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Messages - Bailie

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PlayMaker Help / OnTriggerEnter, set other game object active false
« on: May 05, 2018, 05:52:58 PM »
This is what I want to do:
   void OnTriggerEnter(Collider other) {
      if (other.gameObject.CompareTag ("crap")) {
         other.gameObject.SetActive (false);

I can get ontriggerenter to set the other as a temp gameobject variable. I can clear it so it loops correctly. I can get the if statement part. But the Set Property action doesn't work with variable gameobjects, only gameobjects in your scene.

What can I do?

I got it. It doesnt explicitly do float++. So I had to do per second, float add, set rotation

PlayMaker Help / New to playmaker, trying to make things spin
« on: May 02, 2018, 05:20:12 PM »
This my code, and I just want to use it in VRC. I'm new to playmaker and I'm not figuring it out very well. All it does is spin things at a medium speed.

public class Rotator : MonoBehaviour {

   void Update () {
      transform.Rotate (new Vector3 (0, 30, 0) * Time.deltaTime);

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