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Messages - Rabagast

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General Discussion / Re: Build Problem
« on: August 30, 2018, 06:39:36 AM »
Hi, Jean!

I tried a fresh new project as you said, and it worked.

DjayDino mentioned that Get/Set Properties can cause some build problems. I don't know if this is the problem in my case.

Is it the Player Log I need to check?

Maybe it's easer to copy all the graphics and assets and the scenes to a fresh new project. :)

General Discussion / Build Problem
« on: August 29, 2018, 11:01:11 PM »
I have a problem when I build my game. It build the game without any problem, but none of the FSMs are working in the build. Does anyone has similar problems? I'm using Unity 2018.2.

I made a video so you can see for yourself.

General Discussion / Re: Unity 2018.2 Errors
« on: July 29, 2018, 02:18:51 AM »
I got it to work. Had to delete TMPro which is included in Unity 2018.2. I also had to delete some few Actions from Energy Bar Toolkit which caused some few errors. I don't need them anyway.

Supertilemap work fine. :)

General Discussion / Unity 2018.2 Errors [SOLVED]
« on: July 28, 2018, 02:26:57 PM »
Right now, I'm so sick of Unity. I have been using Unity 2018 Beta for a while. Just updated to Unity 2018.2 today. And of course a lot of errors and warnings. The warnings was for the most Text Mesh Pro, cache. I deleted that cache folder which contained TMPro, then I got more errors. I'm just so sick that I probably need to start a brand new 2018.2 project and copy the scenes. And fix and fix and fix all the things which probably will not work.

It's not the first time I need to do this. Why can't it just work when updates my projects to new Unity version? Every time it's like this.

PlayMaker Announcements / Re: Playmaker Game Jam
« on: March 29, 2018, 03:22:34 PM »

Just a question! How will the winner be chosen? Will the judges decide the winner, or will it be the game with the highest ratings?

PlayMaker Announcements / Re: Playmaker Game Jam
« on: March 23, 2018, 07:51:02 AM »
I'm stuck before I've started. I have no ideas right now. I am also afraid if I make something, and it's not correct, so I think I cancel this time. Maybe I can join next time, if there will be a next time. I'm sorry! :(

PlayMaker Announcements / Re: Playmaker Game Jam
« on: March 22, 2018, 11:39:00 PM »
I didn't understand these two themes.
Aren't Last Resort and Not A Hero two games which already exist?

Will it be something related to these games? Or do I make a game related only to the name.

PlayMaker Help / Synchronise an Audio Clip with Float Animation
« on: March 14, 2018, 10:40:05 AM »
Is there a way to synchronise an audio clip with a float countdown? Maybe you don't understand what I mean, so I will explain. An example is that I have a float variable with the value 1000. It will countdown until it reach 0. The countdown time starts on 25 and will be subtracted every frame, so the countdown speed will increase.  And now back to the question. I have an audio clip, very short beep. I want this audio clip to synchronise with the speed of the countdown. Is there a way to to this?

General Discussion / Re: Sound Manager Pro
« on: March 06, 2018, 09:45:00 AM »
Thank you! :)

General Discussion / Re: Sound Manager Pro
« on: March 04, 2018, 04:31:00 AM »
Sure, but it's only a log, not even a warning. If it really bothers you, you can turn it off in Logging Settings.


I can't find this Logging Settings.

General Discussion / Re: Sound Manager Pro
« on: February 26, 2018, 03:36:31 PM »
So it doesn't matter if I get this message then?

General Discussion / Re: Sound Manager Pro
« on: February 25, 2018, 05:15:04 PM »
I had to increase the Voices Weight to 15. Maybe it can work with 10 also. I didn't try. :) I have a rapid fire, so it fires a lot of bullets at the same time.

General Discussion / Re: Sound Manager Pro
« on: February 25, 2018, 04:53:31 PM »

Is it a way to avoid this message I get?

"T: 8.422878 - MasterAudio All children of SL - Bullet Shot were busy. Will not play this sound for this instance."

I have 5 in Voices (Weight) Maybe I need to stop the audio clip before it plays again?

General Discussion / Re: Sound Manager Pro
« on: February 22, 2018, 04:00:27 PM »

It's an amazing asset. Thank you for your help and fast reply. :D

It's time to experiment a bit more. :)

General Discussion / Re: Sound Manager Pro
« on: February 22, 2018, 02:52:29 PM »
Just some questions:

Do I need to have one MasterAudio Prefab in each scene? Or is it enough with one in the Main Menu Scene with the action Don't Destroy On Load?

When I add a MasterAudio Prefab in the scene, can I have more than one Group in Group Mixer? For example one for player sounds and one for enemies and one for collectible.

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