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Messages - TotalHavoc

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Work In Progress... / VR Project 100% Playmaker [In Progress]
« on: March 29, 2021, 09:56:08 PM »
Published the first devlog of my new vr project (fully built with playmaker) Leave any feedback you have here or in the comments! This is planned to be a wave shooter. I'll release more info each devlog. Forgot to post here in the forums haha. Hope you enjoy the devlog!

Feature Requests / Dragging variables from the inspector
« on: March 04, 2021, 12:24:38 PM »
Just an idea. When having any variable on inputs or outputs you can drag it and place it down from the inspector. To explain, you set the variable either as input or output then, if you need that variable you can drag it from the inspector on top of the State.

Let me know what you think!

Ok, then it will probably be on asset store soon as well.

Can't wait! Really looking forward to trying this!

Feature Requests / Re: State Groups
« on: December 25, 2020, 10:55:26 PM »

I see this is a long list of conversation, any updates to it? Just wondering since this could be really helpful.

Work In Progress... / Re: CrimeLord
« on: December 18, 2020, 11:36:08 PM »
Any updates? Curious what's happened to the project since the link to WordPress no longer works :(

super super cool idea! dont be worried about some possible controversy!
the only thing that could happen is that the gametheme draw attention 8) - only my opinion

Exactly my thoughts!

Pre-release Discussion / Re: Playmaker 2.0
« on: October 11, 2020, 05:36:41 PM »
...kind of worried about the lack of info in this thread. Is PM soon to be dead?

I'm sure not, they just don't really release info on it which sucks but their decision.

General Discussion / Re: Playmaker 2.0 concerns
« on: August 17, 2020, 01:31:47 PM »
Subscription = yes if needed and able to be done
Pay to upgrade = no
Upgrade free = nooooo

fixed!  :D

PlayMaker Help / Re: Refund
« on: August 14, 2020, 05:03:15 PM »
lol  ::)

PlayMaker Help / Re: cracked playmaker ?
« on: August 04, 2020, 10:27:22 AM »
I've downloaded your game Mr Baby Pottywords, and I'm selling it at a cheaper price.

Also I've seeded it to half a dozen torrents so people can play it for free.

Hope that's cool with you!  :)


General Discussion / Re: Playmaker 2.0 concerns
« on: August 02, 2020, 11:25:56 PM »
I prefer, We can use Playmaker 1.x forever since we paid One-time fee. I am okey with recurring & affordable* pricing for  Playmaker 2.0

Coz we spent $1k+ on a one of the worst so-called No code Game engine couple of years ago. That s**t is nothing in-front of playmaker. They later , reduced the prices. Check their lowered price and features  ;D

Ah, this engine has a history. Not surprised tbh. Sells prob were dwindling or they had to do it for some reason. What were some problems you have with buildbox? Just curious

General Discussion / Re: Playmaker 2.0 concerns
« on: August 01, 2020, 06:59:25 PM »
I'd like to highlight the big picture here.
A subscription model would be a death nail to Playmaker.

So you guys need money for ongoing support - that is ok.

I'm developing my first game on zero budget so I rely on Playmaker on being one-time payment only to be able to start and continue developing the project. If suddenly this becomes a subscription, I will be unable to continue and my project will die. This applies to Unity too.

If I can continue working on the game without being threatened by a subscription model, then I will eventually release my game, promote playmaker and actually have some money.

In turn, I will attract more customers towards Hutong Games and if you had a patreon where I could give you monthly money for simply you to continue to work on improving Playmaker and other related project. The important thing is that you'd *post the information publicly without locks/paywalls on your progress, no matter how small, slow or minor*.

This would be enough for me to happily give money to you even though I've already purchased Playmaker. There are a lot project on patreon that thrive on this model.

Please consider other options of securing funding to playmaker besides subscriptions and one-time payments. There are more and better options than these two outdated models.

You also need to communicate your needs for funding more louder and honest to us, so we know that you need the support and that we have a clear avenue to help you.

For those of us that can help now, we will.
For those of us that can't at the moment, will know how we might be able to once our situation changes.

If you go for a subscription model, we'll be fucked and it'll be widening the wealth inequality gap once again for those less fortunate of us.

If you need help, please see
You can get tons of info for free without actually buying anything from this guy (he will appreciate if you do tho) on his youtube channel:
Please, reconsider.

I feel like you are saying with a subscription if your game doesn't release it'll be the death of playmaker which definitely won't be the case. Correct me if I'm wrong. Playmaker you've already bought and can continue using if they do a sub. model for playmaker 1(that you've already paid for) then a lot would be angry which they won't do at all. Doing a sub-model for playmaker 2 makes sense.

General Discussion / Re: Playmaker 2.0 concerns
« on: July 28, 2020, 08:26:27 PM »
I just won't use Playmaker 2 at all if it has any subscription tbh. No matter what the upsides are. That's just my take.

Pre-release Discussion / Re: Playmaker 2.0
« on: July 24, 2020, 12:08:59 PM »
Personally i do not like this way.

Especially if you have more complex fms's i can see this getting very messy.

But everybody is free to have their own opinion :)

Agreed. I used C2(Construct 2, which is not different with event sheet wise compared to C3) and it gets very messy and just plain annoying to deal with real quick.

Setting task is very important and for my i use Trello and check lists.
and have grouped check lists, as this motivates me to get the list done.
And when all is done on a list it gives some kind of satisfaction.

Also certain type of task i tend to do early in the day and other Late at night.

Same for music, depending on the task to do, sometimes i play some slow back ground music or some 80's music.
And other times i put on some hardcore techno or Retro house.

Also for some task i turn off discord/skype/messenger etc.
Sometimes even disconnecting the internet so i wont get distracted by 'social media'

But it does happen to me as well that i open a project and Feel stressed already.
Hi, yea I should be using Trello more for my projects to help motivate me when needed, and thanks for letting me know what music you listen to on a certain task. I never did that b4 so I might try it.

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