playMaker

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - akaravias

Pages: [1]
1
Playmaker Help / Re: How to Share Playmaker Projects
« on: January 30, 2018, 07:10:34 AM »
Thanks very much!

Do i also need to de-select the .dll.mdb file?

Also, do you know much about using a Preview version of Playmaker?  On machines which do not have a license?

Thanks again.

2
Playmaker Help / Re: How to Share Playmaker Projects
« on: January 26, 2018, 09:55:51 AM »
When i am going to Assets > Export Package, i am not seeing the following:

Assets/PlayMaker/PlayMaker.dll
Assets/PlayMaker/Editor/PlayMakerEditor.dll

Any ideas?  The top most folder that i see is "Gizmos"...

It looks like this process may have changed in more recent updates as this thread is quite old now.  If anyone could provide detailed steps on how to export/share a project with a different machine that would be very helpful.  I want to be able to work on my home project on my work pc. 

Also any steps on how to use the preview version would also be handy.  I have seen some references about importing a Preview version but have no idea how to go about this.

Any help would be much appreciated.

Thanks.

3
Playmaker Help / Re: Enable Component on Prefab from Instance
« on: November 21, 2017, 12:39:53 PM »
Is this any different from using "set property" ?  It doesn't seem to have any options for selecting stored prefabs i.e from "find object"...

4
Playmaker Help / Re: Enable Component on Prefab from Instance
« on: November 21, 2017, 12:20:53 PM »
Thanks very much! Nice tip about the "Create player/find object" scenario too :) I was already storing it but didn't have it as a global variable so forgot about it. Nice bit of cleaning up/refactoring :)

So ecosystem is a seperate addon for playmaker? Thats a little concerning. As in, i'm already getting a little confused and didn't want to add complications to things. It seems like it should be a fairly straight forward function already built in. But oh well, i'll give it a shot.

Thanks very much for your reply, really appreciate it. I'll let you know how it goes :D

5
Playmaker Help / Enable Component on Prefab from Instance
« on: November 21, 2017, 11:52:53 AM »
Hi there,

New to Unity and first time forum poster here! :)  I had a search online and quickly in the forum search and couldn't find an answer to this (at least that i could understand)...

- So basically, i have a Prefab user controller Space Ship
- I have an Instanced 'Boss' character..
- When the boss character is destroyed, i want to turn on the Animator Component on my Prefab Space Ship, from an FSM on the Instanced Boss character...

I can't work out how to do it :(  I used Find Object for the other bits i needed, such as turning off an FSM from my spaceship prefab, but still can't work out how to turn off the Animator component from an FSM on the Instanced Boss Character..

Any ideas?? :/

Thanks very much :)

Pages: [1]