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PlayMaker Help / Re: Custom 2Dcontroller physics issue
« on: September 21, 2019, 12:10:31 PM »
Thanks Thore. I have been able to move the P31 Character Controller with editing the custom Action. All the collisions are pixel and frame perfect, but I notices that the character was jittering a bit after few moves. So I'll try to see what's going on there.
If I can manage to a have smooth moves and perfects collision, my next tasks will be easier (ground checking, jumps, wall jumps etc...)
Your idea of a second check with a wait is interesting and could work well.
If I'm giving up on writing or updating this custom controller I will definitely do that.
If I can manage to a have smooth moves and perfects collision, my next tasks will be easier (ground checking, jumps, wall jumps etc...)
Your idea of a second check with a wait is interesting and could work well.
If I'm giving up on writing or updating this custom controller I will definitely do that.