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Messages - MarkD

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1
PlayMaker Help / Broadcast All Question
« on: July 23, 2021, 10:13:52 AM »
I've used Send Event/Broadcast All many times before, but suddenly I'm having an issue that I don't understand.

I'm using Send Event/Broadcast All and typing in the event I want to send manually, but when I send the event, the intended target doesn't receive the event.

To test that the action was working, I made a separate object in the scene that is just a simple FSM with a global event listening for the event to be sent and that one works just fine.

The target that isn't receiving the event:
  • Is a Prefab
  • The FSM is active
  • Has the correct Global event
  • Is spelled correctly

Can anyone think of any reason why any object wouldn't receive the message?

2
Heya Djaydino - I wanted to say thank you for the suggestions and tutorial links.  That was exactly what I needed and I got everything working! 

Super cool having my data all in a nice, organized place.

Thank you!

3
Thank you!  I'll give all of these tutorials a go. 

4
Hey there everyone,

In my project I have a prefab "Item" which is the basic object used by all of the items the player can pick up and use.  In my game, items are pretty simple but they have several attributes that make them different from one another

Right now I'm making an instance of the item, giving it's attributes manually, and then creating copies of that instance.  That's obviously a brute force method and is going to cause bugs and headaches down the road.

So I'd like to do some sort of data sheet or database that my item spawners will set on a blank item to set it up.  That way I'm changing data in a single place.

Any suggestions on the best way to do that while using Playmaker? 

5
PlayMaker Help / Can't find Timeline Actions on the Ecosystem
« on: December 12, 2020, 04:08:51 PM »
I can't seem to find Timeline actions on the Ecosystem any longer.  I know there were a couple of weeks ago because I have "Play Timeline" in my Action list.

Searching for that same action comes back nothing found.

Maybe it's related to the Ecosystem Update that I'm seeing?  I've tried getting the latest, but the link on the site doesn't trigger a download for me.

Anyone else seeing this or have any suggestions?


6
PlayMaker Help / Re: Timeline - Send Event
« on: November 11, 2020, 11:32:47 PM »
Excellent - thank you, nFighter!

I'd love to see a tutorial on how to use all of the options available, but I've got the basic thing I needed (to send an event) so I'm good.

If anyone wants to make a tutorial or knows of any good ref out there for how to use the other actions for Playmaker in the Signal emitter, I'd love to hear about it.

7
PlayMaker Help / Timeline - Send Event [SOLVED]
« on: November 10, 2020, 09:36:18 PM »
Hey everyone,

I'd like to send events from my Timeline and I'm not sure about how to do it.  I read this thread (https://hutonggames.com/playmakerforum/index.php?topic=15465.0) started a couple of years ago but I don't see the action or understand how to send an event from the Timeline. 

To be clear, this isn't the animation timeline, this is the cutscene Timeline added in 2017. 

Can anyone give me an idea on the steps, actions, and UI needed to do this?

8
Ahh excellent. This does exactly what I'm looking for without having to use clumsy collision.

Thank you!

9
Heya - yep, I've got the reticule parented to my player object. 

In my current setup, to move the reticule, I'm doing this:

- Get Axis Vector XY and store that Vector3
- Controller Move using that Vector3 variable

Previously I tried using set position based on that same Get Axis Vector3 var.  I tried using a get XYZ of a vector 3 and clamping those floats and then using Set position XYZ.  I could totally still move the reticule around, but the clamps didn't seem to do anything.  Also, anytime I let go on my controller stick, the reticule would snap back to 0,0 which wasn't ideal.

Does that make sense?

10
Well, what exactly would you clamp?  I tried clamping the x and y from a vector3 but it did nothing for me.

11
Still interested in hearing folks opinions, but I found a method to do what I need using my 3d target reticule.

I created a collision volume around my player and put those objects on a unique collision layer.  Using the Collision Matrix, I made it so that my reticule won't collide with anything BUT the unique collision layer.

It seems like it'll do the trick, but I'd be very curious to hear if anyone has any other ideas!

12
Hey folks,

I could use some advice on either how to constrain movement of an object OR a strategy for how to do what I'm attempting.

I'm making a side scrolling game and I want the player to activate a target reticule that they can move around the screen to "target" things they want to fire upon. 

My requirements are:

- Constrain the movement of that reticule on the X and Y. 
- More specifically, have separate constraints for High value Y and Low value Y (I dont want the reticule to go under the ground).
- I want the reticule to move freely through/over objects with collision
- Works with a game controller

So my current plan is to use a 3d object in world that the player moves around with a controller.  I'm getting the Axis vector X/Y and setting the velocity on the 2d object.

This will easily allow me to move through collision objects while still giving me the ability to know if I'm over an acceptable target (using trigger volumes).  BUT I can't figure out how to constrain the movement in 4 directions (Left, Right, Up, and Down).

I've tried using a character controller, but that has the problem of obeying collision rules.

So what do you all thing?  Any advice about how you might tackle this challenge?

13
PlayMaker Help / Re: Countdown Timer in Minutes:Seconds
« on: June 05, 2020, 02:46:22 PM »
This is perfect.  Thank you!

14
PlayMaker Help / Countdown Timer in Minutes:Seconds [SOLVED]
« on: June 04, 2020, 05:50:14 PM »
Hey folks, I need a count down timer in the form of minutes and seconds.  I was hoping to find one on the Ecosystem but unless I'm just failing at my search criteria, there doesn't seem to be one.

I can write an FSM to do it for me, but I was hoping for an action where I could just put in the minutes or seconds and it converts it for me into a string formatted by MM:SS.  Anyone know of anything out there that maybe I'm missing?

15
Many thanks Thore and Jean!  I'm going to give your suggestions a try and will let you know how it goes.

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