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Messages - Lars Steenhoff

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1
Action Requests / Re: Timeline signals support
« on: December 08, 2018, 08:59:30 AM »
Thanks, will try it out

2
Action Requests / Timeline signals support
« on: December 07, 2018, 12:38:55 PM »
Unity added signals to timeline im 2019.1 alpha 11

https://forum.unity.com/threads/new-in-2019-1-timeline-signals.594142/

An action for sending and recieving signals would be nice!

3
General Discussion / Re: unity 2018 (.net4x equivalent)
« on: May 14, 2018, 04:12:24 AM »
Can you also check with unity 2018.2 beta? .net4x

It says the playmaker dll has been disabled

4
Share New Actions / Re: ProCamera2D - With PlayMaker custom actions
« on: March 15, 2016, 07:15:31 PM »
Thanks for making them!

It took me a while to figure out I had to add “PC2D_PLAYMAKER_SUPPORT” to Scripting Define Symbols on build settings

5
iOS Help / Re: Apple TV, tvOS, Xcode build errors[SOLVED]
« on: March 15, 2016, 04:23:05 PM »
@addonsolutions

Yes I can get playmaker to work quite nicely on apple tv with the latest playmaker beta.



6
Feature Requests / Re: Find a 'Events, Actions, Variables' on a States?
« on: February 29, 2016, 06:34:45 PM »
Yes very usefull!

7
I would like to see a way to display the contents of all the fsm states at the same time.

Like an expanded view, were each states has all its action names listed in a comment.   this would make it more easier to have an overview of all the states.


8
Share New Actions / Re: "Jelly Sprites" Events Bridge?
« on: February 28, 2016, 04:39:43 PM »
Thanks for sharing

I will try it out, I have bought the jelly sprites and now may be a good time to start using them with playmaker  8)

9
iOS Help / Re: Apple TV, tvOS, Xcode build errors[SOLVED]
« on: February 28, 2016, 05:23:22 AM »
Any Idea how I can remove this warning?


Quote
SetLogCallbackDefined is not allowed to be called during serialization, call it from Awake or Start instead. Called from script 'FsmEditorWindow' on game object ''.
See "Script Serialization" page in the Unity Manual for further details.
UnityEngine.Application:add_logMessageReceived(LogCallback)
HutongGames.PlayMakerEditor.FsmDebugger:.ctor() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmDebugger.cs:51)
HutongGames.PlayMakerEditor.FsmDebugger:.cctor() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmDebugger.cs:22)

10
Nice tips,
it does sound a little complicated for a common problem, perhaps there could be an action made to save all fsm variables states and reset them when needed.

11
iOS Help / Re: Apple TV, tvOS, Xcode build errors[SOLVED]
« on: February 24, 2016, 04:08:52 PM »
Yes you are correct, for some reason the tvOS check box was disabled on the playmaker.dll

Thanks for pointing me in the right direction I would not have found it there.

Now it's working :)


I only have a minor warning in the unity console

Quote
SetLogCallbackDefined is not allowed to be called during serialization, call it from Awake or Start instead. Called from script 'FsmEditorWindow' on game object ''.
See "Script Serialization" page in the Unity Manual for further details.
UnityEngine.Application:add_logMessageReceived(LogCallback)
HutongGames.PlayMakerEditor.FsmDebugger:.ctor() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmDebugger.cs:51)
HutongGames.PlayMakerEditor.FsmDebugger:.cctor() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmDebugger.cs:22)



I did delete PlayMakerDefines.cs that cleared up the other warnings.

12
iOS Help / Re: Apple TV, tvOS, Xcode build errors[SOLVED]
« on: February 24, 2016, 04:18:50 AM »
I deleted the PlaymakerDefines.cs and that error is no longer showing,

the other errors are still there:

Quote
Assets/PlayMaker/Actions/ActivateGameObject.cs(9,43): error CS0246: The type or namespace name `FsmStateAction' could not be found. Are you missing a using directive or an assembly reference?

and a couple more in the list, I will see of I can delete more until the errors stop.


I'm using tvOS 9.2 beta 3, don't know if that has anything to do with it.
I can build to it without playmaker installed.

13
iOS Help / Re: Apple TV, tvOS, Xcode build errors[SOLVED]
« on: February 23, 2016, 07:54:34 PM »
Alex did you deploy on the device without errors?

I just tried building to Apple tv with unity 5.4.0.b7 and Xcode Version 7.3 beta 3

I used playmaker from the asset store and applied the patch you made earlier.

any idea what I could be doing wrong?

Quote
PlayerSettings Validation: Requested build target group (15) doesn't exist; #define symbols for scripting won't be added.
UnityEditor.PlayerSettings:SetScriptingDefineSymbolsForGroup(BuildTargetGroup, String)

Quote
Assets/PlayMaker/Actions/ActivateGameObject.cs(9,43): error CS0246: The type or namespace name `FsmStateAction' could not be found. Are you missing a using directive or an assembly reference?

14
iOS Help / Re: Apple TV, tvOS, Xcode build errors
« on: February 13, 2016, 02:51:06 AM »
Thanks Alex!

This is great  :)

15
PlayMaker Help / Re: Animated Score Counter?
« on: February 13, 2016, 02:49:40 AM »
I see there is an ease in / easy out option.

Could you make an ease out only option?

so it s starts fast and slow down.


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