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Messages - Pawel

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PlayMaker Tutorials / Re: How to make simple custom Playmaker actions
« on: April 13, 2017, 11:47:57 AM »
Can a static undefined data type in another script be accesses from a custom Playmaker action? 

Here is what I have in the script:
public static void UpdatePlayersCurrentScore(String score){


What I am interested in is setting the score String in PlayMaker and sending it to the script...

I am getting errors when create an Android APK.

I know this is beta...

PlayerSettings Validation: Requested build target group (27) doesn't exist; #define symbols for scripting won't be added.
UnityEditor.PlayerSettings:SetScriptingDefineSymbolsForGroup(BuildTargetGroup, String)
HutongGames.PlayMakerEditor.PlayMakerDefines:AddScriptingDefineSymbolToAllTargets(String) (at Assets/PlayMaker/Editor/PlayMakerDefines.cs:42)
HutongGames.PlayMakerEditor.PlayMakerDefines:.cctor() (at Assets/PlayMaker/Editor/PlayMakerDefines.cs:19)

General Discussion / Re: I must be thick!
« on: December 31, 2014, 10:19:44 AM »

It works great. It does not have the same simplicity as previous text setup, but it is more powerful. For anyone who is struggling with this here is a quick visual how to control text via variable. (The FSM is attached to a text game object created using menu Game Object > UI > text)

Thanks Lane. I will investigate this method.

Happy and prosperous New Year!


I can only set property to objects, not their components...
The object I create using "GameObject->UI->Text" have their Object Type set as "UnityEngine.GameObject" not as "UnityEngine.UI.Text"

I think this may be a bug... Is it? Or am I missing something...

I think the main issue is that the UI Text objects that are added by Unity are seen as ordinary game objects. They are not recognized as UI Text by Playmaker.

Or am I missing something?

General Discussion / Re: I must be thick!
« on: December 28, 2014, 04:12:19 PM »
If you are using Unity 4.6 and later, you are probably watching wrong tutorials. Text treatment has changed starting with this version. Now you need to deal with Canvas... seems that Playmaker has some catching up. I no longer as straight forward as it used to be. However, it seems to be more flexible and powerful. For example I was able to use real time variable updated text in 3d space, which I don't think was possible before..

It is the 4.6.1f1.

I found a workaround, since I can't figure it out. I attach my text element to one of the "Valid"  UI components -- just disable them from doing anything other than being a parent... Hardly an ideal solution, but it works...

I downloaded the uGui actions and samples, I watched the video from Wiki. The simplest task seems impossible to do now...

I see that all other GUI elements working fine -- Sliders, Buttons, Scrollbars, ect ...but how do I change a simple text now with this new scheme?  The text element  shows an error once I attach the PlayMakerUGuiComponentProxy script  (it warns that it is " not a valid UIcomponent")

How do I make a simple text a "Valid UI component", so I can make this text as dynamic as it is shown in the sample? (Where the text below the slider shows the result of changing values).

I don't want any buttons or any other "GUI elements" just the text...

PlayMaker Announcements / Re: [Released] IOS Native Plugin
« on: June 23, 2014, 05:38:14 AM »
Lacost, a quick clarification:

Since there is the word "native" in the name, does it mean it requires Unity Pro? Does it work with the indie version?

PlayMaker Help / Re: Animating CAMERA.RECT
« on: March 17, 2014, 07:14:02 AM »
Thanks Alex. This looks easier then I though and works like a charm!

PlayMaker Help / Animating CAMERA.RECT[SOLVED]
« on: March 16, 2014, 01:36:33 PM »
I am trying to figure out if there is a way to animate the rectangles of of multiple cameras that share a single screen. I know how to do it as a static setup, but I would like to animate the way the screen is divided.

I've attached two images, let's say I'd like to transition from one layout to another  when certain action is triggered... Is there a way to do this with PlayMaker?

I was looking for any action related to camera's Viewport Rect settings, but could not find it anywhere...

Any suggestions?

User Showcase / Re: Introducing Spheroku(TM)
« on: February 12, 2014, 07:43:20 AM »
Thanks Jean.

The nice thing about this is the fact that the Poland has a great reputation in sudoku championships. Hopefully they can influence other countries to try it in their matches.

(Polish "sudoku master" Jan Mrozowski won 3 gold medals

User Showcase / Re: Introducing Spheroku(TM)
« on: February 11, 2014, 05:59:41 PM »
Spheroku just made a debut in the official Sudoku Championships  (qualifying games to Poland's & World Sudoku Championships). I've made a special localized (Polish) version for this event. One little step at a time, but the game seems to be gaining some traction.  :)

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