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Messages - shamo

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PlayMaker Help / Re: Animation speed within Mechanim
« on: August 08, 2020, 04:19:01 AM »
Thanks once again djay...did the trick!

PlayMaker Help / Animation speed within Mechanim
« on: August 07, 2020, 10:49:19 PM »
Hi all,
Is there any way to control the animation speed on an individual animation within the mechanim setup? I'm able to change the animator playback speed, but not what I'm after as it changes all the animations speeds.

General Discussion / Re: Playmaker has changed my life
« on: July 13, 2019, 09:43:49 PM »
Agree 100%. Without having advanced coding skills I couldn't have produced the games I have today using Playmaker. It still continues to astound me how versatile it is.  :D

General Discussion / Re: Neural Network?
« on: July 13, 2019, 07:07:26 PM »
Thanks Djay.  It's a lot to get your head around, but would create some interesting Ai abilities. Was looking at incorporating into some kind of evolutionary game.Time and patience...lacking in both!

General Discussion / Neural Network?
« on: July 13, 2019, 05:02:32 PM »
Has anyone ever attempted setting up a basic neural network in Playmaker?
Is it possible or too taxing on the system? Would create some interesting possibilities!

Can you elaborate please, which actions are you referring to?  Perhaps you could share with us the methods you use that work?
Basically I need to check that an item has been purchased previously so ads can be removed.

There are IAP actions on the Playmaker Ecosystem which utilize Unity's IAP.  I use 'em and haven't had an issue yet. 

If you ever planned on buying assets, almost everything is discounted for the month of May so now would be the time  ;D

PlayMaker Help / Re: Third Party Support
« on: May 07, 2019, 07:04:58 PM »
I've been down the road of using add ons like AC and found it's better (might take longer) to just create the whole thing in Playmaker.
You end up with you own product..not a clone and learn a heap of stuff along the way. Sure you will hit walls, but will always find away around it.

Yes, device all set up properly. Have been in touch with developer who says it works fine ???  Don't fancy forking out more money for Stan's assets when one I bought a few years ago is now deprecated... tired of this merry go round....
I don't understand why Unity doesn't build on and improve it's monetary code? IAPS are the only thing that keeps developers on mobile platforms going.
Glad Playmaker is solid and consistent in it's updates and support...please don't stop!

Not sure if this is still needed, but is your device setup as test device?

Maybe contact the creator of easy IAP?

Basically having problems with the IAP and also Easy save communicating the device.  Easy save3 seems to not work at all but es2 does? Go figure. With the easy IAP, it just keeps going to error mode. The problem is no errors showing on playmaker or the console. Even on the debug monitor that comes with Android studio there is nothing I can pick up. I've had the same type of system working before with no problems. I beginning to think it's a Unity bug...their IAP system not great to say the least. Even using the Unity IAP button the problem exists, the dummy purchase window comes up but nothing will process. Even uploading to the live game (not a great idea) and the problem is still there. Completely at a loss on this one....

It has been a while (few years) since i pushed something on android.
What problems are you encountering?

Yes djaydino,  good idea.
I actually purchased  Gley's 'Easy IAP' and got it up and running, still not working on the Android device though... Google and Android is such a PIA...always some problem. Just as well I make buckets of money from the games.....cough..
Have been in touch and he's helping with solutions, just wish I knew an Android geek programmer!

I would suggest getting an iap asset, there are many on the store.

search for "iap playmaker'

I use 'ultimate mobile' or 'easy mobile pro' on my projects as they are more complete solutions (achievements, ads, etc.)

but 'easy iap' or 'iap manager' should work just as well.

it is a good time to purchase one now, as they are on sale at the moment

Thanks, yes on Android and I have marked the object as non consumable. You're right, it came about because of multiple uninstalls/ re installs. I'll look into the link you provided, I saw the file obfuscation/ validation reference but couldn't quite get my head around it. Will study up on it...more stuff to learn...

Assuming Android, you want to make sure that the IAP is considered a 'non-consumable'.

Also on Android if you were to uninstall and reinstall, Google is supposed to automatically "repurchase" the non-consumables for you. 

They also have receipt validation, which I have not implemented, but you can find more information here on the subject.

PlayMaker Help / Re: EasySave + PM + 2018.3 = weird behavior
« on: May 04, 2019, 05:09:26 AM »
Not sure what the problem is there, but I've also run into problems with Easy Save and the latest Playmaker. I've been working through these with Joel, just message him through the Easy save forums and see if you can resolve it. He's working on an update now to fix previous problems, should be out soon.

Unity Services / Unity IAP method for Playmaker.. what works best ?
« on: May 04, 2019, 05:05:38 AM »
Hi all, fumbling around in the dark with the IAP setup. Worked out a system that I thought was suitable, but it turns out it has flaws.
Basically..: click on IAP button to get rid of ads. IAP sends message to FSM and enables a bool, then Easy save encrypts and saves that bool. On game start, check for bool and disable ads accordingly.
Works fine for a while but now debug log is saying 'error item already owned' So I need to implement a way to test if item is owned and enable the bool to remove ads.
I have no idea how to do this ...any suggestions?  What works for you? What is your method of handling IAPs?

Hold that thought...ran 'update all FSM's in build' and it all seems good now. :P

Hi, was having the same problem and could not build to Android with the same reported error. Updated to p14 and that seemed to fix it but now I'm getting crashes whenever trying to edit prefabs? The editor slows right down then brings up crash reporter  :-[ Totally unworkable now?

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