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Messages - Unrighteous

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PlayMaker Bug Reporting / Three Bugs
« on: October 18, 2019, 09:21:48 PM »
Hello, I would like to elaborate on three bugs I've encountered in playmaker. I will list what each of them are and then elaborate afterwards.

Playmaker version 1.9.0
Unity version 2019.2.9f1

1: Global Variable window causes typing in states to lose focus.
2: Global Variable duplication glitch.
3: Actions not copy/pasting/moving and vanishing.

The first and by far the most annoying is that I can't keep the global variable window  open; if I do, I can't name states or type at all in playmaker states (action browser works fine). I think this is a known issue, I just wanted to say that I am experiencing it too and it happens to me 100% of the time.

The second is that while I was copy/pasting actions, one of my Global Variables (Constitution) was renamed to "Dexterity" so I had two GV's named Dexterity. I can't reproduce this, and miraculously restarting unity changed it back, just thought this was worth mentioning. We can't rename Global Variables, so the names changing randomly could really mess with a project. Screenshot attached.

The third bug is kind of broad, but sometimes playmaker actions don't copy/paste,
or they get deleted randomly when I paste something. The same happens when I re-order actions in a state, sometimes actions get deleted instead of moved. I noticed this happens very consistently with the "UI Text Set Text" action that can be accessed by dragging text into a state. I have a video attached showing this. When I re-order it, it just vanishes. This also happens frequently when I copy/paste, and it can take minutes to get the action working (this sometimes happens with other actions too).

If anyone has any solutions to any of these (particularly 1 and 3), I would love to hear them. Thank you, and have a great day!

PlayMaker Help / Re: How to play DragonBones animations at runtime?
« on: October 30, 2018, 06:04:53 PM »
Hey thanks!

Though, I actually went ahead and bought Puppet2D instead. It's way easier to use than DragonBones and works great with PlayMaker.

PM is such an awesome tool, I'm having a great time with it.

Thanks again, have a good one.

PlayMaker Help / How to play DragonBones animations at runtime?
« on: October 27, 2018, 03:28:56 PM »

I'm having a bit of trouble figuring out how to play DragonBones' animations at runtime.

I've dragged the "unity armature component" into a state and selected "set property." However, I can't seem to figure out which property controls the animations. I figured it would be one of the string properties, but nothing I do seems to work.

I know pretty much nothing about coding, and would really like to accomplish this with playmaker.

Any help is appreciated, thank you.

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