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Messages - misterjuly

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1
PlayMaker Help / Re: Smooth Save Issue
« on: November 02, 2020, 09:19:21 AM »
I was able to get the pausing to work with the time scale, but does this work when you exit out of the game or go to a different scene? How would I get my game to remember where I am when I switch scenes or even power off the game in the final build? Thanks!

2
PlayMaker Help / Re: Smooth Save Issue
« on: October 28, 2020, 05:16:59 AM »
Heres the video (you might have to download it to play) https://drive.google.com/file/d/1LpwQ93SVM3djBgCW3OtR1vlyBhk_Il6w/view?usp=sharing

Here are pictures of my FSMs.

Also, does smooth save save your game even after you power down your game (in the final build, not the editor)? And can playprefs be used to auto save a character wherever they are in the level? Sorry for all the questions. Thanks again.

3
PlayMaker Help / Re: Shifting Gravity
« on: October 27, 2020, 01:50:03 PM »
I was able to get the gravity to change, but I would like it to be only when you are adjacent to a wall, only mapped to one button (mine is mapped to four, one for each direction), and then eventually change the camera. Any help is appreciated. Thanks!

4
PlayMaker Help / Smooth Save Issue
« on: October 27, 2020, 01:44:31 PM »
Hello,

I'm trying to use smooth save, but when I pause then reload, I get double of my character. How can I change this? Also, whenever I use it the pause menu becomes on top of the level, unlike it was before (it was on a separate page). Help would be very much appreciated. Thanks!

5
PlayMaker Help / Re: Shifting Gravity
« on: October 22, 2020, 01:27:25 PM »
is it possible to show my the fsm for this? Sorry, I'm just a little confused.

6
Nope. Didn't seem to be the issue. Also, I noticed I forgot to put in one of the keys, but that still wasn't the problem. Any other ideas?

7
Here r more pics (they would not fit in one message)

8
Hello,
I know this post is old, but hopefully someone will respond. I'm having a hard time getting this to work. Here r my FSMs. Hopefully someone can help. Thanks!

9
PlayMaker Help / Shifting Gravity
« on: October 18, 2020, 02:56:06 PM »
Hello,

I just wanted to know if there is a way to change the direction of gravity along with your player (similar to the 2d sections of Super Mario Galaxy). I would also want the screen to rotate with it so that the player is always in the normal position, but everything around the player changes. It is essentially walking on walls, but your character is always in the normal orientation. I know this is a weird thing, but just wanted to know if it was possible. Thanks!

John Bassi

10
PlayMaker Help / Re: Why my character double jumps infinitely
« on: October 18, 2020, 01:51:30 PM »
And what do you mean by conditions? Sorry, I'm not super familiar with all the vocabulary yet. Thanks!

11
PlayMaker Help / Re: Why my character double jumps infinitely
« on: October 18, 2020, 01:49:17 PM »
It seems like when I remove the bool event, the double jumping problem comes back, but I can jump off platforms. When it is gone, I can't jump off platforms and I still have the double jumping issue. I tried watching the FSM during gameplay, and it seems to get stuck on the check if landed state, with or without the bool. Hopefully that gives you an idea of what the problem is. Sorry I'm having such a hard time figuring this out. Thanks again for your help.

12
PlayMaker Help / Re: Camera following multiple players
« on: October 18, 2020, 01:15:38 PM »
Never mind, I figured it out. All I had to do was download ecosystem add-on and apply Targets Tracking Ortho Camera action, put in the number of players for my targets and select the players to go in there. And it worked! Hope that helps someone out.

13
PlayMaker Help / Re: Why my character double jumps infinitely
« on: October 18, 2020, 09:09:01 AM »
Well that took care of the double jumping problem. However, still when I land on a platform I cannot jump again. I'm not sure if this info will help, but the platforms I am using are capsule colliders (I am bouncing on balloons, so I though this would make sense). I had this problem periodically when using box colliders too, it just seems more consistent this way. Also, I experimented with the "DO JUMP" action and tried all the other possible options, but that didn't work either. So I just kept it at "None". Also, I might still be doing it wrong, so here's an updated screen shot. Thanks!

John Bassi

14
PlayMaker Help / Re: Why my character double jumps infinitely
« on: October 17, 2020, 05:43:54 PM »
Also, the error goes away when I have the fsm set up the original way, but I have both problems. Wasn't sure if that info would help.

15
PlayMaker Help / Re: Why my character double jumps infinitely
« on: October 17, 2020, 05:39:43 PM »
Hi. Here are the actions I'm using. I realize I have an error message, but don't know how to fix that (that might be my problem). Sorry I'm new at this. Thanks!

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