playMaker

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Mupp

Pages: [1] 2 3 ... 5
1
PlayMaker Help / Re: Using Post-process profile
« on: October 02, 2020, 11:29:31 AM »
Outsource it, or let the intern do it?

Seriously, isn't this, the postprocess function, a core feature that is used by everyone?  I mean, I can't be the only Playmaker user that use more than Unitys default effects. Isn't Amplify for example, a very popular asset? How does everyone else handle this?
I'm actually curious.

2
PlayMaker Help / Re: Using Post-process profile
« on: September 14, 2020, 02:01:55 PM »
Time to inquire about this again.

3
PlayMaker Help / Re: Using Post-process profile
« on: July 27, 2020, 04:24:19 PM »
Monthlybumptime.

4
PlayMaker Help / Re: Using Post-process profile
« on: July 02, 2020, 06:04:35 AM »
No, there are too many things for that. When can I expect this done? I use a lot of changing post effects and it's kinda hard to make new graphics when you can't see the final result.

What makes this difficult to implement? Doesn't Unity provide good ways to modify the profile?

5
PlayMaker Help / Re: Using Post-process profile
« on: July 01, 2020, 05:33:03 PM »
It's been 4 months now, surly this is done now? I really need it.

6
PlayMaker Help / Re: Using Post-process profile
« on: May 19, 2020, 05:24:41 PM »
Please tell me there is progress.  :'(

7
PlayMaker Help / Re: Using Post-process profile
« on: April 21, 2020, 05:42:14 PM »
Not to nag but how's this coming along?

8
PlayMaker Help / Re: Using Post-process profile
« on: March 19, 2020, 06:13:23 AM »
Yo, that looks sweet.  ;D

9
PlayMaker Help / Re: Using Post-process profile
« on: March 18, 2020, 05:03:06 PM »
How's this coming along?

10
PlayMaker Help / Re: Using Post-process profile
« on: February 24, 2020, 07:24:09 AM »
Alright, looking forward to it.

11
PlayMaker Help / Re: Using Post-process profile
« on: February 23, 2020, 07:40:30 PM »
bump

12
PlayMaker Help / Re: Using Post-process profile
« on: February 17, 2020, 02:56:46 PM »
Sorry, I was a bit confused that I thought I wrote something wrong. I'm using this. http://staggart.xyz/unity/sc-post-effects/scpe-docs/?section=sc-post-effects

For my own shaders I use Amplify Shaders which auto generates a script for me. It can look like this.
Code: [Select]
// Amplify Shader Editor - Visual Shader Editing Tool
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
#if UNITY_POST_PROCESSING_STACK_V2
using System;
using UnityEngine;
using UnityEngine.Rendering.PostProcessing;

[Serializable]
[PostProcess( typeof( ColourAdjustPPSRenderer ), PostProcessEvent.AfterStack, "Colour Adjust", true )]
public sealed class ColourAdjustPP : PostProcessEffectSettings
{
[Tooltip("Brightness")]
[Range(-1f, 1)]
public FloatParameter Brightness = new FloatParameter { value = 0f };
[Tooltip("Contrast")]
[Range(-1f, 1)]
public FloatParameter Contrast = new FloatParameter { value = 0f };
[Tooltip("Saturation")]
[Range(-1f, 1)]
public FloatParameter Saturation = new FloatParameter { value = 0f };
[Space(5)]
[Header("Tint")]
[Tooltip("H")]
[Range(0f, 1)]
public FloatParameter H = new FloatParameter { value = 0.5f };
[Tooltip("S")]
[Range(0f, 1)]
public FloatParameter S = new FloatParameter { value = 1f };
[Tooltip("V")]
[Range(0f, 1)]
public FloatParameter V = new FloatParameter { value = 0f };
}

public sealed class ColourAdjustPPSRenderer : PostProcessEffectRenderer<ColourAdjustPP>
{
public override void Render( PostProcessRenderContext context )
{
var sheet = context.propertySheets.Get( Shader.Find( "Colour Adjust" ) );
sheet.properties.SetFloat( "Brightness", settings.Brightness );
sheet.properties.SetFloat( "Contrast", settings.Contrast );
sheet.properties.SetFloat( "Saturation", settings.Saturation );
sheet.properties.SetFloat( "H", settings.H );
sheet.properties.SetFloat( "S", settings.S );
sheet.properties.SetFloat( "V", settings.V );
context.command.BlitFullscreenTriangle( context.source, context.destination, sheet, 0 );
}
}
#endif

Now, I don't expect a custom action for everything, that would be insane and it wouldn't work for my own stuff.
Using Get/Set properties does not work but maybe a custom action that can get/set the shaders variables in the profile?
Maybe something like the Conditional Expression action, there you have to write the variables and logic yourself would work?

13
PlayMaker Help / Re: Using Post-process profile
« on: February 14, 2020, 06:41:41 AM »
What is unclear? The PP profile can have have more than Unitys default shaders. Many 3rd party assets and also my own are used through it.

14
PlayMaker Help / Using Post-process profile
« on: February 13, 2020, 06:12:19 PM »
I'm wondering how I can modify my PP profile. I've checked out the package on Eco but most of my effects are custom made and I wonder how I can access them.

I'm looking for a way to turn them on/off and change their values.

15
PlayMaker Help / Re: Angled movement xy coords.
« on: December 17, 2019, 01:21:23 PM »
Thank you, this will be useful.

Pages: [1] 2 3 ... 5