playMaker

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Artoo

Pages: [1]
1
PlayMaker Help / Re: How to access properties of procedural materials
« on: November 08, 2019, 04:33:16 AM »
Yes, I figured that must be the the one to change the values.
However, I can´t get any changes to appear.

I´ve been trying to adjust the snow cover generator properties of my .sbsar graph,
it works when I manually move the slider, but I cannot figure the way to get it to work with the FSM.

I haven´t found any examples how this is done, so it´s hard for me, this is all new.

I´ll attach a picture of my FSM, how should this be set up for it to work properly?
I´ve tried changing the properties, but no luck.
Also, do I need the "rebuild textures" script for all changes?

2
PlayMaker Help / How to access properties of procedural materials
« on: November 06, 2019, 03:58:12 AM »
I´ve been experimenting with procedural materials/substances, but I cannot understand how to alter the sliders with PlayMaker in runtime.
Is it even possible?

3
Action Requests / Re: More options for creating new Joints?
« on: September 28, 2019, 10:33:33 AM »
I tried to edit the PlayMaker script to set up Configurable Joint myself, but I cannot locate it.

Or maybe I should try to edit the Configurable Joint Variable, but I don´t know where that is located either.

I´m trying to set a value for e.g. lowAngularXLimit, but there is no such option when setting up the Joint with a FSM.

4
Action Requests / Re: More options for creating new Joints?
« on: September 23, 2019, 01:29:19 AM »
I did, didn't find any joint actions.

5
Action Requests / More options for creating new Joints?
« on: September 22, 2019, 02:30:47 AM »
Hello,
I'd need to set up some more options when creating a new Configurable Joint.

I cannot set Linear/Angular Limits or Drive properties for the Axises.

I could do better physics for my joint-based car damage system this way :/
Also, other Joints, like Hinge Joint and Character Joints were missing some options too I think

6
PlayMaker Help / How to get another object's speed for a gameobject?
« on: April 08, 2018, 07:47:54 AM »
Hello,
I'm making a racing game, and I would need a car to get the relative speed of another car in front of it, to determine if it should keep drafting behind it or overtake/avoid slower or stationary cars.

I tried this with a raycast from the front of the car and storing the hit object, but I only get 0m/s from that.

Can anyone help how to properly do this?

Pages: [1]