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Messages - jgalvezpa

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1
PlayMaker Help / Re: Help with rotation
« on: November 10, 2014, 12:39:17 AM »
bump

2
PlayMaker Help / Help with rotation
« on: November 08, 2014, 12:33:29 AM »
How to rotate the gun around his base

3
PlayMaker Help / Re: 2d rotation around an object
« on: August 18, 2014, 06:18:51 PM »
bump

4
PlayMaker Help / Re: 2d rotation around an object
« on: August 15, 2014, 11:55:11 AM »
bump!

5
PlayMaker Help / 2d rotation around an object
« on: August 12, 2014, 12:14:06 AM »
Hello i need to rotate the canyon around the support, how can i do that?

6
PlayMaker Help / This plugin could work with playmaker?
« on: May 28, 2014, 10:19:18 PM »
Hello just wondering if this new plugin could work with playmaker or it will need custom actions

https://www.assetstore.unity3d.com/en/#!/content/18125

http://forum.unity3d.com/threads/248661-Destructible-2D-The-ultimate-2D-destruction-toolkit

7
PlayMaker Help / Re: How to do this with playmaker
« on: May 07, 2014, 10:25:02 PM »
hey i cannot get to work right with collision , when the collision happen, i use Getcollisioninfo to get the Conctact Point and store it in a Vector3 variable then use Vector3 Operator( in the example you use Vector2 Operator) then go to Draw State and i have to change the variable of the Texture Draw Circle to a vector3.
 but doesnt work.

By the way im using a 2D mode camera with orthographic.

8
PlayMaker Help / Re: How to do this with playmaker
« on: May 06, 2014, 09:41:01 PM »
bump

9
PlayMaker Help / Re: How to do this with playmaker
« on: May 05, 2014, 11:04:26 PM »
or only works with raycast? cannot be done by colliding with objects?

10
PlayMaker Help / Re: How to do this with playmaker
« on: May 02, 2014, 10:36:09 PM »
Hi thanks for making this, i want to know i how to delete the texture when collide with something, like a bomb

11
PlayMaker Help / Re: How to do this with playmaker
« on: April 17, 2014, 03:52:53 PM »
thanks really appreciated, i will try also to do it

12
PlayMaker Help / Re: How to do this with playmaker
« on: April 15, 2014, 09:32:41 PM »
bump

13
PlayMaker Help / Re: How to do this with playmaker
« on: April 15, 2014, 12:01:57 AM »
i figure out that is all about shaders and alpha channels.ore specifically a shader method called 'Alpha mapping'.
Alpha mapping is done by using the original texture and another greyscale texture that defines what parts are visible or not.

The idea of the shader is to go through each pixel in the original texture and check how black each pixel in the greyscale image is at the same coordinate. The blacker the pixel in the greyscale picture is the higher the alpha value (more visible) the pixel in the original texture becomes. Since all this is done on the GPU it is lightning fast and leaves the CPU ready to do the actual logic for the game

do you have any experience doing that? i will try to learn

14
PlayMaker Help / Re: How to do this with playmaker (SOLVED)
« on: April 14, 2014, 05:35:21 AM »

I want the explosion to be the same like in video, i search for plugins like slicer and fracture etc but they dont work like in the video.
Somebody told me to this

In unity the easiest way would be to have an image (with alpha channel) and use the methods in Texture2d like getpixel/setpixel to modify the alpha channel to create holes/missing areas. Using those same functions you can check for collision when shooting at it. Though that may be slow, building the same functionality into a shader might get better results as you can leverage the gpu instead of the cpu. I would start with the Texture2D methods and see how it works out. Then move to a shader based solution if you need to.

How can i do that with playmaker?

15
PlayMaker Help / Re: How to do this with playmaker
« on: April 11, 2014, 09:08:35 PM »
bump

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