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Messages - Artoo

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PlayMaker Help / Re: How to access properties of procedural materials
« on: November 08, 2019, 04:33:16 AM »
Yes, I figured that must be the the one to change the values.
However, I can´t get any changes to appear.

I´ve been trying to adjust the snow cover generator properties of my .sbsar graph,
it works when I manually move the slider, but I cannot figure the way to get it to work with the FSM.

I haven´t found any examples how this is done, so it´s hard for me, this is all new.

I´ll attach a picture of my FSM, how should this be set up for it to work properly?
I´ve tried changing the properties, but no luck.
Also, do I need the "rebuild textures" script for all changes?

PlayMaker Help / How to access properties of procedural materials
« on: November 06, 2019, 03:58:12 AM »
I´ve been experimenting with procedural materials/substances, but I cannot understand how to alter the sliders with PlayMaker in runtime.
Is it even possible?

Action Requests / Re: More options for creating new Joints?
« on: September 28, 2019, 10:33:33 AM »
I tried to edit the PlayMaker script to set up Configurable Joint myself, but I cannot locate it.

Or maybe I should try to edit the Configurable Joint Variable, but I don´t know where that is located either.

I´m trying to set a value for e.g. lowAngularXLimit, but there is no such option when setting up the Joint with a FSM.

Action Requests / Re: More options for creating new Joints?
« on: September 23, 2019, 01:29:19 AM »
I did, didn't find any joint actions.

Action Requests / More options for creating new Joints?
« on: September 22, 2019, 02:30:47 AM »
I'd need to set up some more options when creating a new Configurable Joint.

I cannot set Linear/Angular Limits or Drive properties for the Axises.

I could do better physics for my joint-based car damage system this way :/
Also, other Joints, like Hinge Joint and Character Joints were missing some options too I think

PlayMaker Help / How to get another object's speed for a gameobject?
« on: April 08, 2018, 07:47:54 AM »
I'm making a racing game, and I would need a car to get the relative speed of another car in front of it, to determine if it should keep drafting behind it or overtake/avoid slower or stationary cars.

I tried this with a raycast from the front of the car and storing the hit object, but I only get 0m/s from that.

Can anyone help how to properly do this?

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