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Messages - Sergey_Russia

Pages: [1] 2
1
PlayMaker Help / Line Renderer
« on: April 10, 2020, 05:34:57 PM »
Hello.
Please tell me how to add and change Line Renderer values ​​through the playmaker.
I need to draw a line behind a moving object.
Help me please.

2
Android Help / Re: Open Local Gallery in mobile phone
« on: February 24, 2020, 08:42:09 AM »
Will this fit?
Or do not need to buy such a solution only for the gallery?
https://assetstore.unity.com/packages/tools/integration/cross-platform-native-plugins-ultra-pack-31086
I look there support PlayMaker is...

3
Android Help / Open Local Gallery in mobile phone
« on: February 24, 2020, 08:24:06 AM »
Please tell me how to make the user select a photo from the gallery of his phone and this photo becomes a picture of an object in the unity3d?

Is this tool universal for android and ios?


4
A function call also fails.

function ApplyGrid (NumberColumnCount : int)
{
greed = gameObject.GetComponent<GridLayoutGroup>();
        greed.constraint = GridLayoutGroup.Constraint.FixedColumnCount; 
        greed.constraintCount = NumberColumnCount;   
}

5
made using a script, but now I'm trying to figure out how to change the "NumberColumnCount" variable from PlayMaker

GridLayoutGroup greed;
public int NumberColumnCount;
void Update()
{
greed = gameObject.GetComponent<GridLayoutGroup>();
       // Debug.Log(greed);
        greed.constraint = GridLayoutGroup.Constraint.FixedColumnCount;  //**
        greed.constraintCount = NumberColumnCount; 
}

6
Please tell me, how can I set the height and width in the Rect Transform parameters through PlayMaker?
The Rect Transform Get Rect command is there, but the Rect Transform Set Rect command is not.
And also I did not find how it is possible to set the Construct Count parameter in the Grid Layout Group, is this possible?
If this is not done through PlayMaker, then how can this be done with a script in conjunction with PlayMaker?

7
PlayMaker Help / Animator + PlayMaker - EndPlay
« on: April 25, 2019, 08:20:16 AM »
Hello, Hi !
please tell me i'm doing the right thing?
Or do you need to use animated events to figure out when the animation will end?
I do not know how to do that..



I don't even know how to insert a picture, some tags appear (


???

Sorry for the stupid, maybe questions.

even the question is in the wrong place published)

8
everything worked out!
Thank you very much.
For your support and for your beautiful product!

9
Does not work...
I need to contact FMS directly without adding it to the public domain.
Please see what I am doing wrong ..
 :'(
https://ibb.co/vZFVcp6

10
Thank you very much!

11
Help me please.
Can you give an example of a script that triggers a global FSM event for another object?
I need to trigger a global FSM event from a script that does not belong to this object.
Help me please.

13
PlayMaker Help / Re: Check Mesh Renderer
« on: March 22, 2019, 03:39:22 PM »

14
PlayMaker Help / Re: Check Mesh Renderer
« on: March 22, 2019, 03:34:58 PM »
It is necessary to check the flag on the Mesh Renderer, and not the activity of the object.
I check if the object is displayed in Vuforia, because in Ecosystem Vuforia is not working.
Or I will have to change the built-in Vuforia script.
DefaultTrackableEventHandler.cs
Since he has a visibility check.

if (mTrackableBehaviour.TrackableName == "Name")
{
   Actions
}

15
PlayMaker Help / Check Mesh Renderer
« on: March 22, 2019, 10:55:44 AM »
Hello good guys!
I can not figure out how to check through the playmaker whether the flag on Mesh Renderer is on.
And also turn it on and off
https://ibb.co/tQSJdQ6



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