, I would love some help from the PM team as well.

PlayMaker Help / Re: PUN2 Room List Update get values?
« on: October 01, 2019, 12:44:31 PM »
Ok! Awesome, no rush my dude! I technically don't need it at the moment, just wondering.

PlayMaker Help / PUN2 Room List Update get values?
« on: September 30, 2019, 05:23:28 PM »
There is a PHOTON/ON ROOM LIST UPDATE event but I'm not sure how to get that list of rooms. Is it in an array somewhere?

I find that I have to save the scene when editing prefabs with FMS's to have some changes take effect at times (No reason/pattern I can detect except it only seems to take effect on "older" prefabs, ones that have been reworked/edited a few times). I have a habit of always Ctl-S'ing before running my games to make sure changes take effect. I find that the actions with XML Datamaker are notorious for not having their prefab values keep unless I save after changing.

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