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1
Playmaker Help / Re: Terrain holes.
« on: November 28, 2018, 04:14:38 AM »
this tutorial maybe something u want
https://www.youtube.com/watch?v=cHhxs12ZfSQ

2
in my case, i dont use prefab at all, because prefab cant store gameobject reference, so i just simply create a gameobject in scene then give it name "Prefab", unactive it,now i just put all gameobject as child of this "Prefab" object and re use them as prefab,the only situation i use unity prefas is then it`s only a model

3
u can simply checkout my action as example then modify array list action to fit what u need, u can also make a template and run it with Run Fsm action.

First make a copy of fsm array then seach through the array inside, after this add a Finnish Fsm action as last action, finnish fsm allow u to trigger finnish event in Run Fsm action
but in this case i really recommend use hashtable,it save a lot of perfomance.

I really dont recmmend use arraylist, because arraylist support too few of types, this is a big problem then u try to do something complex

4
Action Requests / Re: Easy Save3 arraymaker actions
« on: November 16, 2018, 06:31:49 PM »
Hi,

 ok, EasySave3 support is now available, Let me know if you need more actions, but I don't think there is the need for more the default EaysSave 3 actions are covering all the rest of your needs, as well as ESCloud for saving online.

Let me know how it goes for you, and I'll make some noise if all is well on you end.



Bye

 Jean

it works well,thx for the actions,have a nice day :)

5
Here is a simple action i made for get array value by string name

6
you mean FSM array? here is maybe something u need


7
Action Requests / Re: Easy Save3 arraymaker actions
« on: November 10, 2018, 06:08:04 AM »
Hi,

 ok, I am on it, but if you could also point what ES3 feature you would like to see ported, that will help me get something ready for you.

Bye,

 Jean

Easy save3 supports almost all types, for example, I setup a scene in the runtime, when I save, only need to save the gameobject easy save3 will automatically save all the components of the gameobject, but easy save2 does not support this

Easy save2 support types:
https://docs.moodkie.com/easy-save-2/supported-types/

Easy save3 support types:
https://docs.moodkie.com/easy-save-3/es3-supported-types/

8
General Discussion / Re: In-built Visual Scripting in Unity 2019 ?
« on: November 03, 2018, 05:06:40 AM »
Of course Bolt and Unity built in Visual Scripting is perfect for professional programmers to illustrate to proponents of visual scripting just how long it can take to wire up a bunch of confusing nodes into what ends up as about 7 lines of dead simple code that could be typed up in under a minute.

Playmaker is different,it`s not a visual scripting tool, i mean it`s more like script snippet that allow user make custom actions,inspectors.


9
Action Requests / Re: Easy Save3 arraymaker actions
« on: October 31, 2018, 11:20:46 AM »
Hi,

 do you get errors or is there new features?

 Bye,

 Jean
easy save2 actions not works with easy save3, and someone already asked last year but it seems looks like nothing is going
Post here:https://hutonggames.com/playmakerforum/index.php?topic=16112.msg76629#msg76629
And here:
https://moodkie.com/forum/viewtopic.php?f=13&t=1467
You can also use easy save2 instead, but for me there are some functions easy save2 don't have, so i needs to use 3.

10
Action Requests / Easy Save3 arraymaker actions[SOLVED]
« on: October 31, 2018, 03:24:26 AM »
is there any plans to add arraymaker actions for easy save3?

11
Playmaker Help / Re: Remove icons
« on: October 26, 2018, 01:06:27 PM »
Hi.
In the playmaker editor windows on the bottom right there is a preferences button.
If it is possible to turn of, it should be there :)
it seems dont have the option that i can turn off icons

12
Playmaker Help / Remove icons
« on: October 24, 2018, 09:02:46 AM »
Hi
How do i remove that icons behind the actions? I mean I don't like it, playmaker feel like a toy with those icons

13
Playmaker Help / Re: Crating multiple levels from single scene
« on: October 17, 2018, 11:59:08 AM »
well, in this case probably best way is make a prefab for each level

14
Playmaker Help / Re: Create Template problem in .net 4
« on: October 09, 2018, 04:13:32 PM »
Hi.

 what version of Unity are you using, and what version of PlayMaker?

to be honest, I would very much refrain from switching to .Net 4 for at laest another year and more. There are problems with this and it's not been fully testing properly it feels. Not that I am trying to dismiss the issue, but as a warning, I had to revert many times back from . net 4 because of random issues ( not related to PlayMaker, it's network stuff)


 Bye,

 Jean

Well, im using 2018.1.9f2 and 2018.2.11f1, playmaker verson is the lastest verson that import from assetstore.
yeah, i know .net 4 has a lot of bugs, but well i dont have that much choice, because my main plugin in project is required .net4

15
Playmaker Help / Create Template problem in .net 4
« on: October 07, 2018, 01:24:59 PM »
cant create template in .net 4, does anyone have this problem?

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