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Messages - CraigItsFryday

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PlayMaker Help / Re: SteamVr OnTriggerEnter
« on: April 17, 2018, 06:56:07 AM »
I guess sometimes the act of asking for help is alone enough. Immediately saw my problem after trying one more thing. In case someone else has the same issue, the head is disabled (for me, not sure) once the camera is running. Moving the rigidbody and collider (trigger) to the eyes allowed it to work for me.

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PlayMaker Help / Re: SteamVr OnTriggerEnter / Exit
« on: April 17, 2018, 06:49:20 AM »
Hi everyone,

I came across this thread looking for this exact answer. Unfortunately, the fixes for the OP have not been enough to fix my problem. I've been able to get my trigger to work using a simple sphere object with a trigger, but when I attempt to use a sphere collider on the SteamVR head object, it simply doesn't work. I'm wondering if it has something to do with teleporting into a volume instead of walking or moving my head directly into it? I've noticed the bezier ray (using Vive teleport via GitHub) bounces off of the trigger volume (or at least gives an invalid surface as feedback) but I've managed to teleport slowly into the volume. I've tried manually moving the CameraRig into the trigger volume and it doesn't fire off then either. I'm wondering if there's any advice on what to try next. Or if possibly updates to SteamVR could have broken this approach. I've had no other issues with triggers until trying to use them with SteamVR. Any help is appreciated. Thanks in advance.

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