playMaker

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - GothicGhost

Pages: [1] 2
1
General Discussion / Re: Advanced Battle AI or RAIN AI ?
« on: September 08, 2015, 11:18:31 AM »
Thanks all I will check them out.

2
Playmaker Help / Re: Stargate dialer system storing combinations?
« on: September 07, 2015, 02:31:41 PM »
I took what you showed me in the picture but used in game buttons you click with the mouse but using a keyboard or controller could be good as well I will do more testing with that later.

But test system is set up with momentary buttons with a master reset button as I need to set up some sort timeout action.
The way I done it probably the best way to go about this lol.

The master console  looks like this and waits for each button to used in the correct order to move from state to state.


Then each button has it's own FSM sending an event when pushed.

Thanks.

 

3
Playmaker Help / Re: Stargate dialer system storing combinations?
« on: September 05, 2015, 11:15:45 PM »
Thank you very much I will give that go in a bit :D

I will report back soon :)


4
Playmaker Help / Stargate dialer system storing combinations?
« on: September 05, 2015, 10:45:51 PM »
Morning all :)

I am trying find out what would be a good way on playmaker to store button combinations pressed then have it checked if they where pressed in a correct order?

Trying for hours but I am still new at this and it was making my head hurt lol.

Could someone point me in the right direction?
Thanks for any help.


5
General Discussion / Re: Inventory System
« on: August 29, 2015, 07:16:35 PM »
Also interested in this  :)

6
General Discussion / Advanced Battle AI or RAIN AI ?
« on: August 29, 2015, 09:58:51 AM »
Hi all.
Just looking for opinions on some AI systems on the asset store.

My friend also got playmaker but he is trying to mix it rain AI and it works he said but not too simple.

I am looking for a AI system myself for playmaker and I wonder is AB AI worth the money over the over AI systems.

Any own Advanced Battle AI asset and how you finding it so far?
Is it good for a beginner to use?

Rain AI https://www.assetstore.unity3d.com/en/#!/content/23569
Advanced Battle AI https://www.assetstore.unity3d.com/en/#!/content/31067

Thank you.

7
Work In Progress... / Re: The Unnamed Survival/Hunting Game
« on: September 30, 2014, 08:55:18 AM »
Very nice looks good.

Really like hunting games so waiting to see more :D

8
Work In Progress... / Re: The Gun Store
« on: September 27, 2014, 08:27:09 AM »
Like Lane said just a store & shooting range :)
As a parent myself I think your comment was not in good taste even if it was a joke.


9
Work In Progress... / Re: The Gun Store
« on: September 27, 2014, 01:02:35 AM »
What???


10
Work In Progress... / Re: The Gun Store
« on: September 26, 2014, 12:05:17 AM »
Thank you but I am cheating with the layout as it's based on a real store in the USA.

I will change a few bits for like the VR room.

Texturing taking it's time and I have a bad habit of spending to much time on the same thing lol.

Cheers.

11
Work In Progress... / The Gun Store
« on: September 25, 2014, 11:43:17 AM »
This is going to be a training project so sorry if things don't look very good I am learning as I go lol.

The basic idea for this project is to make a gun store with a firing range.
I will then be using playmaker to fill the shop with interactive things to do.

Buying/selling weapons,sights,mags and ammo.
Working firing range.
VR training room with AI attacking you.

Just few pics of the store so far.




Thank you.





12
Playmaker Help / Re: How can you make simple random click actions?
« on: September 15, 2014, 03:38:49 PM »
Thank you I will give that a try.

13
Playmaker Help / How can you make simple random click actions?
« on: September 15, 2014, 08:21:11 AM »
Hello all.

Been trying to make something simple to start with but turns out for me it's not lol.

Trying to make a box game and when click on it, it will be random if the box goes green or red if red then it explodes :D

But can't see to find out how to tell playmaker that green and red mean something and I need to give them an action.

Thank for any help you can give me, I took a screen shot if it's any help.
http://s2.postimg.org/asp5dv049/image.jpg
How can you make simple random actions
Thanks.

14
Looks great I will get my son to have a play test tomorrow :)

15
Playmaker Help / Re: Lock FSM not working ?
« on: July 10, 2013, 05:01:03 PM »
Hello  and yes when I hit the play button it went back to the first fsm view.

At one stage it did stay on the second FSM after hitting play but after a while it went back to switching to the first FMS on play.

I have only had playmaker for a few days but I will do more testing tomorrow on a new project and objects.

Thank you.

Pages: [1] 2