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Messages - AxelG

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PlayMaker Help / Re: DLC/ Addressable Assets
« on: February 10, 2020, 11:37:20 PM »
Okay, thanks for the reply.
I'll try to find how the Asset Bundle works.

Have a nice day,

PlayMaker Help / DLC/ Addressable Assets
« on: February 06, 2020, 11:48:38 PM »
Hi there,

For my project, I’d like to be able to download and unload assets/ groups of assets in the resources folder for DLC/ episodic content.

I did see this topic:

But it seems the asset bundle is no longer relevant and we have use the Addressable Assets system.

I don’t see any action to manage that, is there something I’m missing?

PlayMaker Help / Re: Videoclip Set Volume[SOLVED]
« on: February 06, 2020, 06:56:07 PM »
Thank you Jean, it works!


PlayMaker Help / Re: Videoclip Set Volume[SOLVED]
« on: January 27, 2020, 06:22:11 PM »
Hi Jean,

Thanks for the tips I'll think of it, but it's rather expensive for now.
Also, the post wasn't really solved, since I'm using the solution I came-up with from the beginning. I still can't set the volume directly to the videoplayer.

PlayMaker Help / Re: Videoclip Set Volume
« on: January 16, 2020, 01:46:42 PM »
Hi Jean,

Thanks for your tips, I already tried the VideoPlayerGetCanSetDirectAudioVolume.
It says yes but the value is a boolean that I created. Maybe I'm not using it correctly.

Redirect the audio from an audio sources is what I did :)


PlayMaker Help / Re: Videoclip Set Volume
« on: January 12, 2020, 12:00:31 AM »
Hey there,
Thanks, already tried. Couldn't solve my problem, so I went for an other way:
Separating the audio from the video. It's quite sad that there is no other solution but it works.


PlayMaker Help / Re: Videoclip Set Volume
« on: January 06, 2020, 10:22:52 AM »
Up before it goes on second page.

PlayMaker Help / Videoclip Set Volume[SOLVED]
« on: January 02, 2020, 10:08:00 PM »

In my current project I'd like to be able to control the volume of a videoclip with a float variable.
There is no action for in Playmaker so I tried the "Set Property" action and at my surprise, there is most of the videoclip property but not the "Volume" one.
Is it on purpose or it's an oversight?

In any case does someone know how to achieve that?


PlayMaker Help / Re: Int Compare not working
« on: November 20, 2019, 10:37:28 AM »
@ch1ky3n: I removed the less condition and deleted the loop event.
The screenshot was before I made any modification :)

@ransomink: I can't let the float because I noticed that when the video ends, the value for a "10,00333"seconds video is "10" seconds so when I'm comparing it will never reach the real video duration. I loose some precision but not impacting what I wanted to do.

Problem solved anyway, thank you all.

PlayMaker Help / Re: Int Compare not working
« on: November 18, 2019, 06:39:33 PM »
@Chyky3n: Thank you. I wasn't familiar with the "toogle breakpoint" but it helped me solve this problem.

The problem was that at the moment the FSM starts, the compared variables values weren't stored yet, so it was both "0" so equal that caused the instant switch to the next event.
I added a "Wait" action of 1s since all videos will be longer than 1 second.

@djaydino I've attached a screen with my next event state, it is a Next Frame event to avoid loop errors, saw one of your video about it (thanks), is it correctly set up?
I think I must have the "every frame" ticked because when I disable it, even with everything on a different state, the software doesn't detect when the int values are equal.
Maybe I am misusing it?

Also: Is there a way to check for a boolean value and define an event depending on it? I've seen the "bool test" action is that its main purpose or is there something else?

PlayMaker Help / Re: Int Compare not working
« on: November 18, 2019, 01:26:44 AM »
Hi Tcmeric,
I tried with an other event and I had the same issue, thanks for the tips anyway.

PlayMaker Help / [SOLVED]Int Compare not working
« on: November 17, 2019, 10:45:14 PM »

I'm trying to compare an "animated" int to a regular one with an int compare action and I can't make it work.
The action automatically goes to the next event whatever the value is.

Screenshot attached.

Is my setup wrong?

Note: The goal here is to define when a video is finished, I'm using a VideoPlayer get time converted float to int compared to a VideoLenght float converted to int.

PlayMaker Help / Re: [Update]Problem to Store a String or UI Text
« on: November 17, 2019, 05:31:45 AM »

The FSM setup that allow to change the text depends of the current activated panel.
For the string Array, I considered it, but in my project it wouldn't have optimal since some panels don't have text and the text has to be translated too.


Thanks, the Activated/ deactivate action didn't work, but it hinted me that they was a "remove on exit" on the "add component" action that solved the problem!

Thanks to both of you for your time!


PlayMaker Help / Re: Problem to Store a String or UI Text
« on: November 15, 2019, 12:59:14 PM »
Hello, I'm updating the topic since I still have some issues with my method.

Still with the same text, I have to display it on a different text object in a different Canvas for screen scaling/ fitting reasons.

The stored text is displayed correctly but a one moment, it switch back to the first text stored even if the stored text correctly set-up.

Here is a video:

I don't understand why.

PlayMaker Help / Re: Problem to Store a String or UI Text
« on: November 14, 2019, 09:31:47 AM »
That's quite interesting, thanks a lot Jean.


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