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Messages - blackant

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1
Yes i know said, like that it sounds strange, but it is  !
let say you have (in my case) a character wich use a lots of scripts for many purpose and FSMs too.
i use a raycast to check ground and other things
last thing i modified pn my prefab was the layer used, Unchecked Reverse, modified the lenght... nothing special at all.

i save, start the game, and finally, when it is for this action to do is job, i get loop count > 1000 just because the version used in game is not the same as the prefab.

a bit disturbing for debugging.

the new prefab system is anoying to me. ::) :-\

2
Action Requests / Re: Cinemachine Offset
« on: July 04, 2019, 01:43:15 AM »
Thanks Jean

3
Action Requests / Re: Cinemachine Offset
« on: July 04, 2019, 01:37:42 AM »
i need the camera to offset on .Z when the player changes his gameplay with a bonus.

4
it also happenned when i just clicked quickly on many action to activate them one by one

5
Action Requests / Cinemachine Offset
« on: June 28, 2019, 09:30:01 AM »
Hello,

i'm not really sure if this has not already been done, but i didn't fund it anywhere.
and this is missing to me for a lot of projects.

i tryed to start writing one to set the offset but it seems more complicated than any other actions i have done before.

the extension looks really simple and should not take ages to be done..


6
Playmaker Bug Reporting / Auto Duplicate(or paste) actions sometimes
« on: June 28, 2019, 12:32:45 AM »
Hi,

as says the title there is a bug wich is copying an action and paste it without any logic (to me), because i'm not using Ctrl+V, neither holding the action and trying to duplicate it.

i have noticed this problem is appearing sometimes while i'm just clicking on actions.

for now it's a bit of random times when it happens, i'll try to get more informations to help to debug this one wich is really anoying...

i don't know if i'm the only one with this problem ?

7
sry to answer to this late post, but i can answer about it

in the lights parameters you have an option that allow to set the light in a different render mode

each lights is set to Auto by defaut.

turn it to important and this will force unity to continue to display this light outside the camera.
this may also be due to camera frustrum wich will deactivate unseen assets.

8
Share New Actions / Re: Playmaker AI NavMesh Actions Pack !!
« on: June 09, 2019, 11:09:31 AM »
thanks i'll modify it for the next update .)

9
Share New Actions / Re: Playmaker AI NavMesh Actions Pack !!
« on: June 06, 2019, 03:28:20 AM »
Hello everyone !

good news about this, it's now available on the asset store !

just click here:
https://assetstore.unity.com/packages/tools/ai/ai-navigation-actions-for-playmaker-146258
 8)

10
i have updated playmaker to the last version and it coorected the problem.

11
Hello,

i have updated my project to unity 2019.3.0a2 and playmaker has this error message

'MovieTexture is removed. Use VideoPlayer instead.'


i don't know if there is already an updated about it

12
Playmaker Bug Reporting / Re: UI Bug after deleting variables
« on: May 19, 2019, 01:08:45 AM »
the bug is still there, after several days without seeing it. I stumbled upon it by surprise.

13
Playmaker Help / Re: how to take lower float in an array ?
« on: May 17, 2019, 03:10:03 PM »
yes !! thanks you, got it !!
i already have my arrays, but i didn't think about replacing the first by the lowest each time it fund one .
that's perfect  :)

14
Playmaker Bug Reporting / Re: UI Bug after deleting variables
« on: May 17, 2019, 06:54:33 AM »
1.9.0.p15

not sure if the bug is still there i don't remember where it was.

15
Playmaker Bug Reporting / Re: UI Bug after deleting variables
« on: May 17, 2019, 06:35:07 AM »
Unity 2019.1.2d1
Playmaker 1.9.0

the bug appeared just after that cleaning and only here.

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